Overview
We have some exciting updates to share with you about the upcoming Toxic Rank (name pending) feature! We teased this feature’s a while back and today we’d like to share more details on how the feature is going to work, give some context around the decisions that have been made, and hear your feedback on all of it! We have not begun development on this yet so the feedback you give us now will be crucial in shaping what the feature looks like when it’s finally in your hands.
Our Goals for the Feature:
- The primary Goal of this feature is to improve the health of our Level Scaling Stats
- Just to make sure we’re all on the same page, when we say Level Scaling Stats we mean:
- Normal / Fantastic Crit
- Crit Damage
- Armor / Reality Negation
- Tenacity
- Evasion
- We want to improve the access to these stats for all Heroes while reducing the long term maintenance of the system as a whole on our end
- Other Goals include
- Giving you control to choose the Level Scaling stats you think are best for each Hero
- Making it easier to understand the expected value of the Level Scaling Stats on each Hero
Some Context Around Our Primary Goal:
- We’ve known for a long time that the way our Leveling Scaling Stats are given to Heroes was not ideal in several ways
- Some Heroes don’t get any of these stats, or not enough of them to matter
- Some Heroes have stats that don’t synergize well with their kit
- Additionally, using badges as the primary way to maintain the health of these stats is very difficult to do on our end and not sustainable long term
Now that you have a better idea of the problems and goals we’re focused on we want to give you more details on how the feature will actually work. The current design for Toxic Rank has 1 new Stat and 3 main phases. Each will have more information about how they work below.
New Stat - Ambition (name pending)
- This is a new stat that will be added to the game and will only be added to Heroes when they reach their first Toxic Rank
- During combat, Ambition will only add Levels to a Hero when it’s Level would be used to determine the effectiveness of a Level Scaling Stat
- For example a Hero that has 200 Normal Crit would not Crit a Level 100 Enemy who also has 100 Ambition:
- 200 - (100+100) = 0% Chance to Crit
- Note that Ambition will only apply to the effectiveness of Level Scaling Stats
- It will not affect other skills that check Levels for success or effectiveness
Phase 1 - Level Off
- Each Hero that reaches Toxic +0 will be granted enough Ambition to reduce the effectiveness of all non Toxic Heroes’ Level Scaling Stats to 0% against them
Phase 2 - Create a Subclass!
- This is where the fun begins!
- Once you promote a Hero to Toxic you’ll be able to customize them by creating your own Subclass
- You do this by choosing the Leveling Scaling Stats that you think work best!
- Do you want to turn Jake Long into a glass cannon? You can!
- Give him Fantastic Crit and Crit Damage
- Doing so might give him enough stats to Crit 75% of the time and increase that damage 60% of the time, turning him into a Fantastic Critting, Hard Hitting, Tank!
- If that’s not the way you would build him, no problem! The choice is yours!
- Each Hero will also be assigned a Stat Tier (1-5)
- These will control how much of the Level Scaling Stats the Hero will gain when chosen
- Tier 1 will have the highest stats while Tier 5 will have the lowest
- Stat Tiers exist so we have a way to balance the system since some Heroes will be able to make due with small amounts of these stats while others will need as much as they can get
Phase 2 Cont. - High-level context on how this would affect combat
-
Toxic Heroes vs Toxic Heroes
- Effectiveness of Level Scaling Stats both ways is primarily controlled by the stats chosen for each Hero and their Stat Tiers
-
Toxic Heroes vs Yellow and below Heroes
- Toxic Heroes will have max effectiveness of chosen Level Scaling Stats (from their Subclass) + any other effectiveness of Leveling Scaling stats they already have against Yellow and Below Heroes
- Yellow and Below Heroes will almost always have 0% effectiveness against Toxic Heroes
-
Yellow and below Heroes vs Yellow and below Heroes
- Nothing changes, Leveling Scaling Stats remain as effective as they are now
Phase 3 - Maintain
- Once you’ve created your Subclass, all you need to do to maintain its effectiveness is to continue to promote your Hero through higher Toxic Ranks
- Keeping your Hero at the max possible Rank will always ensure that you have the max effectiveness of your chosen stats
Wrap Up
We really appreciate you taking the time to check this out and give us feedback. With your help, we want to make this the best feature we can! So, what do you think? What are you most excited about? What things do you have concerns with? Please answer the survey below and give us your thoughts in the comments.
Single Question Survey:
- Strongly Agree
- Agree
- Neutral
- Disagree
- Strongly Disagree
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