Introducing another Guide! I’ve been making Guides lately that it’s getting irrelevant nowadays. And now this Guide might be more irrelevant, especially with the Tier Change, which may have been released in the 1.9.2 Update, and the fact that this has been long overdue.
I was planning on taking a break from DH:BM, but since they released Collections, I think I’ll stay for a while… to create another Guide…
Anyways… this Guide is about Invasion, Tips on Completing it, etc., all the interesting (not really) parts.
What is Invasion?
Invasion, formerly called Tournaments, which was teased in the 1.3 Patch Notes, was released in the 1.7 Update for Server 1, the 1.8 Update for Server 3, and the 1.9 Update for the rest of the Servers.
Invasion has two parts - the Breaker Quests and the Boss Battles - and a lot of more detailed mechanics.
Breaker Quests
What are Breaker Quests?
Breaker Quests are the “Solo” Mode of Invasion. Win 20 Breaker Fights and earn boosts at the end of every Wave, but be warned, as you progress, the difficulty goes Higher.
Breaker Fights cost 10 Invasion Stamina while Ward Fights cost 5.
You can Retreat from every Fight and try all over again, but instead of losing 1 Stamina every time you Retreat, you lose 10 or 5 Stamina, depending on the Fight you Retreated from.
Breaker Fights are set at 3 Stars, and their Rank and/or Level changes with the Server, meaning that at one Update, the Fights are easy, but the other Update, the Fights can get significantly harder. Enemy Heroes have no Badges equipped, and 1 of their Discs equipped at 3 Stars.
Ward Fights are set at 1 Star, and their Rank and/or Level Changes with the Server (see details above). Enemy Heroes have no Badges equipped, and 1 of their Discs equipped at 1 Star.
Breaker Wards
Breaker Wards give Buffs to the main team in the Breaker Quests. Defeat them to remove their buff and make the Breaker Quests easier!
Before attacking any lineup, whether it’s a Ward or a Breaker Fight, always check the lineup and judge whether a Direct Attack or a Ward Attack is needed. Not all Wards need to be defeated, as they are very optional.
The list of Breaker Wards are as follows:
Enemy Armor Increased
As the name suggests, this type of Ward increases the Enemy’s Armors, making them more durable to Normal and Basic Attacks.
Only attack this Ward if your Team is comprised of Normal Attacks, i.e. Merida, Jack Sparrow, Calhoun, etc.
Attacker’s Attack Speed Reduced
This type of Ward reduces your Attackers’ Attack Speed, kind of like Yax’ Purple Skill.
Only attack this Ward if your Team has a Burst Damager like Quorra or Zurg, if you want to do quick work of the enemy, or if you think your team needs the boost they need.
Enemy Basic Damage Increased
This type of Ward increases the Enemies’ Basic Damage, which will be bad if the Breaker Lineup is composed of Creeps who deal Normal Damage.
Only attack this Ward if the Breaker Lineup is mainly comprised of Creeps who deal Normal Damage, i.e. Jack Sparrow or Merida, and/or if your Team has low Armor.
Attacker Damage Reduced
This type of Ward reduces your Attacker’s Damage.
Only attack this Ward if your Heroes deal a lot of damage, i.e. Nick, Merida, or Jack Sparrow
Enemy Disable Immunity
This type of Ward makes the Enemies immune to Disables. The list of Disables are:
- Stun - stops all action
- Silence - stops all Skills from Activating
- Charm - stops White Skill from Activating
- Freeze - delays all action
- Blind - stops Basic Attacks from landing
Only attack this Ward if your Team specializes in Disables, i.e. Tia Dalma or Maleficent
Enemy Tank Durability
This type of Ward makes Enemy Tanks take more damage. The enemy Tanks will be harder to fight if the Enemy HP Increased Ward is active.
Only attack this Ward if there is a Tank that you need to defeat easily/immediately.
Attacker Healing Reduction
This type of Ward reduces all Healing for Heroes.
Only attack this Ward if your Team has a healer, i.e. Sulley & Boo [Wo]
Enemy HP Increased
This type of Ward increases the Enemy HP, which makes fighting Tanks harder, even harder if they have the Enemy Tank Durability Ward Active.
Only attack this Ward if you want the enemy team to be defeated easily/immediately.
Enemy Reality Increased
This type of Ward increases the Enemy Reality, making them more durable against Fantastic Damage.
