6.3 Known Issues

Coliseum isn’t giving bonus points for using featured heroes

A guildmate and I have had this error for 24 hrs now. They are on Android. I’m on an iPhone.

I can’t login. What’s her red skill now? Because it’s been broken for awhile. Like buff removal didn’t help. The right combo would stall the battle. Bag-Eda-Joy-Jim is stupid.

It’s really fair now. Unlimited HP was too OP…
And now you can’t remove extra HP.

4 Likes

Not sure if it works properly though. Paired her with Hades, both dead in 8 seconds. His invincibility gets removed despite Joy’s skill. Here we go again?:sweat_smile:

It had been limitless since the release, which is long before the power creep.

If the purpose of rebalancing is to tackle the power creep that I think started around Pegasus, just make stats and damage back to the standard before the power creep. No need to change anything that wasn’t problematic before it.

Buff removal resistance duration has been decreased, the ratio extra heal converted into HP has also been significantly reduced, then it now has a cap. This is a ridiculous nerf.

Only buff she got is that increased max hp cannot be removed, but even through considering that, 200% “Base Max HP” is too low as some heroes easily deal 100B or 1000B damage in just a few seconds and like 1000000B damage during the battle.
Ideally, “HP can increase up to 1000% of Max HP including all HP increases (disks, red skills, enhancement, etc.) and 200% of which cannot be removed” would be fair. (I still think it’s not satisfactory compared to the limitless HP)

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Then pair her with anti-crit. She gave way too much max HP along with constant healing, shielding, and stat buffs.

She’s one hero. Compare her with other supports and she was too good. She needed a nerf.

3 Likes

So if Disgust in this post was rebalanced, the targets from her white skill halved.

I’d argue the power explosion started before that, with Negaduck, but Pegasus is where it really took off (pun not intended). Remember that before the Inside Out buffs that came with their patch season, though, Joy protected buffs for only seven seconds; given that, I think reducing it from 25 seconds to 12 is very reasonable.

Regarding her HP buffs, I’d mostly agree with you that they were nerfed too hard, and think your proposed revision sounds reasonable, if maybe a bit high with the 1000% cap. Still, she survived the balancing in better shape than Disgust and a lot better shape than Fear, who’s now all but worthless. :frowning:

2 Likes

Still worthless of her base HP? Well, that’s the missed rebalance from there, but I still found out the cause as to Ralph’s bug is affecting the lineups. Take a look at before and after.


Can you please re-add the home button on the sidebar? I understand it’s not an “issue” but it makes everything much more tedious

2 Likes

Yeah Inside Out kinda suffered pretty bad on the rebalance, I lost their patch trial twice already and having to evaluate if I want to put more resources into them or just take the L…

The “nerfs” are meaningless, Negaduck and Eda still maintain abilities that give 75% and 90% critical reduction respectively. Apart from many other benefits and now the maximum it can reduce Fear is only 60%. Why? Fear wasn’t even good enough in the current meta, and let’s not talk about the other 3 members of Inside Out, who have never been relevant since they came out and have only been overshadowed and overshadowed and now more and more .

And don’t forget that Sulley still needs a change in his 5th patch, which doesn’t give him anything useful other than a shield that he gives himself with his red one. There’s no point in using any other disk than Ralph’s.

Yeah, I mean, really if anyone needs nerfed right now it’s Negaduck, not Disgust and Fear. I’ve been one-shot by opposing Nega too many times to count of late. Disgust on the other hand I may finally drop from my Coli team because of how she’s performing after this “balance” - especially with how many heros can now block silence… what’s the point of having disables if patch allows heros to block them entirely? A lot of characters rely solely on disables or certain buffs to have any relevance, it feels like the game is becoming more about pure damage output than anything else.

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Fear’s damage needed to be nerfed; I can’t find the screenshot now, but his green skill dealt hundreds of trillions in damage. His defense/support abilities, though, at most needed to be nudged down a bit. Lowering the crit damage reduction to 3% per stack of Dread in particular leaves that skill pointless.

I agree on that, Fear’s damage was too much like most characters that were broken by powercreep. But nerfing her only support ability and leaving her worse than any other character that reduces damage is absurd.

It’s like I always said, the “balances” in this game were never about “raising or lowering statistics” to truly balance so many characters you had to make changes to their skills and stop adding “effects” just because in each skill. A great example is Mirabel, why does she apply corruption when her whole concept as a character is to be a support and never in her history has she shown the ability to corrupt?

And as you say, this game has long since lost the concept of “strategy” when forming teams to avoid such disables, now everyone has immunities, which doesn’t make sense if your kit is just about applying a disable without anything else.

It hasnt been fixed. Many of my guild mates dont receive the right amount of guild crates purchased. Pls check again and fix it asap, especially since the guild crate contest is coming soon

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Something is definitely wrong with this contest, some people who aren’t even online for many days are sitting with 10M points.

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