Update 5.1 Patch Notes

Disney Heroes: Battle Mode Update 5.1

Welcome to the Disney Heroes: Battle Mode 5.1 Update! This release features Negaduck plus a number of improvements and bug fixes.

Overview

  • New! Negaduck from Disney’s Darkwing Duck

Negaduck

Negaduck is a Front-Line ”Damage” hero on the Red team. Negaduck will be available on the Prize Wall starting June 22nd.

Skills

Wicked Explosion
Negaduck hurls a bomb at the farthest enemy, dealing Normal Damage to that enemy and enemies nearby. All enemies caught in the blast are Knocked towards his side of the battlefield, Pierced for a duration, and gain stacks of Decay.

Frightening Screech
Negaduck scratches a chalkboard, all enemies are dealt Fantastic Damage, have all active buffs removed, are Silenced for a few seconds, and gain stacks of Fatigue…

Electrifying Zap
Negaduck zaps the frontmost enemy and enemies nearby. All enemies hit are dealt Fantastic Damage, Knocked back, Shattered and Sapped for a few seconds.

Fierce Adversary
When Negaduck Knocks back an enemy, he reduces their Attack Speed by a percentage, gains Basic Damage, and deals more damage to that enemy for a duration.

Devious Tactics
Negaduck receives less damage from critical hits. When Negaduck Shatters an enemy, he Heals for a percentage and gains stacks of Hardy. When Negaduck Pierces an enemy, he gains an increase in Movement and Attack Speed for a few seconds.

Negaduck can Heal, gain Hardy and Speed this way for a few seconds when Devious Tactics is triggered.

Battle Badge

  • Charge Condition: Enemies are knocked back
  • Stat Buff: +Basic Damage
  • Lineup Buff: +Armor per Damage Ally
  • Effect Buff: Invisibility

Patch Talents

  • Devastating Sap
  • Power Debilitation
  • Support Aggressive

Friendships

  • Darkwing Duck
  • The Horned King

New Buff! - Decay
Decay is a new Buff being added to the game that is exclusive to Negaduck! Each stack of Decay on a unit blocks Cleanse from being applied once. Enemies can have a maximum of 3 stacks.

Patch Season 8 Information

With Season 7 of Patch approaching its finale, we are excited to outline our plans for Season 8. We’re excited by the positive response the latest patchable heroes received, and can’t wait to add more of your favorite franchises!

The eighth Season of Patch will begin after the release of the 5.1 update and will run for 3 weeks. After the update goes live, you’ll be able to see the season’s Featured Franchises but the Franchise Trials won’t be available until 9:00 AM CT the next morning.

This season introduces 6 new Heroes into the Patchable Hero pool, spanning 2 Franchises:

  • Mulan
  • Chip and Dale Rescue Ranger

Season 8 will also bring back familiar faces with the 2 other Franchises featured in the upcoming Franchise Trials:

  • Big Hero 6
  • Inside Out

Hero Improvements & Bug Fixes

Chip & Dale

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
  • Chipmunk Cheer

    • Increased Bonus Damage given to allies
    • Increased Bonus Damage duration
  • Fast Fly

    • Increased Normal Damage dealt
  • Ranger Plane

    • Increased Normal Damage dealt to all enemies
    • Increased the amount of Energy that Units Energized by this Skill gain per Basic Attack
  • On The Case

    • Increased amount of Energy that Chip and Dale gain at the beginning of each Wave
    • Increased amount of Healing per Basic Attack that allies gain from “Chipmunk Cheer”
  • Ready to Rescue

    • Increased the amount of Movement and Attack Speed from “Chipmunk Cheer”
    • Increased the duration for Movement and Attack Speed from “Chipmunk Cheer”
    • Increased bonus damage to “Chipmunk Cheer”
    • Increased Skill Power
    • Increased Max HP
  • The Chipmunk Squeaker

