It’s been a while since my last concepts on here (they were post n.432 and 439). So, as I promised, here’s my concept for Nico di Angelo, and another concept not related to HoO.
NICO DI ANGELO
Nico is a 2 star midline damage character
“With great power, comes a great need to take a nap”
Entrance: Nico shadow-travels to his place.
Basic attack: Nico attacks the closest enemy with his sword.
Victory: Nico happily talks with Bianca’s ghost.
K.O.: Nico gets angry.
Skills
White - Back to Life: Nico uses his powers to revive a skeleton. Skeleton has X HP and deals X fantastic damage with each attack. His armor and reality are equal to Nico’s. When a skeleton is revived, enemies are scared for 8 seconds. Nico can’t have more than 3 revived skeletons at once.
Green - Bone cage: Nico locks the weakest character in a bone cage. If he’s a ally, he will get a shield with X HP for 8 seconds, and the whole team will receive X HP per second as a heal while the shield is active. If he’s an enemy, he will instead be stunned for 8 seconda, and the enemy team will receive X damage per second while he’s stunned. (Fantastic Damage)
Blue - Shadow Strike: Nico shadow-travels into the enemy team, scaring them for 10 seconds. He then stays in there for 2 seconds, spreading shadows and doing a total of X damage to all enemies, and finally comes back to his place. Nico can’t receive any damage while spreading shadows
Purple - Ghost King: If an ally is K.O.ed while Nico is on the battlefield, he will keep fighting as a ghost until Nico is K.O.ed or the end of the wave. Ghosts can’t use skills, but they will deal X% more basic damage. This effect is reduced on allies higher than level X. Also, spawned characters like Skeletons and Hiro’s Megabot can’t become ghosts.
Disks
Nico/Hades: Doors of Death
Nico gets X more armor and reality for each ghost on the battlefield.
Ghosts attack X% faster.
Nico/Jason: The Darkest Secret
Nico can now revive unlimited skeletons, which have X more HP and X more basic damage.
Nico also gains X% of the energy gained by other characters (both allies and enemies)
JACK FROST
Jack is a 2 star backline control character.
“I’ve been around for a long time. My name is Jack Frost. I love being on my own. No rules. No responsability. It’s as good as It sounds”
Entrance: Jack flies into the battlefield.
Basic attack: Jack throws a snowball at an enemy.
Victory: Jack creates a snowman
K.O.: Jack yells.
Skills
White - No-rules Blizzard: Jack creates a blizzard on the enemy team, dealing X damage per second and slowing their attack and movement speed by 35% for 10 seconds. If an enemy actives his white during the blizzard, he will be frozen for 8 seconds and lose all of his energy.
Green - Ice Wall: Jack raises a wall between the two teams, shielding frontline allies for X HP and freezing frontline enemies. This skill lasts for 8 seconds.
Blue - Chill Out: Jack throws a huge snowball at the enemy with the highest basic damage, freezing him for 10 seconds and reducing his basic damage by 60% until the end of the wave. Jack can do this every 16 seconds, and only once for every enemy. This skill can also fail on enemies higher than level X.
Purple: Cold bites: Jack’s allies will deal 75% more damage to frozen and slowed enemies. Effect is reduced against enemies higher than level X.
Disks
Jack/Elsa: Let It Go
Frozen enemies take X damage per second
Allies who can freeze gain X% of Jack’s skill power every time they freeze an enemy.
Jack/Nico: Chilling Nightshades
Enemies lose X skill power every time they’re frozen.
Enemies have X less tenacity per control character in your team.
Here they are. Hope you liked them, but if you didn’t, please let me know what you’re disappointed about and I’ll try to explain.