The Guild Perks feel very abandoned. Here’s an idea for the continuation and enhancement of them!
Consumables: Normal Campaign Double Drops , Elite Campaign Double Drops , Double Hero XP item , Double Gold item
Guild Contests: City Watch Raid (Upgrade 4) - 20 Epic CW Keys; (Upgrade 5) - 40 Epic CW Keys Invasion Breakers (Upgrade 2/3/4/5) - Start invasions with 10/15/20/25 breakers. Extra Merc (Upgrade 3/4)
Guild Level 3: Team XP Catch Up (Upgrade 8/9/10/11/12/13/14/15) - Guild Members under Team Level 110/120/130/140/150/160/170/180 get double team XP from Normal and Elite campaign.
Guild Level 4: 2x Drop Chapters (Upgrade 23/24/25/26/27/28/29/30/(Cap-1)) - 3% chance of getting 2x Normal Campaign drops in Chapter 23/24/25/26/…/(Cap-1) or below.
Guild Level 5: 2x Drop Elite - same as 2x Drop Chapters, but Elite Campaign Extra Elite Chances (Upgrade 3/4/5/6) - All Elite Campaign node chances are increased by 3/4/5/6, (meaning you can have the maximum of 9 Elite chances!)
Merchants ideas: Two more slots for each market, two more upgrades for the discount ( to have a max discount of 10%! )
City Watch ideas: More Replacement Mercs, Bank Resets continuation
Invasion ideas: Much more upgrades for each department (Hero revives, Power ups, Boosts, Breaker QF, Boss QF) and a third guild boss!