Maybe add a way to put the last trial that gives the most rewards at the top so people don’t accidentally tap on the top one. Speaking from experience as I did that yesterday
I also think this is better. And I want it to be as small as possible.
Make the limit on the trials a bit higher if possible
It seems pretty unbalanced that we can only earn a maximum of 20 Patch Essence per day from the Trials, but can purchase an extra 140 Patch Essence a day from some rather expensive deals. That’s going to create a huge gap.
IMO either the daily deals should be lower cost for a lower amount of Essence, or they should be a little higher & weekly rather than daily. Or just increase the Essence we can earn from the Trials the amounts earned from each method need to be much closer.
The structure and availability of the Patch Essence deals is not as obvious as it could be
The visuals of the various Patch bits look great as always. Some of the talents look interesting, though generally not too powerful
The badge bits in the Trials, as mentioned, are really not very useful. Even if they happen to randomly be a bit I need, the amount earned is pitiful. These should be completely replaced IMO for something more interesting, otherwise unless we can beat stage 5 there’s very little point in playing it at all.
As is also the case with Trial Events, I’d like the to persist on the Trials building if a Patch Trial is available to play, so we don’t forget to complete it each day.
There are various UI improvements that could be made - eg. on the screen where you’re selecting your heroes for the Trial, the ‘Only X heroes can be used’ icon sort of floats in the middle. Move it to the left! I’d also like to see the Patch Level bar on the individual hero screen highlight, in the same way that the Stars bar does, when it’s possible to increase the Patch Level.
I’d also like to see the Patch Trial stages sorted from highest to lowest, to avoid any accidental running of the stage 1 trial. Accidental running of the stage 10 trial doesn’t really matter, given we get to retry until we beat it.
Overall - A few little tweaks and this will be great!
1: Trial essence rewards are too low for what we’ll end up needing to power up several units
2: Trials being themed around series is pretty unfair, because several series just have a lot of underpowered units, which can just make progress harder, and some series just don’t have enough characters for a full team in the first place, so the option to bring in a couple of off-series characters would be good
(In an ideal world, all toons would be fairly balanced and equally viable as an investment to make these trials more fair, but that’s probably not realistic with how big the roster is now)
3: Some patch buffs seem far too niche; the selective debuff resistance, for example, only triggering at the start of a battle, is far less useful than some of the effects given to some other units
This is a weekly deal not a daily deal. This was great feedback! UI things with DH are interesting since they have a lot of Disney feedback too we need to go through.
Ah ok sorry! My feedback on that then is that it’s not entirely obvious Maybe the title for the Booster could be changed to Weekly Booster. The amounts seem a lot more reasonable, then
It’s an interesting feature to say the least
how do you justify charging $12 for a Daily Patch Essence Deal that includes less patch essence than it costs for a single level?
Level one patch costs 50 essence and the daily gives u 44. For 12 bucks. Who makes these decisions? You guys are crooks.
I don’t like it! Just another way to suck money out of people’s pockets and make op heroes pretty much unbeatable.
I don’t know if it’s possible or not but a new interface entering the Trials would be welcome to divide 3 big events (sometimes 4)
Main Trials (Blue, Yellow and Red)
The Codebase
Franchise Trials
Events (limited time) Trials.
Something like this maybe:
Entering the main interface it would lead to normal interface we have.
Example:
Main Trials
- Blue Team trials
- Red Team Trials
- Yellow Team trials
The Codebase
Franchise Trials
- All Franchises
- Aladdin
- Big Hero 6
- Zootopia
Event Trials
- Zootopia (The one for next week)
Edit: It’s for put the example.
This really is going to create bigger gaps between the “whales” and the rest of the players. Providing the ability to pay for Patch Essence just makes it an even bigger gap no matter how much is for sale. It is already going to be difficult for FTP or lower powered players to earn the PE in the trials.
Many players do not have all of the heroes in a collection powered up high enough to be useful and do not have the resources to power them up. In today’s trial with the Aladdin heroes, there were only 4 heroes to choose from. I personally only had 1 high enough to get me through even the lowest trial. No PE for me on that one. Either need to combine collections so there are some options or improve the rewards on the lower trials (or over all).
Not a fan so far. Struggling with the most mediocre of toons to get dribbles of essence, or buying it isn’t fun.
What about the big one with the 3 IPS? Would I better for you it It was only that trial but with 2 chances?
Well it should be a great idea to make an upgrade that works…
Today all was normally reseted except the ‘unity’ trial.
Support was as ‘good’ as usual but not worse than quality team for sure…
I suggest you invest in serious testing process for next updates.
So i already lost some of that new ‘patchs’.
Thanks a lot.
Great job !
I think it have a different time to reset. Maybe a tweak to Match it will everything would be welcome. (Or a timer showing the time a new opportunity resets like City Watch)
Also I don’t see any difference between level 9 and level 10 of the Patch feature.
The level give practically the same rewards if they were cumulative like harder the level more badges bits (or badge shop currency, remember it exist right?) could be given.
Essence I think you don’t want to modify it but at least check that other reward it would be welcome.
So far not a fan only because never updated the toons needed to play to its full extent to earn the rewards needed for patch progress as much. This further proves in my opinion when players say they need to update all toons to enjoy the game to its full extent (besides countering aspect) which is hard for ftp players to do with limited resources gather each day from playing.
As much hard work went into it and is nice to see a new feature and all, kinda wish the basics of the game like guild perks, badge costs/drops, etc were more in focus if the real gap between whales and free players was the endgame goal bc this feels the complete opposite of that goal. I get it , it’s a company, and goal is to make money… but it’s makes it difficult to play the game and Be enjoyable if that’s all it is about. Just my opinion is all.
I have been getting less and less satisfaction with this game with every mechanics change. I’m seriously tired of constantly having to learn something new to “advance” my heroes while still trying to advance them from the changes three iterations ago (battle badges, anyone?) I have a lot invested in it all, but I’m wearing out, and very ready to give up entirely soon.
Patches are another stat boost but its a permanent one. Hurray we’re gonna get even more of a gap. ■■■■ f2p players amirite?