This is PART 2 of the complete guide to all the Support Heroes in the game. As the “Support” category would suggest, these characters specialize in enhancing the team’s performance, either offensively, defensively, or both. Each of them has a place in the game, so this guide will provide insight to each Support hero’s value.
Disclaimer: This Guide will always be under construction, either through updating information or adding more content as more new heroes are released in the game. I will be doing updates accordingly for as long as I continue to play the game.
+Early speed advantage
+Very strong pushback
+Absurd power boost
-Very short speed boosts
-Somewhat stricter team options
True to her being a bunny, Judy provides the whole team with short bursts of speed. Along with speed, she also provides bonus Basic Damage. This gives her team a strong lead early on in the battle. However, the outcome heavily depends on how the rest of her team performs. Having this speed available at the start of the game means your team is gaining energy more quickly as well. This burst in momentum can make a huge difference over the course of battle, as the team that fires off the game-winning skill can mean a stronger claim to victory. Judy’s early burst of speed and power can find use in any game mode, just be sure the rest of her team takes full advantage of it.
Judy’s Disks interestingly affects how she interacts with the rest of her team. Bogo’s disk purely focuses on Judy’s individual performance. It helps with Judy’s survival on her own and even gives her increased attack speed and more temporary invincibility when she revives after playing dead. However, Felix’s disk provides a remarkable increase on the Basic Damage boost provided by her “Deputize”. This insane power boost is only available for as long as “Deputize” is active, so be sure to take full advantage of it. These bonuses are available again when her teammates successfully KO enemies or when Judy is forced to use “Play Dead”.
Because Judy relies heavily on taking full advantage of the short duration of her speed boost, she will need allies who are capable of acting upon that. Felix’s disk is almost always more useful, which means she should have at least one more Support hero paired up with her. While it’s true that she works wonderfully with all of them, Woody, Miguel, and Megara are the most notable ones. Woody helps provide even greater speed as well as more Basic Damage boost that stack with Judy’s own. Miguel is her most reliable Support partner for Invasion, even more so than Joy because Miguel can shred Armor (synergizes so well when the whole team has more Basic Damage). Megara can link with the ally who benefits from the Basic Damage boost the most. Since Judy strictly increases Basic Damage, heroes that use that stat more will get the most mileage. Merida, Jack Sparrow, Scar, Aladdin, and Anger will get the most out of Judy’s skills. Try not to rely on heroes that don’t need Basic Damage as much, like Vanellope, Elastigirl, or Elsa.
Judy’s Evasion gives no protection from slows, unlike Disables, which she can sometimes avoid. Mad Hatter and Finnick are especially problematic because of this. Heroes with high dodge chances like Aladdin and Jessie pose a huge threat as they can sometimes even avoid her “Bunny Hop” completely. Maui with a maxed out Genie disk can also just bite her out of existence thanks to her extremely low HP. If Maui manages to KO her while she had high energy, he can very easily bite her again after she revived.
+Absolute best CC counter
+Bonus Reality for the team
+Decent single-target support skills
+Total immunity to Disables
+Great on auto and manual
-Only minor healing
-Utility is relatively situational
-Key skills have long cool downs
Kevin is the perfect hero if you’re looking to minimize any negative status effects that may disrupt your team. Being completely immune to Disables allows him to continue providing support without any hindrance. Besides cleansing his team from all negative statuses, Kevin also provides huge single-target burst healing and shielding. If his team remains healthy, he contributes decent Fantastic damage instead of healing. Despite being the absolute best hero to have for countering CC, his utilities do not stretch much farther beyond that. Consequently, most of the other supports outclass him. His healing potential is low and his shield expires rather quickly for only being single-target. With PvP being so infested with CC, Kevin finds the most value at Arena and Coliseum. He’s not too useful for Invasion or City Watch until your team has to face heavy CC. Kevin’s anti-CC arsenal gives him a specific and important niche, but unless you have to, it’s often better to consider someone else over him.
