Invasion Rewards and Mods

That’s already happening. 4 people already left our guild and many others said theyll be quitting the game on s3.

I personally expected a LOT more from PB for their “big anniversary” update.

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I find myself playing less after the purge on invasion rewards. I rarely spend my stamina packs because they are rare now. I log on at the times of free stamina and finish my daily quest. I would think the more people you have playing and the more time people are spending on the game you will get more people spending $$$. The bigger the server population the more competition and better community you build. On a positive note they are offering 3 characters 50 chip deal for $4.99. That is the best offer I’ve seen in this game

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I also feel that the change to rewards was too drastic. Skill costs were increased with the promise that level and badge cap increases would slow down and they have not. I have fallen far behind and Invasion rewards were helping to close that gap, and now they are nearly worthless. It seems mods are just another thing to struggle to have capped but what’s the point when you can’t gather enough xp, gold, or badges to even catch up to the caps with your main teams?

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A-freaking-maxing response. Thank you for stating what is broken so eloquently.

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@Polaris i don’t know if you saw this

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If the PerBlue team read a single comment on this forum, THIS needs to be that comment. It explains perfectly well what we players were doing by participating in Invasion, and by golly was it a lot of fun as it was worth the rewards to spam the time to put into it.

Invasion made the game fun again, and for once, in almost six months, I felt like I could catch up. I actually started buying some of the smaller deals because I felt that with that extra boost, I could potentially become a top player.

Then all those rewards were obliterated and now I feel like I won’t ever get close to catching up ever again. Taking away those rewards in Invasion has killed so much involvement for people in this game, and I don’t think we can begin counting the number of people who have quit because of it.

So if PB reads these forums as Polaris says they do, then the above comment is what needs to be read and taken into account.

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I only just read this and I was like YES! (fist pump and everything)

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Today for the first time I can buy 7,500 mod power for $19.99.

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I’m looking forward to this update, more things to do to keep us interested whilst being mindful of not increasing the power gap between players too much.

Lots of Negative Nelly’s on the forum, keep up the good work PerBlue.

First off, this isn’t the patch notes. Wrong place to post this.

Second off, you’d still have to be reading the wrong notes to post this. A new hero (which almost always means new meta), level + badge cap increase, and mode which really is only for bragging rights/cosmetics are the opposite of mindful to not increase gaps between players.

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Oops, I must have got lost in the forums and thought I was posting in the right one… my bad.

And I did read the right patch notes and stand by what I said - just not where I said it :slight_smile:

Feel free to flag both comments as not-relevant.

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The real problem is the stamina… It’s not sufficient for badges and hero chip, in high livel (starting orange…) and elite is very expensive… :sweat_smile: You should stand up the rate of chip or badge or the number of stamina o the regeneration… It’d be really wonderful and beautiful present! :heart_eyes:

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…I just told the above commenter this isn’t the patch notes. That’s off-topic, although I agree that badge drops desperately need to be increased.

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This may have already been said but why not have a new set of guild perks just for invasion… you know 20, 40, 60% improved tier rewards or invasion heros do 5, 10, 15% more damage… invasion shop costs 2, 4, 6% less … you know that sort of thing… I’m upset bout the change too but I think it could be a fair compromise and save invasion from becoming unwanted… thoughts?

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You know you made a very good point when the guy in charge still hasn’t replied to your comment yet :rofl::rofl::rofl:

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Can i point out, and apologies is someone already did. But Polaris playing ftp on server 1 had all the invasion bonuses for a lot longer than anyone on other servers before they changed. So saying that you know how ftp works is massively incorrect. Server 1 is very different to the rest of the servers

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I still believe the old invasion reward list was a bit high in some resources, but making a new analysis (hopefully correct) a player even with this new invasion rewards can roughly lvl up 9 or 10 heroes from 110 to 115 if not 11 without spending between each cap.
With events and consumables just luckily perhaps 12 heroes between each cap.
Have to admit something should slow down or done in this regard because unfortunately skill/xp cost will keep rising from new level caps, new hero releases and rewards not getting adjusted, corresponding with the level for at least a free player to consist 15 heroes for their gameplay routines (or slowly catch up).
I’m fine with the change but I now understand why players are very unsatisfied with full frustrations and the need to spend in order to keep their experience tolerable.

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The mods are only useful for invasion. So, you are giving us more power in that way but what for? If the invasion rewards are so bad no one is going to play it, what makes your “mod power award” a nonsense

Mod boosts affect heros stats in every aspect of the game, not just invasion.

isn’t @Polaris going to answer us?

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