Pain & Panic (Hercules)
Pain & Panic stir up some chaos on the battlefield, causing all kinds of transformation trouble and magical mayhem for any creeps that stand in their way!
Role: Damage
Position: Back
Trial Team: Blue
“Who you callin’ a rodent, sister? I’M. A. BUNNY!”
“A-And I’m his gopher!”
Basic Animations
Entrance: Pain bounces painfully on screen, wincing and screaming with each bounce, before picking himself up, dusting himself off, and slapping Panic in the face. Panic races on-screen with arms and legs a-flailing, running around in a circle until he is slapped by Pain.
Basic Attack: Pain produces a large urn, while Panic smiles nervously, and both Pain & Panic hurl the urn into the air at an enemy.
Victory: Jubilant, Pain whips on his Air Hercs and admires them lovingly while Panic whips out his Big Gulp of Herculade and sips merrily.
Defeat: Pain sulks. Panic, well, panics, running circles around Pain before accidentally sticking his horns in Pain’s backside. The two proceed to wrestle, slap-fight, and bicker until they fade out.
Skills
White Skill: The Underworld Special ( / )
- Pain & Panic cast a devious spell, bringing Trouble upon the Most Wanted enemy before dealing X (determined by Skill Power) Fantastic damage to them. Trouble lasts until the target is KO’d, and has a chance to fail against enemies above level X.
– Trouble causes all of the target’s allies to take True damage equal to 25% of any damage the Trouble target receives.
– The Most Wanted enemy is the enemy that has dealt the most damage. - Animation: Pain & Panic gather together some smoky darkness that they’ve conjured up, and Pain then pitches it at the chosen target, who becomes shrouded in a smoky aura. The two then smile gleefully at each other.
Green Skill: Horsin’ Around ()
- Pain & Panic transform into a lovely horse, approaching and Charming an enemy with the Trouble status for 8 seconds. Once the Charm wears off or fails for any reason, Pain & Panic horse-kick the enemy for X (determined by Basic Damage) Fantastic damage, knocking them back. This attack deals double damage to enemies afflicted with Trouble.
– If no enemy currently is affected by Trouble, or multiple enemies are, Pain & Panic will choose the nearest viable target. - Animation: Panic whispers an idea to Pain, who grins maliciously, and the two transform into a lovely lady horse. They then approach the target and bat their eyes sappily until the Charm ends, when they turn around, kick the target with both hind legs, transform back into their regular selves, and run back to their position, giggling all the while. Now, why would anyone and everyone be charmed by a lady horse they just saw materialize right in front of them? Don’t ask questions; just keep eating.
Blue Skill: Sly as a Snake ()
- Pain & Panic change into snakes and wrap themselves around an enemy affected by Trouble, Snaring and Silencing them for 8 seconds and dealing X (determined by Basic Damage) Fantastic damage every second. This attack deals double damage to enemies affected by Trouble. The Snare and Silence cannot be dodged or have their durations reduced by Tenacity, and have a chance to fail against enemies above level X.
– If no enemy currently is affected by Trouble, or multiple enemies are, Pain & Panic will choose the furthest viable target.
– Snare reduces the enemy’s move speed to 0 for the duration, but they can still attack enemies in range. - Animation: Pain transforms into a snake, and Panic follows suit a second later. The two then slither to the target and wrap themselves interlocking-style around the target, cackling as they do so. Once the duration expires, Panic gets too nervous, transforms back, and flails back to his default spot. Pain, annoyed by Panic’s cowardice, reverts as well, clumsily bounding along behind him.
Purple Skill: Minions of Darkness ()
- Pain & Panic will prioritize enemies affected by Trouble with their basic attacks, if any exist, and deal an additional X (determined by Skill Power) True damage to them with each basic attack.
- Pain & Panic also permanently gain 20% bonus attack speed each time they hit a Trouble target with their basic attacks, stacking up to 10 times. The bonus attack speed has reduced effect below level X.
Red Skill: Worthless Worms
- Pain & Panic take 80% reduced damage from enemies affected by Trouble.
- Critical hits dealt by Pain & Panic against enemies affected by Trouble become super crits instead. This has a chance to fail above level X.
+X Basic Damage
+X Skill Power
+X Evasion
Friend Disk Campaigns
Disk #1 - "Uncanny Valley of the Dolls"
Scrump is terrifying. There’s no two ways around it. Panic sees an abyss of darkness in that creepy doll’s eyes, and Pain tries to tell him that that’s exactly WHY they need it! Imagine how much more efficient they could be if they could just scare their marks into compliance without bothering with all that slow, boring deception nonsense! But they’ll have to utilize their slow, boring deception one last time–to remove Scrump from its ever-vigilant owner, Lilo Pelekai. She’s just a little kid, so she’s gotta be real easy to fool, right? The two approach. “Gee, little girl, that’s a…umm, lovely doll you’ve got there!” Pain states, rather unconvincingly. “W-Would you, perhaps, mind lending it to us? We’d love to show him to our master, Ha–” Panic begins, before being elbowed by Pain. Lilo is offended that they wouldn’t recognize that Scrump is a beautiful lady and not a man, so Pain switches tactics–to get to know Lilo and Scrump better, maybe they could show off some of their own dolls? And have a doll get-together? Lilo decides that it WOULD be a nice opportunity for Scrump to make some new friends, so she agrees. AND she’s going to invite some of her doll-loving friends to join them! Pain & Panic begin to sweat nervously–this little job just got a lot more convoluted…
- Partner: Lilo
- Allies: Stitch, Quackerjack, Ducky & Bunny
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Level Up:
+X Skill Power
Allies gain X Skill Power each time they damage a Troubled enemy -
Stars:
Trouble effects applied by Pain & Panic deal True damage to the Trouble target’s allies equal to 28% (+3% per additional star) of damage dealt, instead of the original 25%.
Disk #2 - "Downbeat Beatdown"
Hades, busy guy who loves delegating that he is, wants Pain & Panic to do a simple little job for him–one that even they should find trivial: Famous dance-pop musician Powerline exerts an inordinate amount of influence within the City. An amount of influence one cannot simply obtain indirectly; you’ve got to get to the source. The source being Powerline. The job being to bring him to Hades’ mountainside vista overlooking the City. Find. The big music guy. And capture him. And bring. Him. Here. “And don’t you dare show your miserable faces here without Powerline, or you’ll be looking at some PLAYTIME with Scylla and Charybdis again!” And the terrified imps know that this is no empty threat. So they’ve got no choice but to comply. But where to find a famous musician…? The Fates seem to smile on the put-upon imps, as their streetside wandering leads them to Animal. Animal is Animal. He is kinda dumb. Pain quickly invents a story about the two of them being backup dancers for Mr. Powerline, and Panic nervously asks if the shaggy drummer could take them to see him. With a “YA YA!” and a “POW-ER-LINE! POW-ER-LINE!”, Animal is delighted to take them to every music club in town to find the sought-after singer.
- Partner: Animal
- Allies: Elsa, Jessie, Kermit
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Level Up:
+X Basic Damage
+X HP to Pain & Panic and allies -
Stars:
Pain & Panic’s allies receive 30% (+15% per additional star) of the attack speed bonus they gain from Minions of Darkness.