Update 5.7.01-A Patch Notes

I’d more go for an expected increase in gold rewarded from story stages
There is for some reason an unreasonably low cap for gold rewarded per story stale that is for chapter 20 stages onward
Before this chapter the amount of gold rewarded per stage clear steadily increased as you went forward up till chapter 20

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Looks like the merge is coming

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When will the elite campaign be fixed properly because it keeps acting up.

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I wish nick could get some love. Despite having the highest power of all of my heroes he is one of the worst characters in the game. Really wish he could get some love. Maybe upgrading his purple skill to give a team buff, or something to offset his ridiculous low health

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How about nerfing the computer players as well, some enemies like Mike and Pegasus keep insta-killing my team

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I’m excited for the new chapter although I’m on chapter 46.

Yes, we pinpointed this system as one of the bigger contributors to the unhealthy stamina system. I apologize for the disappointment this caused; in our excitement to push forward new stamina gains and reach a more balanced state, we did overdo it a little bit in some cases. Finding the correct balance is never easy, so as we reviewed data after the overhaul, we saw that we had more work to be done!

Character quests will go through an update as well! We’re unsure at this time how often we’ll have Prize Walls given that approval times for costumes can be as volatile as new heroes (Disney is very strict with us!)

Yes, we’re still looking into more guild perks this year, however our immediate focus is hero balance!

Gold we hope to investigate soon as well!

Please be kind! We have just returned from the break, and we have yet to find a fix for the elite campaign bug. I apologize for the wait and the frustration, but we were out of the office the past 2 weeks so unfortunately there was no progress during that time period.

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Happy New Year!

I am interested about the stamina changes. I had some shortage issues with stamina lately, so I am suprised that you are going in this direction.

When can we expect news for the next new character btw? I am quite excited to grind out someone new :wink:

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Can we expect it to return to it’s ‘regular’ amount of appearance? It’s a good event and encourages diamond spend - without it, there’s really not much worth spending diamonds on in the game. Hopefully the new stamina balancing will allow it to come back?

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I don’t have a definitive date yet, unfortunately! The new hero is also our immediate focus now that we’ve returned!

Yes, once we get all the changes out and reach a good balance, we hope to return stamina bonus buys back to its normal cadence! There is still a little bit of research and rebalance to be done for now.

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This is me being kind

Is there anything you guys could do to help us with this bug until you fix it? Some people have been requesting the all elite raid button. That seems like a good idea

From what I understand, this means that you guys will increase the stamina cost :roll_eyes: that’s not good. And how about the lag? The lag in game is getting worse and worse with each cap raise… My game froze when I finished team trial and port

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How about to lower the gold costs which is ridiculous? :roll_eyes: @TheGrillFather that’s something you know from a long time and you do nothing about it…

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I hope Luz and Amity will be in this game!

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Tbh more than this I would expect it to be the amount of stuff gotten in the deals.

Seeing deals with 200 cost refreshes and having a bonus before Christmas.
I’d say you just need to figure out how many cost refreshes you need to use to equalize a deal with stamina consumables.

Or… swap the stamina consumables with cost refreshes and diamonds forever. And people can choose whether they want to spend them right away, with bonus, after cap raise, …

It was just really unfortunate to set the trial refresh to 17.3M stamina since even with cost refreshes it was too much. And with deals too. Despite me knowing you have to get money to finance the future of the game somehow.

Btw, the game is down.

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I’m just going to say this again as I know I have said this before @TheGrillFather …. Maybe instead of you guys pushing new ranks every month, make it every two months…. Give u guys more time to review bugs that seem to keep reappearing with next cap increases over and over again. Another day game is down as as a ftp missing out on energy collection that is needed.

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We’re working on fixing this! Unfortunately Surge and War running at the same time is causing performance issues (old game things). I’m sorry for the frustration!

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If that’s the cause… why not just make the timer for surge extend an hour? That way they both don’t end at the same time? I’m sure people will not fuss over an extra hour of surge .

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That would be possibly a good way to do things. Personally it could even end 3h later - that would be another free stamina time for me.

Also - a question for you, TheGrillFather - I did notice that get more stamina buy are… rather high as you did say but also that free stamina is rather low. Any chance it could be changed later on when doing some changes? Cause rn it’s quite not worth even claiming the free stam.

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at risk of sounding like a luddite, what about the game being old contributes to such performance issues? the code doesn’t ‘deteriorate’, functions that took 10ms on day 1 aren’t adding extra ms over time for no reason. If anything, the player hardware has gotten faster?

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How much longer on this update, it still won’t let me play

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