    • Increased amount of Energy that Chip and Dale gain when an ally KO’s an enemy
    • Cooldown reduced for Chip and Dale gaining Energy this way
    • Increased bonus Damage on Basic Attacks to allies affected by “Chipmunk Cheer”
    • Increased Max HP
    • Increased Basic Damage
  • Insect Confection

    • Increased bonus Normal Damage dealt with “Ranger Plane”
    • Increased Stun and Sap duration
    • Increased Max HP
    • Increased Skill Power

Gadget

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
    • Gadget now gains an increased amount of Energy from her Basic Attacks and Skills
  • Magnetic Deflection

    • Increased Fantastic Damage dealt
    • Increased Stun Duration
    • Increased Snare Duration
    • Increased distance that enemies are Knocked Back
  • Plunger Hold

    • Increased Normal Damage dealt
    • Increased the amount of times that Gadget fires her plunger crossbow
    • Increased distance that enemies are Knocked Back
  • Nuts and Bolts

    • Reduced Cooldown
    • Increased Normal Damage dealt to nearby enemies
    • Increased bonus True Damage to nearby enemies who are Snared
    • Increased the range of damage dealt to enemies
  • Strong Pull

    • Increased the amount of Basic Damage Gadget gains for the rest of the wave when an enemy is Snared
    • Increased maximum amount of Basic Damage that Gadget can gain this way
    • Increased the percentage of this buff that Gadget keeps from wave to wave
  • Ship-Shape

    • The remaining Cooldown of “Nuts and Bolts” has been reduced
      • With the new reduced Cooldown of “Nuts and Bolts”, this Cooldown has been adjusted so that Gadget will now cast it immediately and more often than before
    • Increased Fantastic Damage dealt with “Magnetic Deflection”
    • Increased Basic Damage
    • Increased Skill Power
    • Increased bonus True Damage to “Nuts and Bolts”
  • Failure to Launch

    • Increased bonus Normal Damage dealt with each plunger fired during “Plunger Hold”
    • Increased Basic Damage
    • Gadget and allies now gain Armor from this Memory Disk
    • Gadget and allies now gain Reality from this Memory Disk
  • Roller Madness

    • Increased Snare Duration
    • Increased the amount of Energy that Gadget gains when she Snares an enemy
    • Increased Skill Power
    • Increased the max Basic Damage Limit for “Strong Pull”

Li Shang

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
  • Raging Fire

    • Increased the amount that Li Shang heals with each Basic Attack
    • Increased the percentage of what Li Shang heals his allies for what he heals himself
    • Increased the amount of Armor that Li Shang gains in this stance
    • Increased Shield HP
    • Increased Shield Duration
    • Increased Normal Damage dealt
  • Coursing River

    • Increased Attack Speed
    • Increased Attack Speed granted to allies
    • Increased Basic Damage that Li Shang gains while in this stance
  • Great Typhoon

    • Increased the amount of Energy Li Shang gains while in this stance
    • Increased the amount of Energy that allies gain with each of Li Shang’s Basic Attacks
    • Increased the amount of Reality that Li Shang gains in this stance
  • Down to Business

    • Increased the amount of Armor, Basic Damage, or Reality that Li Shang’s allies gain from each stance while the stance is active
  • Discipline and Strength

    • Increased Skill Power
    • Increased Max HP
    • Increased Shield HP from “Raging Fire”
    • Increased the amount that allies receive to Armor, Basic Damage, or Reality of the stances that Li Shang is not using
    • Increased the stacks of Hardy that Li Shang and his allies gain from “Raging Fire”
  • Recruit Search

    • Increased Reality
    • Increased Basic Damage to allies while they are Shielded
    • Increased Silence duration
  • Keeping Your Cool

    • Increased Skill Power to Support allies
    • Increased the amount of Skill Power that Control role enemies lose
    • Increased the chance that Li Shang and allies have to dodge Blinds

