Update 2.6.10 Known Issues

I believe this has come up before & it turned out to be a display error only, caused by how the credits are rounded up/down to produce the displayed value. I think the correct amount is added to your balance.

Polaris can probably verify that as it was a long time ago :stuck_out_tongue:

5 Likes

Or you could sell all of them individually (as in sell all silver, gold, platinum, and sapphire credits separately), if you want to be safe.

When I try to get the daily quest reward, the app crashes. Not just me, but the other members as well.

1 Like

it’s indeed a display-only issue… the highest number integer (coding) can produce is 2,147,483,647 (2^31 - 1)… this rounds to 2.15B

it will give you 2.7B but will always show 2.15B only visually

5 Likes

Im seeing something similar.
If I try to use the Collect All button, the game will either lock up, or sometimes outright crash.

If I collect the dailies individually, it works fine.

iphone 11 pro ios 14.5
Edit: Looks like the android version does it too

1 Like

We are looking into the crash issue with the daily quest “Claim All” button. For now, you’ll need to collect the quests individually.

2 Likes


Hmm…? :thinking:

Not a bug; someone’s arena team consists solely of Gonzo, and the computer picked that team for your district 27 today. That’s a bit of bad luck, but it could be worse; at least it’s not a solo Mulan in district 13 or some such.

I did put it down to connection but it’s happened a few times now; there seems to be some huge lag when resetting Epic city watch. After pressing reset it takes a really long time for the map to actually reset - I’ve tried closing and reopening it even, and then it just sits forever on the loading screen. It does eventually load but it’s very slow. It’s not been an issue before :man_shrugging:

Collect individually. Thank you!

Hi, unfortunately I don’t have a picture of it, but in Invasion Jim’s energy from solar surfer isn’t coming and when it does it comes super low like +72 and it is level 86, like some of my heroes. Please have a look at this so it can be fixed.
Thanks
~Uncle_Blobfish

I haven’t been getting my colosseum rewards, this must be a bug! :beetle::bug::ant:

Yes same I didn’t get my colesium rewards too. I forgot to take screenshot but I didn’t get my colesium rewards. Please fix this problem. Thanks.

Shang did normal damage which should not happen in arena, @Polaris

Yeah, heroes have been doing some normal damage in lots of challenger fights this month. Ah well, the season’s likely gonna end before there’s a fix. :woman_shrugging:

1 Like

If it is a bug it is Angel’s doing, because if normal damage happens i only see it with Angel

1 Like

I don’t think Angel has anything to do with it. The other day I had a Beast destroying one of my teams (didn’t protect against normal damage), and the team was the one I posted where Merlin got an insane amount of buffs, so no Angel.

But when I did a second attempt he did nothing. Same team, both mine and enemy

Normal Damage is being dealt in challengers Coliseum? I fought a Mulan in the third team she had Colettes disk and knock my heroes back but it didn’t seem like she did damage. Also it’s a bad idea to bring heroes like her in arena/coliseum at this time.

Me too, I fought against an Angel a while ago and could attack my heroes despite only dealing normal damage.

1 Like

Such Bull! When I was reading over his disk and saw that there wasn’t a cap I thought it was odd but I figured since you are the ones who design the toon skills and disks, of course you would have thought ahead. Not to mention I figured that because y’all already have upset a bunch of people with your last couple of toon nerfs specifically because of their Invasion performance, why wouldn’t you do your best to not have to do another one so soon and to a Brand-New toon???..my bad on giving you guys too much credit apparently.

The only ‘issue’ is that apparently no one over there actually plays the game, because if anyone did this would have been sooooo obvious!!! This isn’t like you released him and then something went wonky and his disk is preforming in some unintended way. It is working exactly as you designed it work. Technically, the percentage of damage it does is capped per trigger, but you are the ones who designed it to be triggered multiple times! Not us! How long has Wasabi been in development? How many people did it take to figure out his skills/disks then finalize them? I’m going to guess that he has been in the works for longer than a day or two and that more than just 1 person read over his skills/disks and approved of them. So are you seriously saying that no one…NO ONE!!!..over there thought…hmmm, 40% true damage per white skill=perfect for killing bots

If you are smart, and for as much as I have defended you guys to others on this point I am definitely re thinking doing so in the future, but alas…if you are then you will lower the percentage per star and max it out at like 20% and maybe cap the amount of times it can be triggered. Like only the first 3 times his white is used does it apply the extra damage or something like that instead of having to rework his whole disk. It just makes no sense to me to say that a disk can do blank% of an enemies HP in damage…but only if that percentage doesn’t go over blank amount. Because then the disk isn’t really percentage based at all, and again…we arnt the ones who gave Wasabi this disk, y’all are!! You could have made this disk do an infinite amount of various things, it didn’t have to be a disk that does bonus damage but since it is, why do those of us that invested in it and have it maxed out already have to pay the price for your oversight? Such a waste of disk power…

10 Likes
PerBlue Entertainment | Terms of Use | Cookie Policy | © Disney