But this doesn’t make sense for the mods, the shields doesn’t have any time limit (or have very long one), and even if so, the shield’s HP is so small it disappears after few moments while this change takes the only advantage of shield upgrades, apart from Mulan this upgrade is more of downgrade as there’s so much shield counters it’s pointless to use.
Posting here since it appears to be the more appropriate place?
In addition to the surge log issue that will be fixed in the next patch, can you confirm whether the “tier” disgnation in the surge logs actually refers to waves? And if it refers to reward tiers instead, then it does not correctly reflect the tiers - multiple guilds on S21 are reporting that the logs say tier 10 when the reward tier is at 15, and so on. Can provide screenshots if needed. Having waves tracked is useful for guilds to track their progress in endless surge, so despite waves no longer being relevant in the context of completion, being able to see what wave we are on is still useful.
Are there any plans to allow the logs to be accessed after surge ends? A lot of guilds track surge activity and if we can’t see the rankings after it ends, they may not be totally accurate.
Hades’ white skill does not hit anyone in immediate close/melee range like Randall when he uses his white skill to creep up to Hades.
Is there a bug with the Queen of Hearts that causes enemies to not be able to move or attack? It seems like if she repeatedly stuns an enemy they are unable to do anything even after the stun has worn off. I’ve even defeated her only to have my hero who she had stunned remain stuck against the wall while the rest of the fight continues.
@Polaris the cooldown on Arena & Coli defence changes is now working too well - if I go into the defence update screen and press Done - without actually changing anything - it still registers as a change and locks me out for 24h. The only way to get out of that screen without being locked out is the back button.
Sigh. Posted in another known issues thread about member influence issue but I guess it should have gone in here.
Have a link: 2.1 & 2.1.10 Known Issues
It’s a massive issue tbh totally messed with trying to kick members and such
I know i didn’t donate this much @Polaris
It looks like it’s counting influence spent on perks as champion or leader influence totals
Ok, in Guild War lately, characters who deal damage with their entrance have been arriving early without all of my heroes being on the field. Aladdin came out and attacked without my characters in their positions.
I also noticed this weird friendship chat glitch.
Hope I’m posting this in the right place, let me know if I’m not.
We’ve updated the stats for Basil’s disk with Mushu.
Is this part of the update released to the stores this morning?
Updated the game few moments ago, no change.
Hope it isn’t some sort of 1st of April here…
Sorry, that stats aren’t live in the game yet. My misunderstanding. We are planning to push them out today!
Ok… so… waiting time.
Excited at least, both of his disks are really bad.
@Polaris I witnessed something strange.
I was playing invasion with QoH (Al) and towards the end of the battle I noticed that she had 6 stacks of Hardy. And none of her teammates (Jumba, Pleakley, Animal, Stitch) grant Hardy. I tried to screenshot it but…
The buffs faded away because the Mama Bot was just defeated
When I beat the next Mama Bot she only had 2 stacks of Hardy for the whole battle.
EDIT: I have a 2 star Alice disk. She should have gotten 4 stacks of Hardy…
Her green skill grants hardy stacks too
Where? A 2-starred Alice disk should only have her gain 2 stacks of Hardy with green skill, not 4
Ah yes, true, she gets 2 stacks in the starts and another 2 from green skill.
But 6 stacks… weird.
How is Basil’s disk?
Updated stats are live!
It should be 10% per star for the Mushu disk.