Disney Heroes: Heroes VS Creeps UPDATES

Hello, this post is made around This post where I post updates for it, and you can ask questions and post suggestions.

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Will heroes be able to rank up or is it just the upgrades listed in the other post?

At the moment it is just upgrades. But I plan on making it so you can rank them up.

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I’m imagining in my mind what the movesets for character’s who is not is dhbm will be for heroes vs creeps??

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Well you won’t need to wait to long. The update today will have a character that is not in the game.

Now all that’s needs to be done is…predict…cause predictions is what alot of people do when it comes to a upcoming update

I am not sure how I feel about this…

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Why?

I’d like to post my idea for Nick here if that’s alright. :upside_down:


White: Lemming Rush
Nick uses his popsicles to call in a horde of lemmings, dealing 1 damage to all enemies and gaining a Pawpsicle. Nick’s skills and basic attack deal 2 more damage for each Pawpsicle, and Nick can have a max of 3.
(Cooldown: 1 turn)
Green: Popsicle Fling
Nick throws his popsicles like darts, damaging an enemy for 2. If Nick has 3 Pawpsicles, this also freezes the enemy for 1 turn.
(Cooldown: 2 turns)
Blue: Smooth Fox
While Nick’s HP is below 50% (20), he dodges all attacks that would damage him for 15% (6) or more of his Max HP. This includes damage from crits and burns, but will not dodge curses or charms attached to the attack.
(Cooldown: 0 turns)
Purple: Backup Plan
When Nick dodges an attack with “Smooth Fox”, the enemy is frozen for 1 turn and Nick heals 3 HP.
Max HP: 40
Basic Attack: 0 (+Pawpsicle bonus)

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If it is okay with you can I use it?

I will need to buff it a little though. But it is a great concept!

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That’s why I posted it, go ahead. :stuck_out_tongue:

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Update 1

Two new heroes have been added. Winnie the pooh, and Nick Wilde. A new effect “Stick” and some free gifts.


Winnie the pooh

White: Honey snack.
Winnie the pooh eats his hunny decreasing cool downs for everyone on his team by 1.
(Cool down lasts 4 turns)
Green: Sticky situation.
Pooh will throw some hunny at a enemy making them “Stick”
(Cool down lasts 2 turns.)
Blue: Silly old bear.
If pooh gets K.Oed he will revive himself and give himself a shield with 7 HP.
(Can only be used once.)

Max HP: 52
Basic attack: 4
Available in gold crates.


Nick Wilde

White: Lemming Rush
Nick uses his popsicles to call in a horde of lemmings, dealing 1 damage to all enemies and gaining a Pawpsicle. Nick’s skills and basic attack deal 2 more damage for each Pawpsicle, and Nick can have a max of 3.
(Cooldown: 1 turn)
Green: Popsicle Fling
Nick throws his popsicles like darts, damaging an enemy for 8. If Nick has 3 Pawpsicles, this also freezes the enemy for 1 turn.
(Cooldown: 2 turns)
Blue: Smooth Fox
While Nick’s HP is below 50% (20), he dodges all attacks that would damage him for 15% (6) or more of his Max HP. This includes damage from crits and burns, but will not dodge curses or charms attached to the attack.
(Cooldown: 0 turns)
Purple: Backup Plan
When Nick dodges an attack with “Smooth Fox”, the enemy is frozen for 1 turn and Nick heals 9 HP.
Max HP: 40
Basic Attack: 4 (+Pawpsicle bonus)
Available in diamond crate.


New effect “Stick”
Enemies cannot attack or dodge attacks.


Free gifts:
Every player will be given a diamond crate and a gold crates to use whenever they want. They can choose to save it or use it now.


Next update will come soon!

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Can I use both now?

If would like to.

I would like to use them now

I have a few more concepts for you, to add variety. :upside_down:


Judy Hopps
(Diamond crate)

White: Deputize
Judy Inspires herself and her allies for 2 turns, and heals 8 HP. Inspired heroes can attack a second time if their attacks crit.
(Cooldown: 3 turns)
Green: Bunny Hop
Judy kickboxes an enemy, stunning them for 1 turn and dealing 7 damage.
(Cooldown: 2 turns)
Blue: Testify
Judy presents evidence for her allies, cleansing them of all negative effects. A target enemy takes 4 damage per effect cleansed.
Purple: Deputy Junior
While Judy is alive, allies with an Inspired buff take 1 less damage from all attacks.
Max HP: 32
Basic Attack: 3


Yax
(Gold Crate)

White: Essential Oil
Yax pours a bottle of fragrance over him and his allies, healing 5 HP + 1 for each unique buff on the team. This will also cleanse burn and sticky.
(Cooldown: 2 turns)
Green: Flower Power
Using the pleasant aroma of lavender and vanilla, Yax charms an enemy for 1 turn.
(Cooldown: 2 turns)
Blue: Chill Vibes
Yax’s basic attack can target himself or a charmed ally, reducing the length of a chosen effect by 1 turn and healing equal to the damage from his Basic Attack.
Max HP: 36
Basic Attack: 2


These are fun to make. I’ll probably do Toy Story later.

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These are amazing!

I will most definitely use them.

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(Ok…maybe I made a mistake by making this)

I can help, if you want. I check the balancing closely when making these, so the numbers won’t be a problem. :upside_down:

Would it be ok if we do ones not in the game? I wanted to try to make one of my hero concepts a character for this… if that is ok.

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