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They broke the game.
We donât allow datamines/leaks for upcoming heroes unless theyâre fully confirmed by the devs
She is still doing just fine - I lost a battle only a few minutes ago because of her still op skill kit. Eda still remains among the top tanks, far as my experience goes.
Generally speaking, attackers are strategically more advantageous than tanks in this game.
Attackers can penetrate tanksâs defense with armor/reality negation, true damage, shatter/pierce, devastating blows, buff removal, shrewd strikes, and so on, while tanks donât have immunity or ways to prevent these.
For example, Go-Go can deal over 300 billion true damage with her purple skill while ignoring enemyâs damage reduction and removing shields.
On the other hand, heroes who deals ridiculous damage but doesnât have enough skills to penetrate tanks defense canât deal much damage.
Eda was strong because she could withstand damage from heroes who didnât have anti-tank skills, but not unbeatable as there were anti-tank heroes who had high damage and penetration like Go-Go.
So, using appropriate heroes who are effective to the enemy heroes brings you win, and this is called strategies.
But now she has become significantly vulnerable to damage dealt by heroes who donât have obvious anti-tank skills, and thatâs exactly what I canât accept!
Simply put, many heroes including those who are not tank crushers can now take her down because of this nerf and thatâs not good for a tank.
Heroes with high penetration killing tanks is understandable, but tanks being KOâed by heroes who donât have specific tank killer skills due to tanksâ low survivability is just unacceptable.
Reducing her toughness while attackers already have upper hand over tanks kills strategies and less fun.
Lol ok then
Your source being?
The Disney heroes battle mode wiki
But anyone can edit it
She has a revive, berserk, shields and heals herself, gives herself hardy and a multitude of other buffs, what more do you want from her. Eda is still in far better standing than literally 90% percent of the tank heros in game even post nerf.
Ooh. can you nerf buzz next?
Most buffs can be countered by buff removing skills/stacks of fatigue, shields can be also easily removed/destroyed by patch talents or other shield killing skills, heals can be prevented by curse/corruption, berserk can be neutralized if slowed or disabled.
Eda (and most of other heroes) donât have any means to resist these countermeasures.
If she was unreasonably strong, like 100T HP/armor/reality with negation/true damage/shrewd strikes/buff removal immunity and incoming damage always reduced by 95%, then I would totally agree with nerf.
But she was not that ridiculously unbeatable, instead, she was a strong hero that can be countered by proper skills.
As I said, reducing her âreduce damage dealtâ 75%â35% and âreduce damage takenâ 75%â25% went too far.
If both were reduced to 60%, she would take 2.56x damage, which is almost equivalent to fighting against enemies who are 25 levels higher than her.
I suppose she would be noticeably weaker even 60%.
But she now takes 7.8x damage, which is nearly equivalent to taking damage from enemies who are 57 levels higher.
Plus, she has less shields and heals along with reality.
Previously, she could only be taken down by a handful of strong heroes with high penetration or with lots of debuffs, so she was a strong tank.
But now she takes 7.8x damage with less reality, shield HP, heal, so lots of heroes who couldnât deal much damage to her now can give her a fatal blow, which means sheâs become a lot less tanky.
Why on earth she needs to be nerfed that much?
Isnât making like 60% reduce damage dealt/taken and 75% shield enough?