Player Questions for Devs March 2022
- Any plans to increase the amount of refreshes and stat buffs?
- [PBLudwig] No plans to increase the amount right now. We’re prioritizing getting back to a healthy cadence and want to start introducing the more expansive kit refreshes soon.
- Would it be possible to increase the mod upgrade pieces from Invasion and Challenger rewards? Increase the hero chip rewards from Challenger?
- [PBLudwig] Definitely! We are always looking to keep rewards relevant throughout the game but changes take time. Right now we are focused on adjustments to the Megabit economy but hope to look into these ones soon.
- When will the Wish Crates return to the Game?
- [Loutre] They’re back today!!
- How much life do you think the game has left?
- [Polaris] Short answer: A lot! Long answer: There’s a ton of Disney heroes that we’d love to add to the game and new movies and TV shows being released all the time. There’s no shortage of heroes we can add. We’re currently working on new and fun ways to use heroes, even if they aren’t in the current meta, which we think will give the game years more fun for new and current players.
- Any change in plan for Red Skill Cost?
- [PBLudwig] Potentially! We are collecting a lot of feedback from the recent dev Q/A and Red Skills is a topic we’re looking into right now.
- When a hero is selected as an assist in a friend campaign, they will not appear as an enemy. But it has changed. For example, in the Bagheera-Baloo campaign, they have Nemo as an assist, yet he still appears as an enemy. Is this intended or just simply overlooked?
- [PBLudwig] I noticed this the other day as well while looking through some stats! I feel this was a change that happened a while ago but I’d have to do a little more research as to why. It could just be a bug in the tool we use for these.
- In the past several months, new heroes have settled into a pattern of sign-in or prize wall. Are there any plans to vary from this pattern?
- [Polaris] Yes!
- What are your favorite obscure Disney movies? Obscure Disney characters?
- [PBLudwig] We had a running thread in our chat the other week about our favorite Disney Channel original movies, do those count? Mine was a tough choice between Brink! and Zenon: Girl of the 21st Century.
- Could the drops in gold crates and diamond crates be refreshed?
- [Loutre] This is possible, but we’d love to hear more on how you would all like to see them refreshed.
- How badges are given to heroes?
- [PBLudwig] We use a series of tools to give out badges to Heroes but that is a small part of a complicated system that we’re hoping to make better in the future.
- Could exclusive heroes like Sign-In, CW crate, and others appear somewhere else ex Wish Crates?
- [Loutre] No current plans for this as they’re intended to be exclusive for people collecting them from those sources for limited time. They will also become more widely available as time goes on.
- Product wise in terms of Disney Heroes, what would you at PerBlue say be the reason for why new people and playing players should play Disney Heroes beside the fact of the Disney characters?
- [Polaris] I think the narrative in the game is amazing and make it a lot of fun to move through the campaign and unlock all the friendships. Our hero design team also has done an incredible job creating unique kits for heroes and skills that are fun and exciting to use. Something else that’s important to us as a company is building community. Through guilds and the forums you are a pretty great community who has a passion for the game and the Disney characters.
- What plans are there to bring back older players who may have moved on from Disney Heroes, but might come back if they feel the game is more interesting again?
- [Polaris] It is very difficult for us to reach out to players who have left. One thing we do see is people returning when the icon is updated. We have a project that’s currently in design that will make it easier for us to communicate with players and engage with people who may stop playing.
- Has a live PvP mode ever been considered as a fun additional mode?
- [PBLudwig] Yes! We’ve considered some pretty wild ideas in the past haha!
- What was the reason you at PerBlue decided to focus on the Battle Pass before Guild Perks or new Heist levels?
- [PBLudwig] This work began at the beginning of December, shortly after our new design team had just started. As the team was transitioning there was a lot of refocusing towards not only what to work on, but how to work on it internally. The Battle Pass is something we’ve identified as a problem and have wanted to fix it for a very long time. It’s also a system that is fairly understood among designers as opposed to other systems in our game like Heist. We chose to work on the Battle Pass since it was something the team all agreed needed fixing and had little “spool up” time on the design side. Hope that helps to add more context to the decision.
- What’s your favorite animation in the game?
- [PBLudwig] Kermit waving his arms is :chefskiss:
- [Polaris] Kronk’s trap door!
- Creep Surge has gone from one of the game modes I most enjoyed to the one I most dread, solely because of the preponderance of teams with Zeus(Ha), Ian, and Mary(Lo), heroes with a limited number of counters (particularly if paired with good support like Mad Hatter or Joy). When over half of the first four regions contain one or more of those heroes, that makes it very hard to clear waves and advance the rewards tier. Have y’all noticed any change in surge participation over the recent past? Are there any plans to look at that mode, perhaps by limiting heroes to one team per region or somehow allowing mercs to be used by more than one player?
- [PBLudwig] Haven’t noticed any significant changes in recent participation rates but I’m sorry to hear that you’re enjoying the mode much less recently. We don’t have any current plans set for Creep Surge, our focus in the short term here is on War and City Watch. However, I suspect some of the same pains we’ve heard about City Watch apply to Creep Surge as well so maybe we can get some improvements in the works for both modes.
- Capping skill points at 29 may have made sense when the max hero level was around 100 or so, but now that it’s 295 it’s really annoying. It’s possible to buy skill points with diamonds, either directly or through Skill Point Consumables, but at the cheapest price of 8 diamonds per SPC, that’s still something like 750 diamonds just to level up one new hero. Is there any chance at increasing the skill point cap, or making SPCs more readily available in contest rewards?
- [PBLudwig] Skill Points and Red Skill Economy are the next two areas we’ll be looking into after Megabits.
- Are there plans to offer Badge Booster Crates as rewards or prizes in other areas of the game, or is the redistribution complete?
- [Loutre] We do have plans on adding more events that can have Badge Crates as prizes, but do not have any current plans to add significant more numbers of Badge Crates to game rewards.
- When the Friendship Mission system was redesigned, Polaris mentioned possibly increasing the number of missions as the number of heroes increased. Now that we’ve had more than 50 heroes added to the game since the refresh, is this still something that might be considered?
- [PBLudwig] Yes! This is definitely something we can look to improve in the future.
- Is there a plan to clean up the game from players using autoclickers?
- [Loutre] We have a way in-game currently that puts players who are using autoclickers into a list and when support has extra time they check this list and send out warnings and bans as needed