Rocket coyote
Stars:
Position: Backline
Role: Damage
Trial team: Red
“Ready, set, fire-works!”
Get ready to fire! Rocket coyote uses rockets and fireworks for risky damage dealing in a abundance of colorful explosions!
Animations
Entrance: The rocket car crash lands onto the battlefield as rocket coyote jumps out of the car and lights the firework on his back.
Victory: Rocket coyote puts his hands on his hips and smiles as fireworks explode above him
Defeat: Rocket coyote tries to use “fire in the hole” but it instead pushes him off-screen which is then followed by an explosion which is also off-screen
Basic attack: rocket coyote lights two fireworks which flys upwards and hits two random enemies, dealing X damage
Skills
White: Rocket crash
Rocket coyote retreats off-screen and then crashes through the enemy team with his rocket car, dealing X damage to each enemy, dealing damage overtime to the first enemy for X amount per each second. if each enemy is being damaged overtime already, this move deals 15% more damage to each enemy.
Green: Big boom
Every third basic attack, the firework on his back flys off of his back and the firework crashes into the middle of the enemy team, dealing X damage to all enemies, dealing X damage overtime to all enemies and sapping enemies for 5 seconds when they are below 50% of their health.
Blue: Fire in the hole
Rocket coyote uses an extendable device to reach the backmost enemy with a firework, dealing X damage to the enemy and two enemies in front of the backmost enemy, sapping the backmost enemy for 5 seconds and decreasing their normal crit by 35%
Purple: Firework strike
All sapping dealt to enemies now increases the normal and fantastic crit of all allies by 25%
Red: Ready, set, fireworks
“Fire in the hole” now decreases the attack speed of the backmost enemy by 70% for 5 seconds if the enemy has already been sapped.
Whenever an ally defeats a sapped enemy, basic attacks from rocket coyote now deals X extra fantastic damage for 7 seconds per each sapped enemy left in the battlefield.
+X skill power
+X damage to “Fire in the hole”
+X basic damage
Friendships
Rocket coyote/Mulan
Colors of bravery
sapped enemies deals less damage
Sapped enemies now deals 15% less damage to allies.
Rocket coyote/Quackerjack
Toy-works
“Big boom” slows enemies
“Big boom” slows all enemies movement and attack speeds by 45% for 3 seconds.