Is more paywalled content planned?

How can you get that many coins & diamonds? I want get that much too :sob::sob::sob::sob::sob:

1 Trillion? I got 11 Trillions.


What the use for 11 Trillion if you max all toons :grinning_face_with_smiling_eyes:?

Anyway out of topic, I didn’t see “bonus stamina buys” Anymore, is this event remove permanently? @TheGrillFather

It was mentioned in another topic that the team was looking into the stamina balance in early December and found out it was “unhealthy”.
Which, to a degree, I can agree with. But the real reason was giving away tons of stamina cost resets in deals IMO. Irreversible thing now to say the least.

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We want to assure you that our game is designed for pure enjoyment, with spending being entirely at your discretion. Your positive experience is our priority. We also want to reward spending players that we’re thankful for their continued support for the game. We want to show our appreciation for all our players, but sometimes we’d like to give spending users the opportunity to showcase or earn exclusive content.

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This is fine! We’ve no problem with this (relatively speaking) :slight_smile:

Restricting to spending users the opportunity to play the game, which is what this was, is a different kettle of fish :stuck_out_tongue:


Personally I don’t think other “spending players” have as much research done on the badge crafting and such… cause otherwise they would not spend any stamina or disk power on the pitiful crates, which those “exclusive” and “energy” exchange crates sadly are.
Most of the time they give another resource worth ~1/100 of what you paid for it in stamina.

In other words, there is nothing an exclusive crate for stamina/disk power can do better than a wish crate. And since you are giving tens of thousands of those in deals along stamina and other things…

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It’s still an actual, playable trial event that was strictly pay-to-play. Even if you want to make the argument that there was little difference between it and other special trial events that we’ve been getting once or twice a month over the past year, that’s still a part of the game that only spenders were able to access. And while there haven’t been many trials able to hit that sweet spot between “boringly easy” and “frustratingly difficult” for me, the few we’ve had have been among my favorite events of the year.

If you want to design trials so that it’ll be difficult to earn some of the cosmetic awards without spending, fine; I wish I could have gotten the Olaf border, but if it’s meant as a reward for players more willing to spend regularly on the game, I can accept that. If you want to introduce a trial that people can play for free for just a limited number of times, but then have to pay for resets, that’s just a half-step past what we’re seeing with current reset costs, so that wouldn’t bother me either. All I want is there to not be any more events that are strictly and precisely pay-to-play; that’s what I object to.


Just make sure sometimes means sometimes… to us ftp we relay on anything we can get our hands on, and with cutting our stamina Becuase you guys said it was unhealthy, removing prize walls for months that helped us build resources, not decreasing badge costs as new rank colors , etc… the only thing unhealthy is the gap between the spenders and non.

Spenders should have a slight advantage; not a huge one as is the case with the one good thing, and five things backwards we keep posting here (like at least bring back the more gems u spend, the more stamina u get with such)

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I can confirm this looking at the one other game I play. Compared to that one spenders have a huge advantage even when spending $20.

  1. While F2P players have 12 resets, spending players can get 52. That is a comparative advantage of having +333,33% more resets.

  2. Diamonds - same… a $20 deal can get you either 20k diamonds… or a $50 deal gives you 40,000 wish crates which are bound to give you a ton of diamonds.
    F2Ps get Arena, Coliseum… and that’s about it for main sources.
    300 minimum (usually the maximum is never over 600) a day, one gets roughly 10k diamonds over a month.
    And $20 get you 20k… Like okey…

  3. Stamina - you started to give stamina cost resets in deals ALONGSIDE Stamina Consumables. And then you say the Stamina is disbalanced and have to raise the costs.
    Excuse me, but you brought that on yourself offering thousands of stamina cost resets in deals, again giving spending players (which can buy thousands of diamonds indirectly) another advantage…

I am speaking from a position of a spending player… and I dislike it.
None of the modes give anything of value except… Buy More Stamina.
Totally none. Invasion, War, Special Crates, whatever else you name - none of them gives anything even slightly worth glancing over now.
In a way, I clap you. You managed to make every aspect of the game so insignificant that the game itself was reduced to “buy stamina with diamonds - spend that stamina - leave”.


I mean…that’s totally right, and there are ways already, with exclusive cosmetics and overall ability to complete the hardest difficulties, which F2Ps might struggle with. Probably the same could be said about new characters, as Battle Pass is about to get more valuable. With these though, I’m not sure. It pretty much bans a mode, not taking an ability to get the higher rewards, but to play in general. Especially considering that this game gives way less joy than before. Lack of Prize Wall, new characters and badge designs, technical issues and terrible character balance. So, paywall is just another needle in the back.


Thank you for sharing your feedback. We’ll review the concerns about the Event Trials and consider adjusting the resets and rewards to enhance the overall experience :slightly_smiling_face:


Over time I’ve figured out that my saving stamina consumables to use after a few months is good and to just keep stocking up on gold, just from getting it from raiding different levels. From doing that I’ve saved up to 90 billion gold from going slowly to save this.

I completely understand your concern. Our game is crafted to ensure that all players can access its full range of features. However, as a token of appreciation for players who support us through spending, we offer exclusive opportunities for them to acquire or experience special content. However, I’ll forward you feedback to the team as it means a lot to us!

Additionally, I’m excited to let you know that the Prize Wall is undergoing changes, and will return soon! :slightly_smiling_face:



You could say it is “under maintenance”.


We’re currently revamping the Prize Wall with exciting changes to the rewards. It’s undoubtedly going to be a surprise for all players :slightly_smiling_face:

I am all eyes. But not sure it will overcome my expectations.

Going back to the question I asked at the very start of this topic:

And the latest patch notes confirm the answer is “yes”. So now the question shifts to whether there will be further content locked behind a paywall, and if so how soon we’ll see it in the game.


So? To show your appreciation… they have to support you more? I think this whole trial could’ve been done a lot better, the idea of this trial sure that’s fine.
what bothers me more is costumes, why is it that these are exclusive to their trials but F2P are completely barred from getting them. For Bellwether you had to spend got 10 paid resets, just to have enough to unlock the costume

Honestly the game has been a huge cash grab lately when makes it unfun

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