Will you add Elsa’s Snow Queen outfit?
Yesss! Possibly the biggest bottleneck to collecting badges is now gone! Honestly one of the best parts of this update!
It is one of the bottlenecks of getting badges! The one thing left is the insane amount of stamina it costs to craft those badges!
Don’t forget the amount of gold
They are working on ways for players to get more gold
I’m just gonna be shocked to see the badges cost between 10-20k stamina!
thank you
I think cap increase gives +20 to sins…
I’ve thought of a song’s lyrics for Tia; The silence is slowly killing enemies! This is for her white skill getting activated a lot thanks to her red skill.
That isn’t too fair.
I’ll only do that next cap increase. Because I expect another skill level cost increase, but that could be noted until after that.
(Every 44 levels skill levels rate of cost would change)
Just as I expected…ANOTHER cap increase. The Patch Notes seemed nice until I’ve reached the end and saw another cap increase. And btw since Kristoff and Sven will be available immediately in the diamond crates and Syndrome will be available much later in April, wouldn’t that make Syndrome the 100th ‘‘hero’’? Or are we counting Kristoff and Sven as seperate characters? Because in that scenario we’ve reached our 100th hero a long time ago.
Kristoff and sven.as predicted
No.its not hype really.we have got through 100 characters now and no kim possible or Kermit the frog:cry:
Good,I’m excited but a little bit of sad because my dear rapunzel is now hard to get…
They mean in order to arrive in the game. Not in order of unlocking
Hmm, mixed feelings about this update. Lots going on. I think it’s mostly good.
New heroes
- fine, I never really get excited for new heroes because I don’t have the money, but it’s nice to see them. The artwork for K&S looks great.
Red skills
- these look great! Ralph & EVE look like potential game changers, and Mickey’s will make him much more useful for invasion again. The rest look a little lackluster, but time will tell.
Cosmetic collections
- as I said before, this looks like a fun feature but I cannot understand why there has to be the downside of moving some cosmetics into purchaseable crates. This does not make them “easier to obtain” - we aren’t all made of money.
Surge quick fight
- unlikely to use it personally, but will help people who want to.
CW scaling
- slightly disappointed for once that PB haven’t held firm on this. CW scaling was FINE, those who complain forget that games are, sometimes, supposed to be challenging. Anyway, we’ll see how it goes.
Unlimited raiding
- same as above. Nobody who manages their resources properly should ever have an issue with raid tickets, so this is an unnecessary change to cater to lazy people. Doesn’t matter to me since I can sell my 33k surplus, but it’s just… unnecessary.
other VIP perks
- these look good, anything to reduce the time spent simply pressing buttons is nice, and this will help people actually use their trial resets without being on the game all day.
More gold
- good! I hope it’s a lot more gold is the biggest roadblock for low spenders.
Tactician toggle, new t/p difficulty, challenger timer, war confirmation
- good!
Consumable perks
- undecided on this one. On one hand, it’s a great way for maxed out guilds to blow their influence (other than name changes) on things that are actually useful. On the other hand, I hope this doesn’t mean that real static perks will slow down since the maxed out guilds won’t have as urgent a need. We still want new static perks!
Disable dodging
- oh my, there’s always some game changing thing snuck right in near the bottom of the patch notes in the hope nobody sees. Welcome back, Randall… you were never gone anyway.
Bug fixes
- always good!
Cap raise / hero rotation
- meh, too fast for most as per usual, but completely expected on the 4 week cycle.
I really hope that they’ll stop at 200 lvl…
Again cap lvl raise… Again 29lvls from cap… Its imposible to get closer to cap lvl… Ive been like this for a year…
The update overall looks good, but still pretty disappointed in the Cosmetic Crates. Yes, I still don’t know how they work, maybe the contests give a lot of those, maybe the crates give new avatars with a higher chance till you collect them all for a while, but I really doubt that. And…wait, skill avatars? Those were never available. Each character has 5-7 avatars? We have 100 characters now, plus this includes non-hero emojis and badges, hundreds of them…Easier to obtain? I doubt that
Looks like an amazing update!
Nice new heroes, but it’s mostly some other things that I really loved.
I and many players always complained that Ralph was useless, but this skill… 5 effects, and they’re all powerful. And we haven’t even considered the stat increases.
For the weakest character… the strongest red skill. Love this!
Now, this is what we needed. Raid Tickets are extremely annoying to get, so I’m very happy about this.
I don’t know how this will work, but if he now has to wait before triggering his rage again, it’s a great balancement!
As a Hiro user, this is amazing! A defense against disables is EXACTLY what he was lacking. He’ll be even better now.
Not to mention it will also help against Merlin in the Goofy/Jessie campaign.