Just did some combat testing and Basil’s white skill does trigger Pleakley’s red skill. What combat situation were you in when it didn’t work?
You probably already know, but Pleakley’s skill is level limited. If it’s underleveled it doesn’t stack mosquitoes
Great point, I didn’t think of checking that. for the sake of testing I was trying on Invasion bosses as in PvP I can’t see it working as Basil very quickly destroy’s the opposing team.
@Polaris My bad, I should have thought about the Red skill being level limited.
What device are you using? Older devices don’t have the memory capacity for the game which results in the crash.
I assumed that was the case. I will deal with it until I get a new phone or device I can connect to Apple.
My issue is like three to four weeks long by now but I still can’t access the game on my phone. I use my phone to play the game like 98% of the time. When will this issue be fixed? I want to play and level up Jumba and try to get Pleakley. I was so excited for them to come but I still can’t play the game.
What phone do you have?
iPhone X. No other issues besides not being able to play the game. Polaris knows about it and has messaged me but it’s been weeks and the issue still hasn’t been fixed. I hate having to say this over and over again since Polaris knows about it but it’s been a long time. I’ve deleted it and restarted my phone many times already.
I wouldn’t have been surprised if it was an old-ish phone but the fact that it isn’t working on iPhone X . Hopefully you get compensated fairly i.e. max rank Jumba and Pleakley .
Yeah and there’s no other issue and every other game works fine.
And that compensation would be great! If PB gave me a fully maxed Jumba and Pleakley then I would be their number one fan!
Bug: If Cheshire interrupts “Head Toss” by using “Head Stand”, Cheshire won’t use “Head Toss” for the rest of the battle
Did some testing and he does use Head Toss again, even after it being interrupted by Head Stand. The cooldown on Head Toss is pretty long, so maybe that’s what you’re seeing?
So Cheshire was going to use Head Toss for the second time at around the 50 second timestamp (he was slowed for a long time) and when I used his active (interrupting Head Toss) he never used the skill again
I don’t think it’s the cooldown
Could you get me a video of this? It’s likely some other interaction happening that I’ll need to have the team look at.
I fought over in VIP chat so an hour ago so I can’t remake the fight
He was up against a team with Pooh, Kristoff, Elsa, Stitch, and Gerald. Cheshire used Head Toss, and got slowed by Stitch. During the slow, I used his active, and Cheshire K.O.’ed everyone but Gerald. Cheshire laughed off the slow and used Head Toss again, but as you know he used Head Stand, interrupting the skill. Sure, Gerald can silence Cheshire, but Cheshire isn’t silenced, and he can use “A Good Laugh”. I checked the bug three times.
I did take a video, and realized that Cheshire used Head Toss again at 20 seconds remaining on the last fight
You like him? Is he worthy??
Is the fix still coming for the Arena or the Koluseum?
Can’t be that there are rules and some of the discs still work…
Issue where influence is not being tracked correctly and displays an impossibly high number. @The_Dude_LXXVI pointed it out to me and I had read something on discord about someone else having crazy high influence. Checked other guilds on S21 and there was one person in every guild with too much influence, always a leader or a champion. I think it may be counting influence spent on perks as influence earned, as the number is close to my average weekly influence + the amount we’ve spent this week. Screenshots below of my guild and Dude’s guild.
Possibly related: there’s a UI issue where when you buy a perk, the influence counter updates immediately, but you have to go out and back in to see that you bought the perk.
My guild:
The Dude’s guild:
Very strong power creep high stats
Skill wise he is meh for a stun team