So far they got same characters as we do, plus Wolff and Tiana but they are in DSA too.
I guess Loutre meant like… design of characters? Or maybe something else, hmmm.
So far they got same characters as we do, plus Wolff and Tiana but they are in DSA too.
I guess Loutre meant like… design of characters? Or maybe something else, hmmm.
We have Facilier so I’d say it’s safe to assume Tiana is possible
Idk about Wolff
Will be interesting to see if Disney Heroes will be at Disney’s D23 EXPO today.
I know the game focused show is around 10PM CET/4PM ET, so maybe?
.
I imagine there will be mostly new games there, but I suppose Disney Heroes could show up in a mashup of trailers of Disney games that’s already out.
Patch Notes today?
Any time now
Since there is no State of the Game @Nugget @Loutre I would just like to post some remarks from Feb 2020 SotG by Polaris with my commentaries to each:
"Some of the things we learned from last dev chat:
We want to address all of the points mentioned above and more in the coming year. Our biggest challenge currently is what order to tackle them in.
With 1.15 through 1.15.4’s release in December and February, we’ve addressed a fair number already:
Moving forward in 1.16 we want to tackle:
In 1.17 we’re planning to:
@The_Real_Numi thanks for posting that, wasn’t around back then so didn’t know this list existed.
Btw I don’t agree invasion rewards are bad. This is the main source of mods so its extremely valuable. The rate at which they are gained is fine, maybe increase it just a bit. Its a long term goal and you don’t really need infinite amount of mods as you can move them around to your best heroes so we are working toward good set of N mods which should take time, it would be bad to get there too fast. Gold and other small rewards can be made to scale with team level but its a minor thing.
Should be at the very least 5x higher. And SP mods are given at an even lower rate.
I can see my alts now (after S1-2-5 merge) and compare them to those before the merge, those got consolidated.
The pre-merge ones had faaaaaaaaaar more mod upgrades then even the best one post-merge has. Thus I ask what is the problem?
Mods themselve are completely useless.
Upgrade (pieces) make them good, and invasion barely gives any, and only mainly 3 types.
All other rewards like disk power, stamina, shop tokens are given in horrible amounts.
Ok, let’s do nothing, oh wait, PB will have to do nothing, definitely good for them.
(Not for players)
I still wonder why the bonus stats just weren’t a %. % of HP, SP, BD not including the Red skill stat bonuses…
They would be so much better.
Indeed.
These bonuses are stuck in 2018, where 100k HP did something.
And if they were % based, scaling by rank, maxing mods would actually make sense, nowadays Rank 6 is all what is needed.
+12% Max HP, Skill Power, Basic Damage would be really good.
More precisely those numbers are stuck in R1 or so.
Red Skills give even more than +48% so…
I’d say 25% would be ideal for Level 130.
5.1% at level 1. 6% at 10, 7% at 20, 8% at 30, 9% at 40, 10% at 50, 11% at 60, 13% at 70, 15% at 80… 25% at 130.
12% per mod = 48% with full set of same type would be enough.
Tanks would be more tanky, damage heroes would have more damage and so on.
So happy to see the update schedule is being changed for this update
Usually by now update appears in stores, so…
Also just got Regular status
Thanks so much for this
New patch notes for October shop refreshes this week or next week?
No patch notes this week!