I’m going to have to make some spaghetti to celebrate their arrival. Their skill set looks creative (two new buffs?) and useful, though I’m a bit worried about the potential for Lady’s active skill to actually reduce the damage from her teammates. Aside from that they look strong without being too OP.
I’m glad she’s the Prize Wall hero, because I agree with Phal, she looks potentially game-warpingly OP. We’ve had heroes before that looked OP before release that turned out just OK, and even the recent Rose and Eda boondoggles might not have been so bad if they hadn’t both been almost immediately buffed after release, so it’s far from certain she’ll end up dominating the game to their extent… but she bears keeping a close watch on, I suspect.
Already looking forward to this animation.
That’s… a bit more of a wait than I was expecting. Still, it’s nice to see another character from that movie, and bonus points for it being an unexpected one. She does look quite strong, possibly OP, with some unique effects. I worry about how hard it’ll be to get her chips, though.
I know this is a big ask, but I’d really like to have three, four, or even five different categories for “Favorite”. (Say, one category for heroes I want to level up ASAP with each cap raise, one category for heroes I’m working on Red Skills for, one category of preferred heroes for Heist…) Still, this is a very welcome feature, and I’m looking forward to future enhancements.
Does this apply to just the two new slots for the Market? Because I do think it would be helpful if all the slots in the Market, Black Market, and Mega Mart always asked for the same type of currency, whether Gold or Diamonds.
The other changes sound… maybe nice, if not exciting. (Well, except for the cost of the refreshes increasing, that’s a worrying line.) It’s still a good start, at least.
Looks like a fun 25 days.
What’s this? What’s this?
Please let it not be too hard to get, as most recent costumes have been…
I just hope the previous War Car Bonus perks decrease in price, as usual.
This seems promising; hopefully we won’t see a reduction of the rewards that aren’t listed in the notes, like hero chips, Badge Booster Crates, and Wish Crates.
These statements seem contradictory, to be honest. I think a case could be made that surge does potentially give too much gold, for those players who actually put in a little effort; then again, I thought a case could be made that players were starting to get too much stamina at the beginning of this year, and the result was a… rather severe overcorrection. Hopefully that won’t be the result this time. It’ll be even better if some way could be found to encourage more players to use this mode (like, oh, reducing mercenary costs…).
Hopefully these changes give Heimlich the modest boost he needs to be a truly useful tank; he’s definitely strong on his own, he just needs to use that strength for the team’s benefit.
I’ll again agree with Phal, if this is what’s broken about Jim’s revive, then this inauspicious bugfix line is the best thing about the update.
Nice; there’s a couple of heroes I’ve been trying to use who’ve been weakened by this bug, so I’m looking forward to seeing their true potential.
Overall, a very promising update, even if I still think that two heroes per month is the ideal schedule; if things work out, this could be the best update in quite some time.
A fine example of why I’m happy to see unusual friendship pairings; that was one of the best campaigns of the year when it came out, IMO.