Hey everyone, Tragic back here again with another concept. This one is based on a source that you may not recognize but you’ll still be able to like it. Give it up for Captain Churchill!
Source: Bloons Tower Defense 6
“The sun god fights on the side with the best artillery.”
In his armored tank, Captain Churchill is a no-nonsense powerhouse on the battlefield.
Role: Tank (duh)
Trial Team: Blue
Entrance: Tank arrives at the battlefield
Victory: Spins around in victory
Defeat: Tank explodes
Attack: Fires a missile
White Skill: MOAB Barrage (Fantastic Damage)
Passive: Churchill’s basic attack deals fantastic damage instead of normal damage and splashes to nearby enemies.
Active: Churchill launches a barrage of 16 missiles to the enemies, dealing X damage per missile.
Green Skill: Armor Piercing Shells
Once Churchill falls below 50% of his Max HP, he gains 100% attack speed, his attacks shred X armor and deal 200% more damage.
The armor shred is reduced again enemies above level X.
Blue Skill: Machine Gunning (Normal Damage)
Churchill now fires a machine gun that deals X damage in addition to his cannon attack for his basic attack. Churchill now prefers to target backline enemies with his cannon attack.
Purple Skill: Shattering Shells
Churchill passively gains X Max HP and armor.
Churchill’s cannon attack, “MOAB Barrage”, and “Armor Piercing Shells” have a 50% to remove enemy buffs. This also includes stacks of Hardy, Stat increases, shields, and invisibility.
This effect is reduced against enemies above level X.
Red Skill: Hell From Above
“MOAB Barrage” deals additional damage equal to 50% of the enemy’s skill power and stuns them for 2 seconds per missile that they were hit by.
The effect is reduced against enemies above level X.
Additional Stat Boosts:
+X Basic Damage
+X Skill Power
+X Damage from “Machine Gunning”
Chief Bogo (150)
Serve and Protect
Reduce Anti Shield Effects
+X Reality to Churchill and Allies
• Anti Shield effects are XX (+10% per star Level) less effective on allies.
• Churchill and allies start combat with a shield that has X HP.
Driven to Danger
+X Damage to Cannon attack
• Cannon attacks now have a XX% (+25% per star Level) to stun enemies.
• Cannon attacks deal additional X splash damage to enemies.
A common complaint I’ve seen in my past concepts is my excessive needs to put multiple Xs. It’s supposed to show how much value the skill actually is, like how much armor is stolen or how much damage it deals. I’ve fixed it for you guys, so it’s all good. Anyways, off to start my DHBM Project as well as my other concepts! See you soon!