The superpowered hound Underdog enters the fray to defend the City and instill fear in the eyes of its creeps.
Trial Team: Red
Role: Midline Damage
Quote: “There’s no need to fear. Underdog is here!’”
Underdog enters the battlefield with his super speed.
Victory: Underdog flies up into the air with the wind flapping his cape.
KO: Underdog gets an electric surge that cancels out his powers.
Basic Attack: Underdog dashes through enemies.
White Skill - Bark Blow
Underdog emits a sonic bark, knocking frontline and midline enemies to the backline while dealing X damage to each enemy knocked back.
Green Skill - Take a Walk
Underdog runs through enemies repeatedly, critically hitting each enemy every time he passes for 3 seconds.
Blue Skill - Canine Quake
Underdog jumps into the air and crashes into enemies, dealing X damage to and stunning each enemy hit.
Purple Skill - Simon Says
If Underdog reaches 0HP before using his “Bark Blow” ability, he restores his HP by 50% and stuns the enemy with the most HP by putting a Dog Cone over their head. Each enemy with a Dog Cone is stunned for 5 seconds.
Red Skill - Speed Bump
Underdog’s attack speed increases by X% only when using “Take a Walk.”
Underdog + Darkwing Duck
Campaign: Animal Kingdom - Darkwing Duck decides to lead an elite team of animal superheroes, and wants Underdog to be his partner.
Disk: Darkwing Treats
Disk Memory: Underdog’s “Canine Quake” ability will also steal energy from each damaged or stunned enemy.
Disk Power: Z shield power
Underdog + Slinky Dog
Campaign: Power of Play - Underdog and Slinky are equally amazed by each other’s powers, giving them some new ideas on playing in the park.
Disk: Coil Collar
Disk Memory: Every third attack Underdog lands using any skill will grant him X additional energy.
Disk Power: Z White Skill power, Z reality