Tweedledee & Tweedledum
Those honks and squeaks are getting closer, which means Tweedledee and Tweedledum are coming to take on the creeps standing in our way. Oh, man, I always love their stories…
Trial Team: Blue
Role: Midline Control
Quote: “The oysters were curious too, weren’t they?” “Aye, and you remember what happened to them.”
Entrance: Tweedledee and Tweedledum bounce into the arena, honking and squeaking.
Victory: Tweedledee and Tweedledum bounce up and down, honking and squeaking as they go.
KO: Tweedledee and Tweedledum take off their hats and sob.
Basic Attack: Tweedledee and Tweedledum punch each other, giving X HP to a random ally.
White Skill - Oyster Rush - True Damage
Tweedledee and Tweedledum narrate the story of the Walrus and the Carpenter. In the meantime, the Walrus, the Carpenter, and the oysters run through the enemy lineup, each dealing damage to enemies with a certain role.
- The oysters, running away from the Walrus, deal X damage to enemies with Support roles.
- The Walrus, chasing after the oysters, deals X damage to enemies with Tank roles.
- The Carpenter, chasing after the Walrus, deals X damage to enemies with Damage and Control roles.
Green Skill - Sock ‘Em
Tweedledee kicks Tweedledum into the enemy with the most HP, dealing X damage and stealing X HP, energy, and reality.
Blue Skill - That’s Manners
Tweedledee and Tweedledum shake hands and dance, inspiring allies and granting themselves X energy, X armor, and a 30% additional attack speed increase that lasts for 8 seconds.
Purple Skill - That’s Logic
Each time Tweedledee and Tweedledum perform their “Oyster Rush” skill, the Walrus, the Carpenter, and the oysters also remove X reality and armor from each enemy hit.
Their max HP is increased to X.
Red Skill - Cabbages and Kings
Tweedledee and Tweedledum are immune to disables until they reach 50% their max HP.
- +X max HP
- +X Basic damage
- +X damage to Sock ‘Em
Tweedledee & Tweedledum + Belle
Campaign: Compare and Contrast - Tweedledee and Tweedledum visit the City library, flabbergasted at the idea of stories being told on paper, but Belle introduces them to the world of literature by teaching them to use their imagination.
Disk Memory: Tweedledee and Tweedledum cannot be charmed while performing their “That’s Manners” skill.
Disk Power: Z Green Skill power
Allies: Little John, Kermit, Flash
Tweedledee & Tweedledum + Madam Mim
Campaign: Can’t Handle the Truth - Madam Mim goes around the City, looking for ingredients for a potion that would enable her to take on Merlin, but Tweedledee and Tweedledum distract her from her errand, leaving her eager for more and more of their stories.
Disk Memory: Tweedledee and Tweedledum gain X energy each time they perform their “Sock ‘Em” skill.
Disk Power: Z tenacity
Allies: Yzma, Shego, Simba & Nala