Prize Wall Feedback

Yeah, and you somehow played without those 5k diamonds and tokens… so you can still—

It’s extra rewards for achievements.

From a p2p perspective, yes
From a f2p perspective, no

3 Likes

Would be from this too if @Phal ´s idea of only counting 15 Hero Quests for 5k Diamonds was done. Otherwise I agree.

@Loutre there could still be… Red Skill Unlocked, Battle Badge Unlocked…

The yellow requirement is excessive. Drop the diamond reward requirement down to 20 instead of 21 and drop the diamond reward down to 3000 to account for the reduced difficulty.

Edit: And further drop the diamond reward requirement and diamond reward for newer servers that it isn’t possible to reach 20 on yet.

Edit 2: Or a way to make F2P and P2P happy - reward 2000 diamonds at 15 quests, another 1000 diamonds at 20 quests, and another 2000 diamonds at 21 quests.

4 Likes

@Loutre Could some tokens be added to the hero quests so when you you unlock the hero’s red skill you get tokens for it?

Battle Badge unlock would also be great for the next time.

But I would make some threshold instead of all quests for the diamonds. Or…

A 1000 diamond reward every 5 quests with a 2000 diamond one at the last quest would also be good. And the last quest could get raised from being the 21st to whatever in extension.

6 Likes

Of what value are cosmetic crates?

I wanted to wait for multiple Prize Walls to share this feedback but I believe it´s been enough time by now.

So:

  1. Please make the squares with prizes bigger and (ideally) change it from 6x6 squares to 5x5 squares with the rewards staying intact (if possible)
  2. I would like certain new daily quests, like “Spend X gold” or “Raise X skills” to appear. Maybe even “Add X hero levels to a hero”.
  3. Please raise the Hero XP drinks at the start (from 1 to at least 5), Diamond Crates (similarly, or even a 10x) as well as other crates that drop Hero Chips and Badge Bits (Red, Yellow, Blue Team and Damage, Control, Support, Tank Role) and Red Skill Chips (RS Chip Crate).
  4. Please ensure all of those crates can spawn every stage of Prize Wall.
  5. Please raise the “vanilla” Red Skill Chip Drop Rate (stages 20-29) to at least being equal to the requirements for the Red Skill Levels during the current cap raise (95 for S22, 160 for S1). The increments can be even lower than they are now.
  6. (Possible, but not really required) How about giving a chips for additional hero in Grand Prize besides the exclusive hero? Kinda like VIP Crate works.
  7. Can you add Megabit Crates to the Prize Wall (at least 5 per drop)?
  8. Could you possibly change the Cosmetic Crates into Guaranteed Cosmetic Crates please?
  9. (Again, possible, but not really required) Maybe you could give a single Prize Wall token for Standard Daily Quests?
  10. Could you swap the Stamina Consumables for a Stamina Cost Reset (amount of which won´t be raised throughout the Prize Wall)?
3 Likes

Also @Loutre I know this won´t get to the hotfix tomorrow BUT, to be fair and square with players, hero quests (or at least the 5000 diamond one) should pick upon the current team level of a player on every server. Because the way it´s currently settled, team level 250+ on old servers have the eligibility to get the diamonds, while below that level players have no way to get them.

If those diamonds are included in Fortify the Network, I can see the disgust of new players and quite potentially them leaving very soon.

This is a solution:

  • Achieve Level X on Zeus caps at the highest possible Level achievable by player (say, level 90 would mean that Achieve Level 100 on Zeus won´t be counted towards the “Complete All Hero Quests”)
  • Use Skill Points X on Zeus caps at 4*Team Level - 60 (say, level 90 would mean that the last quest counted towards “Complete All Hero Quests” would be 300 Skill Points)
  • Achieve X Rank on Zeus caps at last unlocked full rank (so, when at Orange+1, the last quest counted towards “Complete All Hero Quests” would be Orange)
  • Stars can remain as they are, because now the low hero quests + daily quests can get you 6* Zeus anyway.
6 Likes

I agree with this be because I wanted to complete all the hero quests but I’m only level 117 so I can’t

If I spent ALL of my stamina I could not get Zeus to Yellow. And I do not have another 120 million gold to pay for Zeus’s skills. And how good of a hero is will Zeus be, and for how long?

