Alright, let’s do it your way. Let’s forget about politics and other licensing BS a game-making company have to go through in order to use characters that aren’t their own.
Now… looking through your movesets, they’re either grossly unbalanced, cannot even begin to fit into the mechanics of this game, or both. Some of them I can’t even begin to understand. Like, how is it reasonable for Sora to have a 30-hit move? Why would it have to take 20 levels above a skill level for certain effects to begin to fail? And that’s just with Sora. Almost everyone else’s movesets suffer the same issues!
What these ideas need is a great amount of refinement. These movesets would feel much more dynamic and interesting if the rest of us can clearly imagine how they interact with existing characters. Because yes, I expect Sora to have a competent moveset that feels fair when going up against Sulley.
Make movesets with the game in mind! And if that means limiting what these characters can do, then that also gives you room to get creative. Like, really creative.
I don’t want to be mean here, but I urge you to take a look at these movesets again, and give them proper treatment.