Banjo and kazooie
Banjo/kazooie are a 2 star, frontline damage duo
Trial team:red
animations
Entrance:banjo walks in from a dark jiggy silhouette as kazooie then pops up from his backpack and the silhouette disappears
Victory:banjo and kazooie play their instruments and then poses with them
Defeat:stars appear above banjos head as he falls flat on his backpack
Basic attack:banjo swings his backpack at enemies in front of him, dealing x damage
skills
White:wonderwinged
kazooie covers banjo with her wings as he dashes forward towards enemies at a high speed, dealing x damage to all enemies and knocking them back.
Green:breegull bash
banjo dodges a close ranged attack and slams kazooie into the enemy who tried to hit him, dealing x damage and stunning that enemy for 7 seconds
Blue:jiggy with it
Banjo collects a jiggy which increases his attack speed by 200% for 4 seconds and increases his chance to dodge by 20%
Purple:cover your wings
banjo and kazooie now become invincible for 7 seconds after they finish up using “wonderwinged”
Red:nuts and bolts
Banjos attack power increases for every time he takes damage in a round.
“Breegull bash” now deals fantastic damage when banjo is under 40% of his health
friendships
Banjo and kazooie/goofy
jiggy puzzle
healing when dodging
Banjo heals himself for x amount for everytime he dodges a attack
Banjo and kazooie/madame mim
Witch hunt
rising attack power at beginning
At the start of every round, banjos attack power increases for 5 seconds