Mushu

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
    • Mushu now gains an increased amount of Energy from his Basic Attacks and Skills
  • Ring the Gong

    • Increased Fantastic Damage dealt
    • Increased Silence duration
    • Increased the amount of debuffs removed from allies
  • Fire Breath

    • Increased Fantastic Damage dealt
  • All-Powerful Dragon

    • Increased the percentage of bonus damage dealt to Silenced enemies
  • Travel-Sized Protector

    • Increased the amount of debuffs Mushu removes with “Ring the Gong”
    • Increased Basic Damage
    • Increased Skill Power
    • Increased Damage from “Fire Breath”
  • Fiery Training

    • Increased Max HP
    • Increased Reality to Mushu and allies
    • Increased the percentage increase for Mushu and his allies’ Reality while blinded
  • Next Great Guardian

    • Mushu and his allies now gain Armor from this Memory Disk
    • Mushu and his allies now gain Reality from this Memory Disk
    • Increased Skill Power
    • Increased Basic Damage
    • Increased the chance of Mushu landing a super crit instead of a crit when he deals Fantastic Damage to a scared enemy

Shan Yu

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
    • Shan Yu now gains an increased amount of Energy from his Basic Attacks and Skills
  • Volley of Arrows

    • Increased Normal Damage dealt
    • Increased extra damage dealt to all enemies with a Shield
    • Increased the amount of Energy that Shan Yu gains each time an enemy receives a Shield
  • Fierce Falcon

    • Increased Normal Damage dealt
  • Slashing Strike

    • Increased Normal Damage dealt
  • Always in Command

    • Increased the HP threshold for this Skill to activate
    • Increased Tenacity
    • Increased Basic Damage
  • Bow to Me

    • Increased Attack Speed
    • Increased Attack Speed Duration
    • Increased additional damage dealt with “Fierce Falcon”
    • Increased Max HP
    • Increased Basic Damage
    • Increased Armor
  • Stack the Cards

    • Increased Basic Damage
    • Increased Max HP
    • Increased the amount of Basic Damage lost by enemies who are Studied
    • Increased the percentage increase for Shan Yu’s and allies’ studies
  • Rocky Alliance

    • Shan Yu and allies now gain Reality from this Memory Disk
    • Increased Skill Power
    • Increased Reality to Shan Yu and allies
    • Increased Silence duration

Joy

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
    • Joy now gains an increased amount of Energy with her Basic Attacks and Skills
  • Happy-Go-Lucky

    • Increased Skill Power for each stack of “Happiness”
    • Increased the maximum amount of stacks of “Happiness”
    • Increased HP Healed
    • Increased the amount of stacks of “Happiness” that she gains from using this Skill
  • Cheer

    • Cooldown reduced
    • Increased the amount of stacks of “Happiness”
    • Increased the amount of Energy gained
  • Joy Bubble

    • Increased Shield HP
  • Radiance

    • Increased the amount of Reality that Joy’s allies receive per stack of “Happiness” on Joy
  • Positive Thinking

    • Increased the duration that Joy and her allies cannot have their buffs removed or stolen by enemies of each wave
    • Increased the percentage of extra HP that is converted into Max HP
    • Increased Reality
    • Increased Shield HP to “Joy Bubble”
  • Bursting with Happiness

    • Increased Armor to allies per stack of “Happiness”
    • Increased the amount of stacks of “Happiness” that Joy starts combat with
  • Eat Your Feelings

    • Increased the amount of HP Healed

Fear

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
  • Full Out Panic

    • Increased Armor per stack of Dread
    • Increased the amount of stacks of Dread that Fear gains when he or an ally takes a certain percentage of their Max HP in a single hit
    • Increased the maximum amount of stacks of Dread that Fear can have
    • Increased Fantastic Damage dealt
    • Increased bonus Fantastic Damage dealt per stack of Dread he has
    • Increased Stun duration per stack of Dread he has
  • Dreadful Scream

    • Reduced Cooldown
    • Increased Fantastic Damage dealt
    • Reduced the amount of stacks of Dread that Fear must have in order to activate this Skill
      • This allows Fear to cast this Skill much faster and more often in battle
    • Fear now removes less stacks of Dread from activating this Skill
      • This allows him to have a higher amount of stacks of Dread in battle and help his allies with each stack
  • Extra Protection

    • Reduced Cooldown
    • Increased the amount of allies who gain a Shield from this Skill
    • Increased Shield HP
  • What Was That?

