The Crow's Name is WHAT?! - Dumbo & Timothy (Likely Concept)

Dumbo & Timothy (Dumbo)
Feels redundant to put the name of the movie there, but it’s the format!

Aided by his good friend Timothy, Dumbo soars above the battlefield and repels enemies either with his acrobatics or with whatever he can launch from his trunk!
Role: Tank
Position: Middle
Trial Team: Blue

“I can see it all now…Dumbo! The ninth wonder of the universe! The world’s only flyin’ elephant!”


Basic Animations

Entrance: Dumbo soars once across the screen, then reappears from the left side, flapping his ears as he descends for a soft landing. Timothy clings to Dumbo’s trunk until the landing, where he then climbs onto Dumbo’s head and strikes a triumphant pose.

Basic Attack: Timothy reveals a peanut under his hat, grabs it, and hands it to Dumbo, who takes it with his trunk and shoots it at an enemy.

Victory: Dumbo flaps his ears and lifts a foot into the air with a gleeful smile while Timothy jumps up and down on Dumbo’s head in amazement and excitement.

Defeat: Dumbo sits and curls up sadly while Timothy jumps off of Dumbo’s head and shakes his fist angrily at the enemy team.


Skills

:white_circle: White Skill: Ninth Wonder of the Universe (:sparkles:)

  • Passive: Dumbo’s basic attacks have half speed and double damage.
  • Active: Dumbo flies through the enemy team, dealing X (determined by Basic Damage) Fantastic damage and knocking all enemies back to the backline. Dumbo then grants himself and allies 100% bonus attack and movement speed for 12 seconds. The knockback has a chance to fail against enemies above level X.
  • Animation: Flapping his ears, Dumbo runs forward and takes off flying right in front of the enemy frontline, causing a gust of wind to blow the enemies backwards. Dumbo flies off the right side of the screen and then reappears on the left side, bringing the gust of wind with him to speed up himself and allies.

:green_circle: Green Skill: Strange Water (:sparkles:)

  • Dumbo drinks from a nearby bucket and blows a giant bubble, which drifts closer to and explodes on the Most Wanted enemy after 4 seconds, dealing X (determined by Skill Power) Fantastic damage to the target and all other nearby enemies. The Most Wanted enemy is the enemy that has dealt the most damage.
    – Enemies affected by the blast have a 50% chance to be Charmed for 8 seconds or a 50% chance to have their attack and move speeds reduced to 25% for 6 seconds. The Most Wanted enemy gains both effects. These effects have a chance to fail against enemies above level X.
  • Animation: A bucket of “water” materializes next to Dumbo, who happily dips his trunk in and, hiccupping, blows a large bubble out through his trunk. The bubble can either be a large ball, a large cube, a large zigzag shape, or a large pink elephant, determined randomly. The bubble drifts lazily through the air towards the Most Wanted enemy before popping magnificently.

:large_blue_circle: Blue Skill: Tasty Artillery (:fist:)

  • Dumbo fires a barrage of peanuts at the enemy team, dealing X (determined by Basic Damage) Normal damage 15 times to enemies at random.
    – Each hit removes X (determined by Skill Power) Basic Damage and X (determined by Skill Power) Skill Power from the affected enemy for 14 seconds, and can stack without limit.
  • Animation: A pile of peanuts materializes next to Dumbo, who vacuums a bunch of them up in his trunk before firing them rapidly at the enemy team, sending peanuts ricocheting everywhere. Maybe even at the 4th wall. That’d be fun.

:purple_circle: Purple Skill: When I See an Elephant Fly

  • When allies are buffed by the effects of Ninth Wonder of the Universe, they are also Shelled for the duration. Enemy debuffs do not hit allies affected by Shell, and instead bounce back to hit the enemy team at random. This has a chance to fail on allies above level X.
  • After using Ninth Wonder of the Universe, Dumbo causes the enemy team to become Distracted for 8 seconds. Distracted enemies focus their attacks on the target that Distracted them.

:red_circle: Red Skill: The Ultimate Climax (:beginner:)

  • Allies buffed by Ninth Wonder of the Universe have a 35% chance to knock enemies back with their basic attacks.
  • Any time an enemy is knocked back, that enemy takes X (determined by Level) True damage. This damage is reduced against enemies above level X.
  • Allies permanently gain X (determined by Skill Power) Armor and X (determined by Skill Power) Reality each time they knock back an enemy.
    +X Skill Power
    +X Armor
    +X Reality

Friend Disk Campaigns

:flight_arrival: Disk #1 - "Awkward Aerobatics"
Launchpad is, of course, a great pilot who just has a bit of trouble with the whole “landing” thing. But the CPD is getting a little tired of cordoning off sections of road each time Launchpad hits the ground, so Judy has given the explosive airman an ultimatum: Either he learns how to stick the landing on his flights–at least well enough to not cause damage to things that aren’t his plane–or she’ll have to strip him of his pilot’s license. But Launchpad doesn’t know anyone else who flies using airplane techniques, so he begins to lose hope. That is, until he sees Dumbo flying around–it wasn’t a hallucination at all, it really IS a flying elephant! Now he’s seen everything! And so, Launchpad takes flight to catch up and ask Dumbo (or rather, ask Timothy, the mouse acting as Dumbo’s liaison) to give him a few tips on landing. Which he’s going to need real soon.

  • Partner: Launchpad
  • Allies: Gonzo, The Rocketeer, Genie
  • Level Up:
    +X Basic Damage
    +X Reality to Dumbo & Timothy and allies
  • Stars:
    Enemies knocked back by Ninth Wonder of the Universe are also Stunned for 2 (+2 per additional star) seconds.
    Dumbo & Timothy and allies gain 20 (+20 per additional star) Energy each time they knock back an enemy.

:dragon_face: Disk #2 - "The Flight of Dragon"
Dumbo is flying around peacefully, accompanied by his good friend Timothy Q. Mouse. Today’s such a lovely day. But suddenly, they a panicked scream. Looking down, they see hootin’, hollerin’, yodelin’ cowgirl Jessie running for her life from the utterly terrifying dragon that was once Maleficent. Timothy flies into a panic, himself, but Dumbo determinedly flies in to save Jessie–he knows all too well how scary it is to be surrounded by raging flames. Hopping onto the elephant’s back, a little oversized but altogether not heavy enough to weigh down the pachyderm on account of her being a toy, Jessie tells the pair that she was doing some investigative work as part of her daily patrols, when she came across Maleficent and a group of other evil-doers planning some kind of nastiness, and was forced to flee when Maleficent transformed before her very eyes and began belching intense flames at the very flammable cowgirl. Now they’ve gotta hurry up and wrangle together a posse capable of fending off a ferocious, furious dragon–a dragon who has taken flight and isn’t far behind our heroes…

  • Partner: Jessie
  • Allies: The Manticore, Woody, Merlin
  • Level Up:
    +X Skill Power to Dumbo & Timothy and allies
    +X Armor
  • Stars:
    Each time an ally uses their White Skill or Charms an enemy, they have a 20% (+20% per additional star) chance to gain 2 stacks of Quickness. Heroes with Quickness completely avoid one attack or debuff per stack, to a maximum of 4 stacks.
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