Q&A Session - July 3

@Polaris will Perry be coming in August in time for the movie release or whenever it releases?

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Yeah I have similar questions to others really. To summarise:

  • if Perry and Jiminy Cricket have their own badge now, does that mean they won’t be made as a character? Because I’d love those two
  • happy to see that you’re working on surge so would like an update on timeline for introducing to other servers please
  • my main problem I think with this game at the moment is war matchmaking. Rank 6-10 guilds are really struggling with the current algorithm due to the vast power difference in those top 5 guilds. Are you looking into this?
    If these are answered then I’m happy :sweat_smile:.
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definitely not

Badges does nothing to it.

But I hope too Perry will become playable one day.

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It releases August 28th, hope we get perry

Please tell me about the server merger schedule. It’s unnatural for a level limit to spike like 20 servers. It is a player’s burden.

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Could all nodes around the normal campaign cost only 6 stamina (or at least less than 14)?

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Five questions:

  • Why is there not feedback in challengers (Arena and Coliseum)?. I mean, in lower ranks you earn tokens by a successful defense or just a message when you have been defeated. In both cases, in such a message you can observe who and how to beat you. It is not perfect feedback but at least, you can figure out how to improve your formations or have advice on how to defeat a specific toon. That is why I missing a lot of not be in challengers.

  • How you select what character add and when t add it?

  • Is there any possibility that you add Disney shows not only movies? I mean, it would be great to see characters from Gravity Falls, Star, etc…

  • There are some characters which are alone in the game, for example, Stitch, Merida, Miguel, or have a couple of characters like Baymax&Hiro, Joy&Anger. Is there any possibility to add more characters from those movies?

  • Old toons are getting red skills (great! and thank you) but what about a refresh? For example, Baymax red skill is awesome but shield HP and duration are too few compared with newer toons.

Thank you!

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Hi there, I’m bringing some ongoing questions from the DH:BM subreddit regarding mechanics:

  1. It has been my understanding that all disables are also considered debuffs, per the in-game support information. Therefore, both disables and debuffs should also be blocked by stacks of hardy, or Donald’s purple skill. Can you confirm if that is true? If it is not true, can you provide clarification as to which status effects are not blocked by hardy?

  2. Also, can you clarify the sequence of when hardy skills are applied? To provide an example (note that in this example I am making the assumption that disables count as debuffs):

Baymax’s green skill applies a shield to all team members at start of combat. Baymax’s red skill give that starting shield a stack of hardy as well. Mulan’s green skill allows her to attack the furthest opponent at start of combat and stun them. So, if I have Baymax on my team, and Mulan is on the opposing team, which action applies first, the shield/hardy stack or the stun? Are there other factors, such as movement speed, which would affect what gets applied first?

  1. The “flinch” mechanic has been noted on the forums before, but has never been included with the in-game support information. It’s only just been acknowledged with the new “tips” on the loading screen. Is “flinching” considered a disable? If so, is it affected by hardy?

  2. How do skill power boosts affect other teammate’s skills that are SP-based? As one example, Nick’s red skill shares 35% of his SP with his teammates. Launchpad’s purple skill provides a HP boost to all teammates, based on his skill power. So does Nick’s 35% translate to more HP boost from Launchpad for the entire wave? Since Nick gains SP from his lemmings, and any ally left standing, on the next wave, does the SP boost to teammates change? Does it only update for Nick on each new wave, or does it grow dynamically as he gains lemmings? Similarly, does the 35% shared SP update the same way? Or to use another hero as an example, for Kristoff & Sven, the SP boost is only while Sven is out. Does the team get Launchpad’s HP boost boosted further while Sven is out, and then it drops when he goes away?

We would greatly appreciate answers to these mechanical questions. Thanks so much :slight_smile:

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  1. Is Perblue currently in talks to sell this game? The last new server was added about a year ago I think, which by my Dragonsoul experience is a bad sign.
  2. Would creating new characters with say 2 or 3 alternative costumes right away help to speed up Disney’s approval process for them?
  3. War rewards should be based on a guild’s monthly score, instead of whether they reach legendary, because new guilds can reach legendary easily. Apparently, legendary is not so legendary after all. Also, you should never have to face the same guild twice during a season.
  4. The friends list is too small.
  5. The list to save hero formations in is too small.
  6. I hope more classic Disney Princesses get added before any Disney shows, like Snow White and Sleeping Beauty.
    7.why are there no more server mergers being planned? Servers are dying. You might have to skip some level cap increases for it…
  7. What does perblue think is an acceptable average Dollar price to upgrade 30 heroes in full to a new level? Currently, it’s way too high due to the ever increasing cost of badges, Stamina and gold. You are driving great and dedicated players away and they are not getting replaced. There have not even been any good catch up deals like chamber of gold anymore in the last few weeks. And mind you, this perceived greed (solo deals included) comes in a time of global crisis when many are losing their jobs!
  8. We still need more friendship Mission sorting options
    10.and more guild perks like a guild shop

Thank you and happy 4th of July!

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What’s the stage of it now?

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1: If the new Phineas and Ferb movie could bring characters to this game, who would you pick?
2: Will any new Muppets be added sometime in the future?
3: For the next update, will there be any refreshes?
4: What is the purpose for max cap level?

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I want to talk about the solo deals you can buy with diamonds

Currently I think that what we currently can get from deals that cost diamonds are undervalue. I think changes should be made as currently there is nothing I want to use my diamond on apart from maybe the daily stamina increase

  1. can you look at the costs of certain things like stamina and hero chips. 100 character tokens for 11,000 diamonds for example is very excessive.

Stamina is the same you are asking for 3000 diamonds for 60 stamina pots where I could buy 600 stamina pots for £4.99 which you are saying is equivalent to 300 diamonds (I understand you are using money so should get more back from your purchase but the difference is too much)

  1. maybe run the diamond crates deals for often e.g Shan Yu crates ( we have only seen him once ) hero chip crates, red skill chip crates, Friendship supplies crates

I tend to use my diamonds on these deals more than anything else

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Just in case the original post has been missed over, I’m reposting it here. I unfortunately will be working through the Live Q&A but do hope this particular topic of Red Skills is discussed :slight_smile:

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Oh and very important question:

Some players, mostly in Germany, still can only access the game via wifi, not mobile since the last bigger patch! Will this get addressed?

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I’m curious about what SDLC methodology your organization is using. Are you guys utilizing Agile (scrum/kanban?) and DevOps? I’m curious what tools you’re implementing (MicroFocus/Open Source).

You said open ended. :slight_smile:

I wonder Polaris, is the Q&A session on track and that it will start in about 30 mins? :-).

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Hello! Thanks for doing this!

  1. Winnie the Pooh is one of my favorite heroes but doesn’t appear to be working as intended:
    1A. Is it intentional that his Hunny is not a “debuff” and thus isn’t prevented by Hardy or purged by Hank and Dory’s purple or Mushu’s White?
    1B. Is it also intentional that enemies remain Slowed by the Hunny even once Pooh is KOd?

I ask because it currently appears that nothing stops or removes Hunny and it keeps everyone slow even once Pooh is knocked out, which can make fighting him feel hopeless if he stacks even a little Hunny, and limits his counters to heroes that can immediately control him plus teammates who can swiftly kill him.

Now for some softball! :smiley:

  1. What has been your favorite Friendship campaign to write?

  2. Has Disney+'s expanded content library lead to you guys considering characters you wouldn’t have previously (either because you saw them again or because they are resurgently popular)?

  3. How do you determine who to prioritize for releasing new red skills?

  4. Related to above - will Jafar get one soon? :wink:

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4 minutes to go…

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It begins.

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