Only attack this Ward if your Team specializes in Fantastic Damage, i.e. Nick
Enemy Shielded
This type of Ward shields the Enemies.
Only attack this Ward if you want the enemy team to be defeated easily/immediately or if the team that this Ward powers up has a Shielder i.e. Calhoun [Vi], Baymax, Nick [Ju]
Enemy Skill Power Increased
This type of Ward increases the Enemy Skill Power, which makes their Skills deal more damage.
Only attack this Ward if the Enemy Team has high Skill Power.
Attacker Skill Power Reduced
This type of Ward reduces the Attacker Skill Power, which makes their Skills deal less damage.
Only attack this Ward if your Team specializes in Skill Power, i.e. Nick
Support and Control Energy Gain Reduced
This type of Ward reduces the Energy Gain of Support and Contol Heroes.
Only attack this Ward if your Team specializes in Support or Control Heroes and/or if they need an Energy Boost.
Tips and Tricks
Consumables
The Consumables - Power-ups, Revives, and Boosts - are there for a reason: to help you out in Invasion.
As much as possible, don’t hoard these Items, use them as much as possible.
Lineups
The lineups you use for the Breaker Quests are necessary to get through the Waves. I’m not very good at giving combos, so some suggestions will be appreciated. Here are some good combos:
-
Sulley and Nick - Nick is the King of City Watch, his Specialty is Fantastic Damage and his Lemmings stack, dealing more damage upon each use. Sulley’s Active doubles Nick’s Damage, making them deadly to enemies with low Reality.
-
Barbossa and Jack Sparrow / Merida - Jack Sparrow and Merida deal Burst Damage and they have Skills that boost Basic Damage, making their Attacks more powerful. Barbossa’s Active boosts his Attack Speed and Studies enemies, making their Normal Attacks deal double the damage, which can prove deadly to enemies with low Armor.
There are more good combos that will make Invasion easier, you just need to find out which ones they are.
Boss Battles
What are Boss Battles?
Boss Battles are the Second Half and the “Team” Mode of Invasion. The main Enemy for this Mode is The Mama Bot.
You can attack Mama Bots found by you, your Guildmates, and your Guild using Breakers, which can be obtained via Breaker Quests, Invasion Shop, and Supply Crates.
Deal x1 Damage for the price of 1 Breaker and deal x5 Damage for the price of 3 Breakers.
Be warned! A Mama Bot is not something to be underestimated. She can spawn other Creeps that aid her in battle and slow you down.
Tips and Tricks
Know your enemy
The Mama Bot starts at Level 5 and increases by 5 Levels upon each defeat, making her more durable to your attacks.
She uses this pattern whenever you fight her:
- Attacks using a Normal Damaging Blast
- Spawns a Brute, a Blue Hoverbot, and a Purple Hoverbot
- Gains an Attack Boost which grants her an Increase in Damage and Attack Speed
- Attacks using a Normal Damaging Blast
- Spawns a Purple Skeleton and 3 Automatic Turrets
She repeats this pattern until she is defeated or the until timer runs out.
NOTE: The Mama Bot is immune to Disables - Charm, Blind, Stun, Silence, Freeze - but she isn’t immune to debuffs, i.e. Armor, Damage, Skill Power, Attack Speed, and Move Speed Decreased, and Cursed.
Consumables
NOTE: I just copy-pasted this from the section above, I hope you don't mind.
The Consumables - Power-ups, Revives, and Boosts - are there for a reason: to help you out in Invasion.
As much as possible, don’t hoard these Items, use them as much as possible.
Lineups
NOTE: I just copy-pasted this from the section above, I hope you don't mind.
The lineups you use for the Breaker Quests are necessary to get through the Waves. I’m not very good at giving combos, so some suggestions will be appreciated. Here are some good combos:
-
Sulley and Nick - Nick is the King of City Watch, his Specialty is Fantastic Damage and his Lemmings stack, dealing more damage upon each use. Sulley’s Active doubles Nick’s Damage, making them deadly to enemies with low Reality.
-
Barbossa and Jack Sparrow / Merida - Jack Sparrow and Merida deal Burst Damage and they have Skills that boost Basic Damage, making their Attacks more powerful. Barbossa’s Active boosts his Attack Speed and Studies enemies, making their Normal Attacks deal double the damage, which can prove deadly to enemies with low Armor.
There are more good combos that will make Invasion easier, you just need to find out which ones they are.