Banjo and Kazooie, , Support, Midline.
Team Trials: Yellow.
Quote: Guh Huh!
Discription: Banjo and his faithful partner Kazooie are ready for action.
Entrance: Banjo hops into place and Kazooie pops out of his backpack.
Victory: Banjo grabs his banjo and dances to his tunes.
Defeat: Kazooie pops back into he backpack while Banjo sits down and facepalms.
Basic Attack: Banjo smacks Kazooie at an enemy, dealing X damage.
White Skill: Beehive Thrive.
Banjo will grab a beehive and chuck it at an enemy, dealing X damage and stuns an enemy (or enemies) for Y seconds.
Green Skill: Banjo Blowout.
Banjo will take his banjo out of his backpack and play a song, silencing enemies for Y seconds.
Blue Skill: Perilous Pecks.
Kazooie will jump out of the backpack and run at an enemy, dealing X damage. Then, he will peck an enemy three times, five times, or seven times, dealing X damage and stunning for Y seconds.
Purple Skill: Kazooie Kramp.
Banjo/Kazooie’s basic attack will deal 45% more damage.
Red Skill: Bonkers with Banjo.
Banjo/Kazooie’s green skill silences for 75% longer.
-Speed increases by 35% for 15 seconds.
-Attack increases by 40% for 10 seconds.
Friendship 1: Banjo/Kazooie and Pooh.
Campaign Story: Bear Necessities. “Pooh is showing Banjo how to be a real bear.”
Disk: Banjo and Kaboom-zie.
Basic attack stun enemies for Y seconds.
Friendship 2: Banjo/Kazooie and Judy Hopps.
Campaign Story: Night Patrol. “Judy has picked Banjo to go on night patrol with her.”
Disk: Peck Power.
Perilous Pecks deals 50% more damage.
If you enjoyed this, somehow, that is good.
(Thanks to @RedGelatin for the idea.)