I’ve always said that a better way of going about weakening stronger herors is by buffing counters. With a game like this nerfing heroes inherently hurts players who have invested in them. If they want to balance out Quorra and Baymax buff shield breaking abilities and disks like Dash/Violet and Rex. Shank is also a direct counter to Quorra with her low hp pool making the scaling max HP% hurt less and her damage negation per hit.
I’m okay with the curse nerfs but feel 50% is too little to make a difference. Personally I would’ve gone with 75% but that is neither here nor there.
The skill cost and hero experience changes are straight foolish regardless of how much they are. The supposed “inflation issue” is a non issue. Millions of gold and thousands of xp drinks keeps disappering with every hero introduced and even maintaining a roster of 15-20 heroes is a pain. Which once again is exacerbated by now having nerfs to heroes a vast majority of players have invested in that are made weaker now. It’s something that boggles my mind as to how they think will be a good idea. I’d love to view the data/algorithms that allowed them to come to that conclusion.