    • Increased the percentage of reduced damage that Fear and his allies take from crits and super crits per stack of Dread he has
  • Look Out!

    • Increased the amount of Disables that are sent back to the enemy that attempted to apply them while shields from “Extra Protection” are active
    • Increased the duration that Fear and his allies are immune to Freezes for each wave
    • Increased Skill Power
    • Increased Armor per stack of Dread from “Full Out Panic”
    • Increased HP to Shields from “Extra Protection”
  • Shared Scares

    • Fear and allies now gain Basic Damage from this Memory Disk
    • Increased HP that Fear Heals the frontmost ally for
    • Increased Armor to Tank Heroes
    • Reduced the amount of Basic Attacks required for Fear to apply the Hardy buffs on the frontmost enemy and Reflect if they are a Tank role ally
  • Fear Not

    • Increased the amount of stacks of Dread that Fear begins each wave with
    • Increased Skill Power
    • Increased Max HP

Disgust

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
    • Disgust now gains an increased amount of Energy from her Basic Attacks and Skills
  • Ew, Gross

    • Increased the amount of stacks of Distaste each time she damages an enemy with her Basic Attacks or Skills
    • Increased Fantastic Damage dealt per stack of Distaste she has
    • Increased the amount of enemies hit by this Skill
  • Are you Kidding?

    • Reduced Cooldown
    • Increased the amount of Fantastic Damage dealt
  • Definitely Not

    • Increased the amount of Fantastic Damage dealt
    • Increased the Basic Damage reduction
    • Increased the Armor reduction
    • Increased the duration for Basic Damage and Armor reduction
  • Uncool Club

    • Increased Fantastic Damage dealt to nearby enemies per stack of Distaste
  • Fashion Forward

    • Increased the amount of HP Healed
    • Reduced the amount of stacks of Distaste she requires to receive the Healing from this Skill
      • This allows Disgust to gain Healing more often from this Skill
    • Increased the amount of buffs that Disgust steals from enemies that are Silenced
    • Increased Damage to “Are you Kidding?
    • Increased Skill Power
    • Increased Max HP
  • Roguish Charm

    • Increased Basic Damage
    • Increased Fantastic Damage to “Ew, Gross” per stack of Distaste
  • On Trend

    • Increased Fantastic Damage to “Uncool Club”
    • Increased the amount of Reality that enemies lose while they are Silenced

Go Go

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
    • Go Go now gains an increased amount of Energy from her Basic Attacks and Skills
  • Speed Skater

    • Increased Normal Damage dealt
  • Spark Spray

    • Reduced Cooldown
    • Increased True Damage dealt
  • Double Disc Throw

    • Increased Fantastic Damage dealt
    • Increased the percentage of Energy removed from each enemy hit
  • Zero Resistance

    • Increased bonus True Damage dealt with “Speed Skater”
    • Reduced the HP threshold for enemies to be dealt True Damage to
      • This allows Go Go to deal bonus True Damage more often than before to enemies with “Speed Skater”
  • Fast and Fierce

    • Increased the amount of Energy Go Go removes from an enemy when she deals True Damage to them
    • Increased the amount of additional True Damage Go Go deals with “Speed Skater”
    • Increased Skill Power
    • Increased Max HP
    • Increased True Damage per hit to “Zero Resistance”
  • Ride The Rails

