Andy Bernard Concept [Ri di dit di doo]

Andy Bernard Concept

Andy Bernard uses his anger and musical training to deal punishing hits.

“I wish there was a way to know you’re in “the good old days” before you’ve actually left them.”
Role: Damage
Position: Frontline
Trials Team: Yellow

Basic Attack: Punches the enemy angrily
Entrance: Walks in, whistling a tune
Victory: Plays his banjo
Defeat: Has an anger tantrum


White Skill: Banjo Boogie
:sparkles: Fantastic Damage
Andy gets out his banjo and plays a tune, increasing his and his allies’ attack speed by 75% for 12 seconds. The tune is so loud that enemies are dealt X damage.

Green Skill: Here Comes Treble
:sparkles: Fantastic Damage
Andy sings Acappella to the enemy team dealing at least X damage. The closer enemies are to Andy the more damage they take up to a maximum of 3X damage.

Blue Skill: Anger Tantrum
Once per wave when Andy falls below 50% of his Max HP he loses his temper gaining 50% attack speed and X basic damage for the rest of the wave.
This skill also gives his basic attacks a knockback effect and a stun for 3 seconds.

Purple Skill: Anger Management
Whenever Andy damages an enemy he heals X HP.

Red Skill: Cornell Alumni
Andy starts each wave by using Here Comes Treble . The first use of Here Comes Treble slows enemies by 60% for 4 seconds.
Andy deals 50% more damage to slowed enemies.
Bonus damage has a chance to fail against enemies above level X.
+X Damage dealt by Here Comes Treble
+X Max HP
+X Basic Damage


Big Tuna
Andy and Jim
Basic Attacks deal True Damage
Andy’s basic attacks deal True Damage
Andy deals X more damage with his basic attack
Andy stuns enemies for 0.8 seconds with his basic attack (+0.8 per star)
Allies - Gerald, Marlin & Nemo, Rafiki, Baymax

Anger Issues
Andy and Queen of Hearts
Anger Management heals allies
+X HP healed from Anger Management
Allies heal for 5% of what Andy heals from Anger Management (+5% per star)
Allies - Miguel, Jessie, Hercules


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