Ready, set, fire-works! (WOM concept)

Rocket coyote

Stars: :star::star:
Position: Backline
Role: Damage
Trial team: Red

“Ready, set, fire-works!”

Get ready to fire! Rocket coyote uses rockets and fireworks for risky damage dealing in a abundance of colorful explosions!


Entrance: The rocket car crash lands onto the battlefield as rocket coyote jumps out of the car and lights the firework on his back.

Victory: Rocket coyote puts his hands on his hips and smiles as fireworks explode above him

Defeat: Rocket coyote tries to use “fire in the hole” but it instead pushes him off-screen which is then followed by an explosion which is also off-screen

Basic attack: rocket coyote lights two fireworks which flys upwards and hits two random enemies, dealing X damage


White: Rocket crash

Rocket coyote retreats off-screen and then crashes through the enemy team with his rocket car, dealing X damage to each enemy, dealing damage overtime to the first enemy for X amount per each second. if each enemy is being damaged overtime already, this move deals 15% more damage to each enemy.

Green: Big boom

Every third basic attack, the firework on his back flys off of his back and the firework crashes into the middle of the enemy team, dealing X damage to all enemies, dealing X damage overtime to all enemies and sapping enemies for 5 seconds when they are below 50% of their health.

Blue: Fire in the hole

Rocket coyote uses an extendable device to reach the backmost enemy with a firework, dealing X damage to the enemy and two enemies in front of the backmost enemy, sapping the backmost enemy for 5 seconds and decreasing their normal crit by 35%

Purple: Firework strike

All sapping dealt to enemies now increases the normal and fantastic crit of all allies by 25%

Red: Ready, set, fireworks

“Fire in the hole” now decreases the attack speed of the backmost enemy by 70% for 5 seconds if the enemy has already been sapped.

Whenever an ally defeats a sapped enemy, basic attacks from rocket coyote now deals X extra fantastic damage for 7 seconds per each sapped enemy left in the battlefield.
+X skill power
+X damage to “Fire in the hole”
+X basic damage


Rocket coyote/Mulan
Colors of bravery
sapped enemies deals less damage

Sapped enemies now deals 15% less damage to allies.

Rocket coyote/Quackerjack
“Big boom” slows enemies

“Big boom” slows all enemies movement and attack speeds by 45% for 3 seconds.

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