    • Increased the stacks of Hardy that Go Go gains from blocking a Slow
    • Increased Basic Damage
    • Increased HP Healed from blocking a Slow
  • Demolition Girls

    • Go Go and allies now gain Armor from this Memory Disk
    • Go Go and allies now gain Reality from this Memory Disk
    • Increased Starting Energy
    • Increased Skill Power
    • Increased the amount of Armor lost by Tank role enemies

Fred Frederickson

  • Core Stats

    • Increased Max HP
    • Increased Basic Damage
    • Increased Skill Power
    • Fred Frederickson now gains an increased amount of Energy from his Basic Attacks and Skills
  • Fire-Breathing Lizard

    • Increased True Damage dealt initially
    • Increased True Damage dealt per second
    • Increased the duration that True Damage is dealt for per second
  • Smokescreen

    • Reduced Cooldown
      • Since the cooldown has been reduced, the Blind duration was also reduced.
      • This change is to allow Fred to protect his team more effectively by applying Hardy and remove Freeze effects more often with this Skill
      • It also allows Fred to cast Blind more often on all enemies at once
  • Sign Off

    • Cooldown reduced
    • Increased Normal Damage dealt
    • Increased Reality gained
    • Increased Armor gained
  • Sign on Fire

    • Increased the percentage that Fred will Heal from all True Damage dealt by himself and allies
    • Increased the maximum amount of HP Healed per instance of True Damage dealt
  • Fred Time

    • Increased the initial damage for “Fire-Breathing Lizard”
    • Increased Normal Damage to “Sign Off”
    • Increased Max HP
    • Increased Reality
  • Go Go Team!

    • Fred and allies now gain Skill Power from this Memory Disk
    • Increased Armor
    • Increased Reality
    • Increased Skill Power to Fred and allies
    • Cooldown for “Smokescreen” reduced by an additional amount
  • Collector’s Issues

    • Increased Max HP
    • Increased Basic Damage
    • Increased the amount of Energy that enemies lose when Blinded by any source

Pacha

  • The Special

    • Fixed an issue where Pacha was unkillable while casting this Skill
  • Pacha Punch

    • Increased the HP threshold for Pacha to activate “The Special”

Improvements

  • Added Dynamic Scaling to Level-Up Screen to minimize overlapping issues
  • Added an indicator on how many resets are left in a Trial Event
  • Expanded Use X and Use All functionality to additional chests in the game
    • 1x Crates:
      • Megabit Crate
      • Red Skill Chip Crate
      • Cosmetic Crate
      • Badge Booster Crate
    • 10x Crates:
      • 10x Red Skill Chip Crate
      • 10x Diamond Crate
      • 10x Tank Hero Crate
      • 10x Damage Hero Crate
      • 10x Control Hero Crate
      • 10x Support Hero Crate
      • 10x Blue Team Crate
      • 10x Red Team Crate
      • 10x Yellow Team Crate
      • 10x Badge Booster Crate
  • Updated Battle Badge tutorial
  • Invasion QoL Changes
    • We’ve made some QoL changes to the Invasion and Mod System that we’re excited to share with you! These changes will go live with the update, so Invasion tiers will appear the following Invasion start time, Monday June 26th CST
      • Added Invasion tiers up to 100 in Servers 1 & 13, up to 95 in Servers 21 & 25
      • Added 2 tiers of Mod Upgrade Levels up to +6
      • Updated max Crit Stats to 50
      • Player Max Point Multiplier capped
  • Adjustments to Team Level and Campaign Medal Rewards
    • Starting at TL 280, Y+29, Team Level and Normal Campaign Medal Rewards will change
      • This change will not update retroactively; previous medal rewards will not be affected, only ones moving forward

Bug Fixes

Please note that we’re continuing to implement fixes for hero skills that aren’t functioning correctly. We will provide updates as in-game solutions are implemented. If you know of any hero skills not functioning properly, submit a support ticket.

