The hunt for City justice begins! When at once the Huntsman served under orders of the Evil Queen, now he charts his own path while taking down every creep that stands in his step.
Trial Team: Blue
Role: Frontline Damage
Quote: “She’s mad, jealous of you! She’ll stop at nothing!”
Entrance: the Huntsman walks into the battlefield and removes his dagger from its sheath.
Victory: the Huntsman removes his hat and bows.
KO: the Huntsman drops his dagger from his shaking hands.
Basic Attack: the Huntsman swings his dagger at enemies.
White Skill - Dagger Throw - Fantastic Damage
The Huntsman throws his dagger at the strongest enemy, dealing X damage. From then on, no matter how many times that enemy is granted HP, they will lose X HP over time.
Green Skill - Hunting Strike
The Huntsman punches the frontmost enemy and stabs them with his dagger, dealing X damage and removing X energy.
Blue Skill - Deathly Slash
The Huntsman jumps over to the enemy with the most HP and swings his dagger down on them, dealing X damage. Surrounding enemies are stunned by the Huntsman’s landing for 5 seconds.
Purple Skill - the Penalty of Failure
The Huntsman gains X armor each time he performs his “Dagger Throw” skill. His HP gain and shield power are increased to X.
Red Skill - Become the Hunt
If the Huntsman reaches 50% his max HP, he takes 30% less damage and deals X additional damage overall.
- +X max HP
- +X Basic damage
- +X damage to Deathly Slash
the Huntsman + Chief Bogo
Campaign: the Hunted - Chief Bogo takes the Huntsman in for freely possession of a blade in civilian territory. However, the chief ends up joining the Huntsman in searching for a thief creep under the promise of letting the Huntsman go and trusting in his abilities of handling his dagger.
Disk: Case Closed
Disk Memory: the Huntsman gains X HP each time enemies attempt to apply debuffs on him.
Disk Power: Z Blue Skill power
Allies: Miss Piggy, Scar, Joy
the Huntsman + Namaari
Campaign: a New Tribe - Namaari is in search of fellow shortblade-wielding individuals to assemble a new tribe she calls the “New-Age Fangs.” The Huntsman turns down the offer as the message she’s putting off goes against his code, but Namaari is unwilling to take “no” for an answer.
Disk: New-Age Hound
Disk Memory: Each time the Huntsman performs his “Hunting Strike” skill, he steals X energy from the targeted enemy.
Disk Power: Z tenacity
Allies: Jasmine, Ian Lightfoot, Huey, Dewey, & Louie
Roz commands the Child Detection Agency as they traverse the City for enemy activity. She may look unsettling, but in the battlefield, this slug has the guts to exterminate every creep she and the CDA can find.
Trial Team: Yellow
Role: Midline Control
Quote: “None of this ever happened, gentlemen… and I don’t wanna see any paperwork on this.”
Entrance: Roz crawls into the battlefield with her hands behind her back.
Victory: A CDA cleaning canopy opens up around Roz and drops down, where Roz redresses into a sparkling jacket and shouts “ta-da!”
KO: Roz grouchily shouts at the enemy lineup.
Basic Attack: Roz writes on her clipboard, removing X reality from enemies.
White Skill - CDA Business - Normal Damage
Roz calls for two CDA agents to drop in. Both have X HP and deal X damage with their equipment.
Each time Roz performs this skill with one or more agents infield, an additional agent enters the battlefield. Roz can have up to 5 agents infield at once.
Green Skill - Always Watching
Roz adjusts her glasses, studying the last enemy that performed their White Skill, increasing allies’ attack speeds by 40% for 6 seconds, and granting herself X shield that lasts for 8 seconds.
Blue Skill - Twenty-Three-Nineteen
Roz throws a sock at the strongest enemy, causing a CDA canopy to rise up from beneath that enemy and trap them for 8 seconds. The trapped enemy cannot deal damage, gain HP or energy, perform skills, or be given buffs while trapped in the canopy.
Purple Skill - Undercover Roz
Each time Roz takes damage, her CDA agents gain X HP. Her shield power is increased to X.
Red Skill - File the Paperwork
Roz’s overall Skill Power is increased to X. She cannot have HP or energy stolen from her while an enemy is trapped in a CDA canopy by her “Twenty-Three-Nineteen” skill.
- +X max HP
- +X Basic damage
- +X damage to CDA Business
Roz + Winifred Sanderson
Campaign: Kid-Friendly Environment - Upon learning of an entire organization dedicated to tracking any trace of children, Winnie asks to be Roz’s personal assistant in the CDA. Roz accepts and uses the witch’s abilities to find evidence of child presence, but Roz learns of Winnie’s dark history and has the witch arrested and taken to the CPD.
Disk: Protect the Innocents
Disk Memory: Roz’s “Always Watching” skill’s shield lasts for 12 seconds.
Disk Power: Z Basic Skill power, Z max HP
Allies: Li Shang, Darkwing Duck, Phil
Roz + Sulley & Boo
Campaign: the Way It Has To Be - Even though Roz thought she cut off Sulley’s connections to Boo, the City undid her work and reunited the two. With Roz unable to follow through with her word, she lets them go and adjusts the CDA’s protocol to target the most common enemy in town: creeps!
Disk: Creep Detection Agency
Disk Memory: Each of Roz’s CDA agents have a 50% chance of being immune to debuffs.
Disk Power: Z Green Skill power
Allies: Goofy, Lilo, Duke Caboom