Q&A Session - July 3

JP Spamley in my opinion would have easy skills to make and easy animations.

Which would you think?

With more and more heroes getting red skills, and the costs of leveling up those skills rising with each cap raise, are there plans to increase the availability of red skill chips in the game? This most recent red skill chip crate seems to have come fairly quickly after the previous one, for instance; is that intentional to increase the supply?

Within a few months, guilds that have consistently maxed out their progress rewards in guild contests will run out of perks to spend that influence on; are there more perks under discussion, or plans to extend existing perks?

What one or two heroes do you think are currently the most underrated and under-utilized? Everyone’s (rightfully) obsessing over Mulan and Goliath, but are there any recent heroes or refreshes that you think have been unfairly ignored?

Are there any plans to address how expensive it is in gold and stamina to promote and level up heroes? Obviously paying players should expect to have an advantage over the F2P players, but there’s an ever-growing frustration among players of all stripes at how hard it is to keep up with cap raises. Will we see any further actions taken to address those concerns?

Are you still monitoring city watch pairing and surge difficulty, as well as surge rewards? The recent changes have, I think, helped surge rewards, though I don’t know if they’re back to where they used to be. City watch still seems slightly easier than before to me, but I also haven’t noticed the over-server-level-cap teams that some people continue to report, which seems unfairly difficult; are those CW opponents at, e.g., level 210 when the server cap is 180 intentional, or an unintended side effect of scaling?

Outside of the occasional special-team weeks, invasion has been virtually unchanged since its introduction; are there any plans to introduce variety into its gameplay? Would you consider increasing the rewards to at least sort of keep pace with the increased costs of leveling up heroes and mods? Are you happy with the current level of participation in invasion, where seemingly a dozen or so guilds play it wholeheartedly and most guilds have maybe a half-dozen or so members plugging away at it?

Given the recent changes to contest scoring, are there plans to have greater variety in the types of contests we have? Can you tell if roughly the same number of people have been able to meet all the progress milestones in the contests affected by the scoring changes?

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If they added Gravity Falls characters, I would want Bill Cipher, Dipper, Stan Pines, or Gideon.

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The cap raises are part of the updates, Jody.

In terms of topics, the only one that comes to mind first and foremost would have to be Red Skills.

Not in regards to Red Skill Chips, but rather the Red Skill Levels (ex. effect has a chance to fail above level X) limiting some if not all of the main effects of the Red Skill itself. I speak for many a player in wondering why these were created to what I feel undermines the struggle and work to procuring a Red Skill to begin with.

Additional stat boosts aren’t the focus for players to achieve Red Skills, but rather the extra benefits they can achieve… and yet combating an enemy hero with an artificially higher (if not maxed) Red Skill feels a sense of unbalanced difficulty, in a way?

Like, while players know the effects of Red Skills from the info screen, they can be more unreliable compared to the AI which performs them near flawlessly.

I am not against enemies having Red Skills during combat or Infected Areas, but am against the limited feeling from a player’s perspective.

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Yeah, I’ve always thought this is really bad design because of how frequently the level cap increases - there’s just no way to keep as many red skills as we’d like maxed out, which basically can make their primary function useless :man_facepalming: I’d also like to know if there are any plans to review this

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these questions are great and I hope they get answered. I especially like the underrated hero one

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Why hasn’t there been Treasure Planet characters added to the game when badges based on the movie have appeared in it?

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By that logic, they also promised to slow down new heroes, bug fixes, and QoL improvements.

The fact that cap raises included in some updates are the thing you most want to slow down, doesn’t mean that’s what PerBlue promised to slow down when they said there would be fewer updates. Polaris specifically mentioned new game modes when talking about how fast the game was updating in the fall of 2018, so it’s logical to conclude that’s what was meant by updates slowing down in 2019. Continuing to interpret that as a promise to slow down cap raises is, I think, a sign of bad faith.

