Trial team: Blue
The fire spirit uses the power of flames to burn any enemy in his path
Entrance: Bruni bounces like a fireball to his position
Victory: Bruni catches a snowflake with his tongue.
Defeat: Bruni gets a sad look on his face
Basic attack: Bruni hops onto the head of the closet enemy while on fire, dealing X damage to the enemy.
White: Spread like Wildfire
Passive: bruni’s basic attack now deals damage overtime by X amount for 3 seconds per each basic attack.
Active: Bruni bounces between the enemy team while on fire, dealing X damage to each enemy he lands on, dealing X damage overtime for 7 seconds and having a 50% chance of sapping each enemy he lands on as well.
Bruni spits a fireball at the enemy with the most health, dealing X damage to the enemy, dealing X damage overtime for 6 seconds and knocking the enemy back.
Bruni cools himself down with a small pile of snow, healing himself for X amount, increasing the amount of damage he deals with his basic attack and “fireball” and shortens the duration of freezes on all allies by 4 seconds.
Purple: Flaming lizard
Bruni is immune to being dealt damage overtime. whenever an enemy deals out damage overtime to bruni, he instead absorbs it which heals him for X amount and increases his skill power by 25% per each absorbed damage overtime.
Red: Fire control
“Fireball” now deals X more damage and decreases the reality by 25% of any sapped enemy.
All damage overtime dealt to enemies now decreases their skill power and armor by 15% per each second that the damage overtime lasts.
+X skill power
+X damage to “Fireball”
Power of spirits
If an enemy attempts to freeze an ally, they are instead dealt X damage overtime for 3 seconds.
The healing done by “Cooldown” is now increased by 15% (25% if bruni heals more than X amount on himself)