I do want more interesting rules in the seasons. There’s only so many times a season can do you can’t crit, this damage type is disabled, everyone gets invincible at the start, shield buffed team colors.
There needs to be more interesting rules and the ‘can’t use the same heroes as the defending teams’ was the most unique rule we have had in years and it was stripped away with. ‘Can’t do normal crits’ after fantastic damage is disabled.
Here are some rule idea that could be used in future seasons that I can think of:
Basic damage/skill power buffs are disabled or less effective
Buff and debuff effects are reversed (mostly referring to stat based buffs and speed buffs/debuffs. Not debuffs like freeze, stun or hex)
Friendship disks are disabled or less effective
franchise name can’t be used in attacking teams
HP slowly drains during battle
All Heroes gain armor/reality negation by 50%
Crit damage is disabled
White/green/blue/purple skills are disabled
Can’t use more than 2 heroes of the same team color
Shields are blocked
Hardy stacks are blocked
Armor and Reality buffs are 50% less effective
Mods are disabled
Red/blue/yellow heroes are disabled
Increase basic damage/skill power by 25%/50%75%
Energy gain is disabled everyone starts with max energy.
lightning stuns a random hero for 5 seconds
Tenacity/evasion is reduced by 25%/50%/75%