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Also, while not sure if these questions has been asked before, but in relation to Perks as mentioned earlier, I would like to ask if new Guild contest perks will be added when the current one is full?
From what I can tell it is about 4, maybe 3 more Guild Conquests until it is filled up by the guilds who manage to max out their Progress Rewards. So while I am not 100% sure, I think that would maybe mean that within 3-4/5 months we need new Guild Contents perks.

Like Chassie mentioned, I would also like to hear in terms if there will the future could be a third friendship, or to say a third story between 2 characters. I myself isn’t necessarily interested in a third disk even if it could be cool, what I would like is more story opportunities fully realized and be interesting and engaging :-).
I have noticed that in other Q&As the question about if there will be a third friendship has been asked, but hasn’t seemed to be answered from what I can tell, so there are clearly a desire for a third friendship.

UI wise there should be space for a third friendship so that’s shouldn’t be a problem, though it seems like somewhere between Goofy and Mickey’s friendship and Donald and Scrooge’s friendship story has been less of a priority as newer friendships like Donald and Scrooge’s friendship missions doesn’t seem to have conclusions to them. If okey I would like to ask the reason to why mission stories got less prioritized?
Overall I think all story content is Disney Heroes biggest strength as gives purpose to the grinding and something to look forward to other than the grind itself in order to become stronger.
Also, I have noticed that in other Q&As the question about if there will be a third friendship has been asked, but hasn’t seemed to be answered from what I can tell, so there are clearly a desire for a third friendship.

Short question versions:
.1. Will there likely be new Guild Contest perks before the Guild Contest perks has been maxed out?
.2. Is there a chance there will be a third friendship eventually? The UI has space for it.
.3. What is the reason to why friendship missions’s story content seem to have been less prioritized compared more recently to earlier?

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Uh…dis isn’t the Q and A so why are there so many questions? I thougt this was just to mention the subjects you wanted to discuss for the Q and A next week, not…you know…every question…

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Wow I am so dumb, first q and a so it’s exciting

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I want every question answered next week cause I’ve been waiting two years for some of these answers. Lol

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same for me! very excited. i bookmarked my questions in order to save them and I will ask them the day of the actual Q&A

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What I have said, more than once, is that they were saying they would slow down adding new game modes and features.

Moreover, in my first reply to you I mentioned I thought it would be a good idea to slow down the cap raises.

But you’re so fixated on their “broken promise” that you can’t look at their original post, or my replies, objectively.

Since I’m obviously not going to change your mind about that, I’m not going to try any further. (Besides which, this has long since gone off-topic, I’m sure.) Good luck with continuing to get them to listen to you while you accuse them of lying and laziness; I’m sure you’re happy with the results you’ve gotten so far in order to keep using those tactics.

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@Champion_David Polaris mentioned that could post topics here that we would like to to be examined and talked about, so it should be okey. :-).

Although, I agree that it isn’t necessary to post all our questions now, which I personally haven’t. What I would like is that there being an extended explanation on the things related to story content :-).
An extended explanation of how they go about creating story content for Disney Heroes probably isn’t necessarily a quick answer depending on how much they elaborate, so having time to prepare beforehand I think would be beneficial for such a question.

As for my other questions they could probably be asked in the Q&A post itself, but at least if Perblue want they can prepare for the questions if they want to try to answer them and take the time to give good and elaborate answers if they would like to :-).
In any case though, looking forward to the Q&A and hope it will be a fun and interesting time ^^.

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If you scroll through this post, there’s a lot more people interested in new heroes than anything else, and most of them aren’t exactly the whale demographic - I’d argue that they are pretty justified pushing them out as quickly as they do, even if it feels ridiculous to those of us who want to be competitive

(note for obviousness - I don’t like the rate of hero & meta turnover either)

Any consideration of additional mercs slots for posting since we have far more toons available and endless surge now? Might be a good guild perk.

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What about Soos or Wendy or Mabel?

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