Red-Nosed Reindeer (Christmas Concept)

With the holidays coming, I decided to celebrate with a character from one of my favorite Christmas movies!

Rudolph

You wouldn’t mind my red nose?

Role: Control

Position: Middle

Stars: :star2: :star2: :star2:

Trial Team: Red

Entrance: Rudolph flies into position (until Green Skill is unlocked)

Victory: Rudolph smiles as his nose shines

Defeat: Rudolph looks down sad

Basic attack: Rudolph kicks snow at the enemy

Skills

White Skill: Very Shiny Nose
:sparkles: Fantastic Damage

Passive: Rudolph’s basic attack reduces the enemy’s attack and movement speed by 7% for 4 seconds. This can stack up to 5 times. Rudolph also can’t be blinded.

Active: Rudolph’s nose shines bright, cleansing all allies and healing them for X hp. Enemies also take X damage and are blinded for 7 seconds. If enemies are already blind, they are also stunned for 3 seconds.

Green Skill: Run, Rudolph, Run
:sparkles: Fantastic Damage

At the beginning of each wave, Rudolph dashes through the enemy team dealing X damage to all enemies. Rudolph also Energizes himself and his allies for 8 seconds.

Units Energized b this skill gain 75 energy per basic attack.

Blue Skill: Reindeer Kick
:fist: Normal Damage

Rudolph charges at the enemy with the highest evasion and kicks them dealing X damage, stunning them for 12 seconds, and removing all their energy. This stun can’t be reduced by tenacity or dodged by evasion.

Rudolph prefers enemies who aren’t already stunned, and the amount of energy stolen is less effective and the stun has a chance to fail on enemies above level X.

Purple Skill: Misfit Reindeer

Rudolph and his allies take 65% less damage when slowed by any source. When a stack of Hardy or Fatigue is removed, allies gain 200 energy.

The damage reduction is reduced against enemies above level X.

Red Skill: Go Down in History

When Rudolph uses “Very Shiny Nose”, he also distracts all enemies for 18 seconds.

Rudolph’s allies are immune to Hexes for the first 5 seconds of each wave.

The Distract and Hex immunity have a chance to fail from enemies above level X.

Additional stat boosts

  • +Z max hp
  • +Z reality
  • +Z damage from “Run, Rudolph, Run”

Friendships

dialogue_elsa2
Rudolph - Elsa
Spirit of Holiday
“Very Shiny Nose” removes shields

  • damage and Tank role enemies lose X skill power

  • “Very Shiny Nose” deals X more damage

Rudolph has a 20% chance to remove all shields from enemies he damages
+9 fantastic crit

  • +20% per star
  • +9 fantastic crit per star

dialogue_jack_skellington
Rudolph - Jack Skellington
Halloween Presents
Blind enemies deal less damage

  • blind enemies lose X basic damage

  • max hp

Rudolph and his allies deal 15% more damage to blind enemies
Enemies damaged by “Run, Rudolph, Run” have their Green and Blue skills lowered by 6 levels

  • +15% per star

  • +6 levels per star

Rudolph/Elsa Friendship Campaign Concept

Rudolph/Jack Skellington Friendship Campaign Concept

I hope you enjoy my Christmas-themed concept!

2 Likes

Good concept

But you gotta set a time for

Other than that, nice

… They did, though?

If you’re talking about a cooldown time, those usually aren’t included in the in-game skill descriptions.

Really?!..

(10 characters)

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