This topic has had me thinking about the DS Legendary quests all day now, and I thought I’d dig them up and share for the people who never played. Also I’ll try to give some examples as to how the same idea could translate to Disney Heroes.
Faith Healer Legendary Quests
Stage 1 - Feed the Coffers - Sacrifice 5M gold
Stage 2 - False Prophets - Use Faith Healer to defeat 7 Faith Healer Titans in the Titan Temple
Stage 3 - Repent Now and HEAL! - Use your Faith Healer to heal 1,000,000 damage in one day. Healing only counts in battles you win.
This was a relatively easy one to complete, but still took some time and cost. The gold sink I don’t believe was an all-at-once thing, you could drop 100K a day for 50 days if you wanted to stretch it out/couldn’t afford it. The Titan Temple was similar in a way to Invasion, without the breaker stages, and instead a selection of 5 bosses. Each boss defeated gave the rest a buff. The third stage is pretty self explanatory.
So, let’s say DH followed a similar route, shouldn’t be too difficult to keep it thematically engaging, right?
Zurg
Stage 1 - Powering Up - Steal 300,000 energy from enemies. Cumulative, only counts from battles won in Invasion, Surge and City Watch.
Stage 2 - Rally My Minions - Obtain 5000 Disk Power through Zurg Friendship Missions.
Stage 3 - Lay Waste to My Enemies - Deal 10 million damage using Ion Blaster. Cumulative, only counts from battles won in Invasion, Surge and City Watch.
Simple. Time consuming, yet engaging and specific. Having a particular goal to work towards, rather than just “Collect X amount of blah”, is far more entertaining in my opinion.