  • Fixed a variety of performance and UI issues associated with the Samsung S20
  • Resolved an issue where Quasimodo would enter from the wrong side at the start of combat
  • Added Dr. Facilier to the Hero filter
  • Added Little John to the Tenacity Increased filter when the “Rich Reward” Memory Disk is equipped
  • Fixed visual bug with Goliath’s Fully Guarded Skill
  • Fixed visual bug related to promoting a hero to Yellow rank
  • Resolved a looping issue that would cause Jake Long to spam his Flame Breathing
  • Fixed an issue where occasionally heroes that have been defeated don’t have KO’d on their icon

New Hero Locations and Content Adjustments

Please note the heroes in the Elite Campaign have been slightly adjusted.

Existing Heroes

  • Negaduck will be the next PW hero!
  • Cogsworth & Lumiere become IAP exclusive
  • Chef Skinner will be the new contest reward hero
  • Flash enters the VIP Crate
  • Jake Long enters the Guild Crate
  • Abu enters the City Watch Crate
  • Luca & Alberto enter the Diamond Crate
  • Cinderella is now in the Elite Campaign!

Servers 1 & 13 Update

  • Chapter 69: “Picking Teams” update!
    • Elite Campaign features: Evil Queen, Mayor Bellwether, Cinderella, and Quasimodo

Servers 21 & 25 Update

  • Chapter 60: “Rough Recovery” update!
    • Elite Campaign features: Robin Hood, Cinderella, Quasimodo, Aladdin, Captain Hook, “Gerald, Marlin, and Nemo”, and Mayor Bellwether
  • Chapter 61: “Park Dot Exe” update!
    • Elite Campaign features: “Linguini and Remy”, Winnie The Pooh, Emperor Zurg, Baymax, Quasimodo, Mayor Bellwether, and Cinderella

This is a full app and server update that is currently planned for Tuesday, June 20th, 2023.

28 Likes

That’s one big patch notes,thanks sammy

13 Likes

24 Likes

But question,why is Pacha getting a Mini rework?

3 Likes

I know absolutely nothing about darkwing duck, so apologies. but why does he just look the exact same :sweat:

5 Likes

So we need this now, huh. A debuff not to get rid of debuffs. Understandable though, cause cleanse is getting super common.

5 Likes

How was Hiro missed twice for a refresh but Go Go is getting one (not that I’m complaining)??? :joy:

I really hope he’ll get the Moana treatment soon

On a more serious note, good patch notes, like a lot of the refreshes this time (but Joy still needs her bug fixed).
Also really glad Negaduck is the one getting added…

6 Likes

Thanks for adding Negaduck the more TVA the better also make sure to add Bushroot, Liquidator, and Steelbeak! Also add more different TVA series like Owl House and Amphibia but still good work Perblue!

6 Likes

Developers:

“Which abilities shall we give Negaduck?”

Designers:

“Yes”

13 Likes

I think you forgot about my refresh.

3 Likes

If I understood things right, he is something like a clone created by one of Megavolt’s devices.

3 Likes

Amazing update! The heroes are working in detail!!!
But please, don’t forget about Hiro!!!

please!!!

2 Likes

What we have all been waiting for!

17 Likes

I hope the additional tiers give us a LOT more upgrade pieces than we currently get, or this change is pretty much inconsequential - we don’t earn anywhere near enough to mod our heroes as it is.

16 Likes

oowww!! Darkwing Duck dark double!! Negaduck is join the battle!

7 Likes

Hi! sorry for the ping. Do you think you guys could put some focus on the snail bug as well sometimes soon?

4 Likes

We have a doppelgänger enemy to Darkwing Duck, Negaduck. This can’t be good.

3 Likes

We got Negaduck and what can I say more characters from Darkwing Duck

11 Likes

Because negaduck is darkwings alter ego.

4 Likes

I was kinda expecting other franchises to get a turn and now it’s back to the ones that were already in it

6 Likes
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