With the rate you and PerBlue add characters, badge tiers and level caps gold is always going to be necessary and very few will be able to get every hero maxed. This update only made that significantly worse.
I have been on your guy’s side on more than one occasion and will remain positive and give credit where credit is due. However this is not okay. You provide reasonings with no argument for it and no corresponding data. We aren’t asking for a full disclosure of everything, such as monthly income, player log rates, etc. We just want to know what percentage of players legitmately have too many resources that would make such a change necessary.
I saw your “response” and gave my own thoughts there and then created this topic to allow people to have a discussion. The vast majority I have heard from want this change reverted. This patch is really good in a lot of ways but the nerfs to common heroes along with the so called mentality that players are supposed to pick and choose is counterintuitive to say the least. So now that players who chose to raise said characters now find them weaker, maintaining to be more expensive, and now we will possibly need to raise new heroes which again is now more costly.
This is not the game that players want to play and if this change isn’t reverted, it won’t be played.