It’s still an actual, playable trial event that was strictly pay-to-play. Even if you want to make the argument that there was little difference between it and other special trial events that we’ve been getting once or twice a month over the past year, that’s still a part of the game that only spenders were able to access. And while there haven’t been many trials able to hit that sweet spot between “boringly easy” and “frustratingly difficult” for me, the few we’ve had have been among my favorite events of the year.
If you want to design trials so that it’ll be difficult to earn some of the cosmetic awards without spending, fine; I wish I could have gotten the Olaf border, but if it’s meant as a reward for players more willing to spend regularly on the game, I can accept that. If you want to introduce a trial that people can play for free for just a limited number of times, but then have to pay for resets, that’s just a half-step past what we’re seeing with current reset costs, so that wouldn’t bother me either. All I want is there to not be any more events that are strictly and precisely pay-to-play; that’s what I object to.