sans the skeleton
2 star, mid-line damage
“Turn around and shake my hand”
animations
Entrance:he simply walks in
Victory:he puts both his hands up and winks
Defeat:he puts his hand over his chest and then he turns to dust
basic attacks
neutral:brings out a bottle of ketchup and squirts it at the nearest enemy which damages that enemy and blinds for 3 seconds
genocide:sans stabs the nearest enemy with a bone which damages that enemy for x amount
skills
White:barrage of bones
passive:sans has 2 forms, “neutral” and “genocide” that change depending on how many of his allies gets defeated,in his"genocide" state, sans attacks and skills will be faster and more powerful.
Active:sans launches 4 bones at the enemies but the effects depend on what form sans is in
neutral:launches 4 bones at his enemies which travel slowly and deals x damage to enemies but has no other effects
genocide:does the same thing but the bones travel faster and now has a 60% chance to deal damage overtime to enemies for 5 seconds.
green:slide to the side/gaster blast
neutral: sans dodges a attack every 5.0 seconds and gains a small speed boost for 8 seconds
genocide:sans summons a gaster blaster and fires it at the enemies which deals x damage to them and also deals continuous damage to the enemies for 6 seconds
Blue:epic fail/slam down
neutral:if a attack misses a ally or the enemies attack gets dodged, sans will pull out his trombone and play it which increases allies dodge chance by 20%
genocide:sans grabs the most wanted enemy soul and slams that enemy down which deals x damage to that enemy and stuns for 4 seconds
purple:bad time
both of sans basic attacks now slows down enemies by 80% for 7 seconds.
red:get dunked on
sans slowly regains health when under 40% of his max health
“Barrage of bones” now has 2 more bones in the attack and deals fantastic damage when any ally gains a buff.
friendships
Sans/Mike wazowski
bad choices
immune to debuffs
sans is now immune to all debuffs when in his “genocide” form.
sans/jack skellington
Down to the bone
continuous damage now lowers armor
attacks that deal continous damage now continously lowers armor until the continous damage stops.