2 star, mid-line support
“It’s a shortcut, you see? D-A-N-G-E-R. Shortcut!”
Bing bong uses imagination to help his friends
Entrance: bing bong cartwheels into the battlefield then he tips his hat with his trunk before he gets into a fighting position
Victory: bing bong squeals like a dolphin and claps his hands
Defeat: bing bong turns abstract and tries to run but he falls over and breaks apart
Basic attack: bing bong throws a memory orb at the nearest enemy, dealing x damage
white: wild wagon ride
Bing bong pulls in his wagon and then gets in and rides it into the enemy lines while singing his theme song, this deals x damage to any enemy that is in the way of the wagon.
Green: bottomless collection
Bing bong pulls out and throws several items out of his bottomless bag including a boot, an anchor, a trumpet and the kitchen sink
Each item that bing bong throws has a different effect depending on the item that is thrown last
Brown boot: no special effect
Anchor: knocks the enemy it hits back and stuns the enemy for 5 seconds
Trumpet: silences the enemy that it hits
The kitchen sink: deals major knockback and stuns the enemy hit for 7 seconds
Blue: a mean nose
When under 20% of his health, bing bong blows his nose like a trumpet which silences all enemies for 8 seconds and heals himself for x amount.
Purple: 2-time world champ
“Wild wagon ride” now applies “abstract” to all allies which turns all debuffs that the allies has into buffs as well as healing them for x amount per second.
All heals to bing bong from him or his allies are now also redirects to his allies as well while also increasing his max health to x amount when allies are healed while they have “abstract” applied to them.
“A mean nose” now speeds up allies when they have “abstract” applied to them.
+X damage to “bottomless collection”
+X max HP
cannot be sapped when abstract
Allies: Anger, Rapunzel, Wall-E
Allies who have “abstract” applied to them are now immune to being sapped.
Bing bong/king louie
Stronger “bottomless collection”
“Bottomless collection” now has a chance to cause two random effects depending on the two items thrown at the enemies last.