Judge Claude Frollo
From Disney’s Hunchback of Notre Dame
The cruel judge of Paris uses his standing to imprison his disabled allies and make his enemies choose between lust or the flames.
Position: Backline
Role: Tank or Support
White:
Fatum Ultimatum-
Passive: Frollo does not basic attack. Instead he paces along the backline of the battlefield gaining one stack of “judgement” during each basic attack phase for a maximum judgement of 10.
Active: The player selects one enemy for Frollo to charm. The charm has an increased chance to fail as Frollo’s “Judgement” stack increases. If the charm succeeds, the enemy gains 100% attack speed and is charmed for 10 seconds. At the end of the charm, the charmed enemies’ energy is split between Frollo’s allies.
If the charm fails, he consumes all stacks of judgement, he “Curses” the selected enemy and torches the entire enemy team causing X amount of damage over X seconds for every stack of judgement.
Green:
Hellfire Appeal:
Once per wave when Frollo reaches X health he appeals to the flames becoming invincible for 8 seconds and healing himself for X health. He gains one stack of judgement for every time he is hit while invincible.
Blue:
Cruel Cloister:
Once per wave, Frollo orders a disabled ally to the belltower. For the length of their disable, they become invincible. When this period is over, they escape from the belltower, Frollo gains one stack of judgement.
Purple:
Fall into Flames:
When Frollo reaches 0 HP, he falls off the screen causing the fires below to rise up, dealing X amount of damage to all enemies for every stack of judgement accumulated at the time of reaching 0 HP.
Red:
Pensive Pergatory:
Cruel Cloister heals the cloistered ally for X health. At the end of the invincibility the ally leaves with full energy.
Friendships
Gaston:
Acrophobia (Afraid of Heights)
Fall into Flames has chance to scare enemies, the number of enemies scared increases as the disc is upgraded.
Anger:
Rage of Judgement
For every stack of judgement, Frollo, gains X Reality. Frollo’s Max judgement stack is increased by X (as it is upgraded)