Roadmap Feedback

Seems like it should be Roadmap update day tomorrow :-).

Will be interesting to see if anything get added, elaborated on or moved release.

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I think that update was actually the one we got a couple of days ago…

I know there technically was an update some days ago, but I think that were more so an emergency update than a proper update, especially as Polaris didn’t edit the last time it was updated.

We will see, but could go either way.

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Roadmap is being updated in real time :smiley:

lol, stalkers :laughing:

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“Red rank time savers” looks very interesting!!
@Polaris small typo in the description: “Re skills”

I hope the time saved is the time spent waiting for stamina to recover. :grimacing:

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Um… no… it appears to be less useful than that :confused:

image

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Lol, what? Either they’re planning to remove skill chips, or they’re going to introduce a slide bar for adding levels. Both would be useless for the majority of players, if not actively harmful.

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I think this is more likely. It’d be kinda helpful, but useless, since chips and skill chips are scarcer than gold.

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Then give us an easier way to get skill chips.

Red skills are a pain to grind for.

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What we need are more ways to obtain more resources

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PORTS

  • Gold Port could give Stamina Pots
  • XP Port could give Friend Stamina Pots

HEIST

  • More disk power would definitely be appreciated

SURGE

  • Surge could give Disk Power :eyes:

GOLD

  • We need more ways to spend our gold. Whether it be in chips, skill chips, memories, or consumables (like mission speedups and friend power-ups)

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This roadmap continues to be such a big disappointment. Everything on it is something pretty much no one ever asks for, like tagging, information display, stories, 10k diamond gambling machine, now red skill time savers…

Meanwhile players leave in droves for entirely different reasons. But when asked about trials badge rotation or guild improvements or anything with resource scaling: “only so much we can do at once”.

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Ehh. Those aren’t all that useful, especially now that you only need to beat ch. 1 for the disk. What about disk power, badge/friendship tokens, or, even better, enough XP drinks to reasonably keep 15 heroes + the ones needed for disks leveled?

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True, but what if you want to complete it all or end up running out of retries for beating a stage? :thinking:

But yes

I agree with this

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There’s always friend stamina buys. I think you can get 30 at a time for the same pricing as normal stamina? And there’s no need to finish a story all at once, given how long acquiring memories can take.

I know people have been asking for a way to raid Epic City Watch, the same way we can raid other difficulties; while I’m doubtful PerBlue would actually implement that particular feature, they may be trying to find some other way of reducing the time it takes to acquire skill chips.

5 Likes

I really hope with the red skill changes in 3.1 PB will at least double skill chips from CW as there are too many heroes, too often cap rises and current max. level to make the red skills actually work takes months, again. With the Drakken event, it felt much better, so doubling (if not better :slight_smile: ) will be nice.

I like this, though it will rarely be used for most of the time as sometimes after CW there even isn’t enough chips for a single upgrade for higher levels but for lower ones and new heroes it will be quite time-saving, well, all of this without increasing skill chips drops will be wasteful.

Would be nice to as well decrease the number of hero chips for red skills as well… 1.3k and increasing is too much.

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Eh, not really. I would like the Get More Stamina AND Free Stamina give a portion of the Stamina as Stamina Consumables. Not 100% but like 50% at least.

1 Like

Need more ways to get double normal campaign drops bag

1 Like
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