Without double drops? If so, then oof. I only ever spend stamina with the double drops on (either event or the bag).

I agree yellow rank too much (don’t have infinite gems, stamania, and double drops) for a quest like this. Kinda wish the gem prize be given out instead based on how much can accomplish of it.

I’ll keep trying until it ends, but might remain the only one can’t finish before it ends.

I guess it could be changed to 250 diamonds per quest instead of 5000 for 21, tbh. Would be more even out for all players.

@Loutre maybe a something to take off for Prize Wall v5?

4 Likes

Is this issue ever going to be fixed?

Cap rises are keep going and amount of red skill chips is overwhelming, especially for new heroes…

2 Likes

All crates should start with 6, not 1. Except badge and cosmetics (but the latter should increase in 10, 20, 30 not 10, 30, 60).

2 Likes

Just poking in this to see if there’s any new feedback!

3 Likes

Same thing as months ago… red skill chips should be drastically increased. (5/10x more)

And maybe disk power a bit too. It doesn’t scale at all, while all other rewards do.
Gold could be completely removed, since there is so much caring about the economy.

2 Likes

If newer players or F2P players have any feedback that’s what I am interested in too!

Curious about the Hero specific feedback in the Prize Wall too. Which Heroes you liked best, who you were not interested in and why? The amount of chips you’re gaining too.

That’s the specific feedback I am looking into!

3 Likes

From my experience in a guild of mostly F2P / low spenders, the 5k diamond prize has been fairly effective as a lure for people to upgrade the hero when they don’t necessarily have the resources to do so or indeed want to use the hero at all - for many players they probably spend more than that 5k value in ranking up the hero to earn it.

In that respect, I think that prize should be more valuable - not necessarily more diamonds, but another way to make it less ‘bait’ and more useful to people who are already tempted by it. Badge Crates, maybe :man_shrugging:

Personally, I’ve not chased that prize unless I am certain I want to work on the hero anyway. I chose to work on Raya & Sisu not because I was after rewards, but because I wanted to use them on my roster - the rewards were a bonus. Otherwise, the prize isn’t worth the expense of ranking up the hero.

The other rewards are pretty decent and I don’t find the chips earned to be too much unless it’s a hero I don’t want to work on, in which case it’s of little consequence if I have plenty. A bump in actual amounts would be nice, and perhaps at more frequent intervals as the true good value arrives after stage 30 and this is very difficult to reach without completing a lot of hero quests.

If anything, without buying extra tokens the chips & skill chips earned are nowhere near enough to build a hero with red skill & mods fully upgraded.

The new borders seem rather silly, since only 1 is attainable without buying extra tokens and it seems unlikely people would want to rock either of the others as a mark that they have spent a fair bit :face_with_monocle:

Whether or not I decide to work on a hero depends on -

  • how much I like the character
  • whether they perform well on their own or synergise with heroes I’m already using

If neither or both aren’t positive, I’m not going to work on them - resources are too scarce. That’s not prize wall specific!

For specific hero feedback, that probably belongs in another thread, but in summary it seems like a lot of heroes recently are trying too hard to be ‘jack-of-all-trades’ instead of leaning into specific mechanics / synergies with skills & stats that back that up. Heroes in my opinion should do few things, but do them very well - it makes upgrading them a lot more justifiable and opens up fun team compositions, over heroes who are just ‘fairly good’ at a huge range of different abilities.

I also think skills that are only effectively countered by 1-2 heroes in the entire game are uncompetitive and shouldn’t exist, but I’m also sure that tons of people are happy to pay for that privilege :stuck_out_tongue:

3 Likes
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