Much like the rest of Kevin’s skills, his Red Skill is also relatively situational. Firstly, let’s take a look at the bonus stats that it gives: more Skill Power, HP, and Shield HP from his Data Shield. These stats take immediate effect on Kevin, the most noticeable of which is his Data Shield. As long as you keep up with gaining levels, Data Shield will be approximately 150% stronger than it is without the Red Skill. There is another effect bestowed upon for Data Shield. An ally that is protected by Data will have the timers on their buffs paused until the shield itself is removed or expires naturally. Assuming the shield’s HP isn’t completely depleted, then buffs are effectively extended by 7 seconds before resuming. For the main use of this skill, Power Cleanse gains the added effect of extending any buffs his allies may have presently, including himself. Power Cleanse will add 5 whole seconds to the buffs that are present at the time, but it will not extend any buffs that are applied after that. If you are unable to keep up with leveling this skill to max, it may fail to extend buffs. Should you choose to unlock Kevin’s Red Skill, you will be investing on a skill that is at its best when you have allies that bestow buffs as a main part of their skillset, as Kevin himself does not grant buffs other than his shield. This means Kevin will work even better with most other Supports, but this also works wonderfully on heroes that can self-buff. With the right partners, this does make a huge difference. For instance, Woody’s 5-second speed boost will instead last for 10 seconds. This skill is definitely less optimal in PvP where Kevin is forced to play on auto. When played on manual, this skill becomes much more flexible–but it can be considered more like a supplementary effect, as Power Cleanse should be used primarily as a counter to negative status effects. At the very least, the bonus stats are fantastic to have, strengthening exactly the right stats for Kevin.
Kevin’s Disks both add even more utility to his defensively-oriented skill set. In particular, Quorra’s disk tremendously enhances Kevin’s “Data Shield”, and even adds a 20% chance for the shielded ally to completely avoid negative status effects for as long as the shield remains. This gives Kevin slightly more opportunities to protect his team from status effects while he doesn’t have Power Cleanse ready. The increase in Skill Power provided by Quorra’s disk also further enhances Kevin’s skills, especially his Green and Blue skills. On the other hand, Baymax’s disk gives Kevin a significantly better Power Cleanse. With the added healing effect, Kevin can now use Power Cleanse more liberally, since healing anytime is never a bad thing. The healing is relatively minor, even when maxed out, but it is enough to allow Kevin to provide just enough defensive utility to help his team survive. But most importantly, Baymax’s disk provides Kevin a small amount of energy at the beginning of every battle, allowing him to fire off Power Cleanse sooner and often with more impeccable timing. Both disks are great, and you can’t really go wrong either way.
Generally speaking, Kevin should be strongly considered for a team slot anytime you have to face moderate to heavy CC comps. Otherwise, you can get away without him. To further neutralize hostile CC, Kevin can be teamed with Goofy(Mi) and Joy(An) for maximum coverage. Kevin particularly enjoys Goofy’s speed boost, as it helps Kevin overcome Slow effects. Kevin’s passive ability to provide extra Reality can be stacked with Joy(Ol), Alice(Qu), Sally(Ya), and Shank(Va) for an extremely durable core. Do note this is easily overcome by True Damage, which is thankfully not too common.
Kevin is very frail and is typically vulnerable to backline snipers like Jack Skellington(MH), Elsa, Calhoun, Elastigirl(Va) and Merida. For the exact same reasons, divers such as Darkwing Duck, Aladdin, Moana, and Mr. Incredible also pose as major threats. Woody makes for a special mention because he can pull Kevin out of position, setting him up for an easy KO. Something that’s also very important to mention is that Kevin is specifically immune to Disables, but not against Debuffs such as Slows, Armor/Reality shreds, Study, Scare, etc. While it’s true that Power Cleanse can also remove all of these Debuffs, Slow is particularly troublesome for Kevin. If the Slow effect is especially potent, Kevin will take way too long to fire off Power Cleanse to save his allies. It cannot be understated how detrimental Slows are for Kevin, so consider pairing him with Goofy or Woody when you see Mad Hatter and/or Finnick opposing you. And lastly, Ursula is arguably the most threatening enemy for Kevin to face. While Kevin can ignore the stun from “Poor, Unfortunate Souls”, he is still completely denied from using his Power Cleanse! Ursula is one of the only characters who can make dead weight out of Kevin.
Launchpad McQuack (NEW!!!)
Linguini & Remy (NEW!!!)
More in Part 3 (CLICK HERE)