State of the Game - August 2020

Ah, the plan was to do for 15 characters eventually as well, but first have to start with 1 and then 5 and then 15 to say, working myself up as I get through milestones to say.

Me mentioning 5 characters like that it was just the start and I very well know that you optimally need 15 and 20 if possible, but I personally as a F2P, VIP 0, level 191 can’t nearly afford to keep up with 5 characters stamina wise and at least right now have 3 R12 characters. Although that might change as we now get more stamina.
As for gold I can maybe keep up with 7-8 characters a month.

I don’t mean to fact deny to say, but it is true that I try to be diplomatic and objective, as well as informative in my post even though depends on the type of post. If anything I just try to see the positive first and the negative things factors afterwards.

Anyway, for friendship it is possible to level your main characters so much that they don’t need help from the other characters, although have to wait some months if so I suppose as you have to wait on the level cap increasing. But it is definitely possible in theory to have your main carry the whole friendship team, even if the other character need to get to the level requirement you don’t technically have to increase the rank.
Still if the main isn’t a good damager you may have to level up some of the others or wait extra long though.

I would very much like having 15 main characters to be the minimum an F2P can obtain, but unfortunately keeping up with around 5 is hard enough. Right now I have around 5.46M and that power is mainly from my main team, especially Nick who is around 500 000 himself.

But the thing about F2Pers or at least myself at least, I enjoy the game in my own pace and focus on characters I like :-). I don’t really care about having the best characters, I go for the characters that works and I have a PvE focused team. I level characters that has skills that isn’t dependant on power like Tron’s ability to remove enemies’s buffs like Berserk and Invincibility, so that I don’t get stuck in City Watch due to Beast and similar. As long as I can keep up PvE wise I am happy enough.

But yeah, for the Power Craft cost thing I would set up the cost for 1, 5 and 15 so not just in terms of 5 characters yeah :-).

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When will you address making heist better? Like adding counters to each player so we don’t have to count or guess really …?

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And why in the world are there off duties? It’s heist, let us play who we want. 45 off duty heroes, for what?

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Your humor is not much appreciated :neutral_face:

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I wasn’t trying to be funny

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That’s why he said it’s not appreciated

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Its a part of the games “lore” in friendships they also state this no?

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Yea and everything on the main area screen is also canon in the story like the arena

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@Polaris Anothing you can share about the scaling calculations, as far as max stamina? Mine in S1 went from 755 to 1985, while in S9, I’ve had no change.

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@polaris I want to thank you on behalf of the community for the recent invasion reward increase! We really needed a boost of morale and you have delivered it guys and gals! I have also been thinking and have noticed our season arena and coli play has been a big hit ever since the update and I think it’s finally time to add in invasion season play! We need more mod power rewards and more diamonds or special borders and hero chips could be a real amazing add on! I have more ideas but I can always post those to leader chat :slight_smile: have an amazing day and once again congrats on yet another successful update!

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The only thing knocking the good update is the rarity problems.

The max stamina a player can have is based on their current team level. As the team level goes up, so does the max stamina cap.

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@Polaris

On server 2, I get 600 stamina at team level 50 for the daily free stamina. On server 19, I get 160 stamina at team level 110. Will this be balanced or do you just get more stamina depending on the team level?

If I am correct, that should change depending on the server’s max team level or level cap, so it should increase over time, but I could be wrong.

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I love the new improments but i think theres mores stuff to work on it:

  1. Red exp bottles on ports please!
  2. Increase diamond crates lvl!
  3. New features: Like a gym where we can choose a toon for gain exp when we are afk (like the toon using their moves on something and gaining exp with every move). Or a (tinkerbell’s) workshop where we can craft new bits using others, transform energy into stamina batteries or even (exclusives) consumables.
  4. Free weekly (or monthly) stuff for ppl under x lvl like x2 exp glasses or x4 energy speed booster…im lvl 195 and i think this would be a good way for ppl who cant reach the gap
  5. After the energy update energy rewards from the weekly tasks and from batteries seems poor, why they are not higher? :frowning:
  6. New items: x2, x3/24h for ports, 1/2/24h energy needed for campaign/elite, x2/24h energy from store…
  7. Heist: please give us at least the option to move inactive toons.
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As a level 193 F2P player, I think this should be available to players below a certain VIP level. Like level 12 or something.

And I’d like to add, that the XP given from the campaign needs to be increased significantly. Probably by 20000% :grimacing:

image

This is the amount of XP the last level available in the game gives

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For that reason I suggested a new feature like a gym where get exp while afk!

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I actually like that idea a place like friendship campaign but gives big xp (scales) where you leave a hero for a certain time and becomes unuseable else where

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Oh cool more new heries

Can you fix the level up buttons it’s so easy to miss click and level the character up more then you meant to

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