"Don't Just Fly. Soar!" - GRAND Concept Creation Contest of 2020 - Unlikely Submissions

Welcome dear forumers to the Grand Concept Creation Contest of 2020 with the motto "Don’t Just Fly. Soar!.
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No more waiting… The contest begins now… Here you can submit your concepts for the unlikely category in the comments.
Note: This topic is only for the concepts, so if you have anything to say, please not here.


The Rules For The Unlikely Category

  1. Each participant can submit ONLY ONE concept in the unlikely category.

  2. The concepts must abide forum rules. No swearing or inappropriate things.

  3. All friendship disks must be with characters currently in the game.

  4. A concept previously posted on the forums will be disqualified.

  5. The concept may be about any character from any media, excluding characters exclusively from YouTube and other video platforms.

  6. Bio information and source are necessary for Unlikely concepts for the judges to understand who the character is.

  7. Submissions MUST follow format. (see announcement post )


LET THE GRAND CONCEPT CREATION CONTEST OF 2020 BEGIN!

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5 Likes

Info: The Fang Gang are some food loving Mixels that’ll go crazy on an empty stomach if there’s no food. They are also of cable of doing logs and totem related stuff to stop enemies.

Position: Front

Role: Damage

Star: 1

Trial: Red

Source: Mixels

Quote: “Log Toss!”

Basic attack: Jawg bites the enemies

White skill, Falling logs (:sparkles:): Jawg spits out a cubit to mix with Gobba and Chomly. Once Max, the Max begins to spit out 5 logs out of its mouth to the enemies, dealing X damage.

Green skill, Totem crash (:sparkles:): Gobba drops a ton totem poles, stunning and dealing X damage.

Stun has a chance to fail above level X.

Blue skill, Log Jam (:sparkles:): Chomly throws a giant log to the enemies hitting them 5 times, dealing X damage.

Purple skill, Eat up (:fist:): After a third basic attack, the Fang Gang deals an extra X damage that cause damage over time.

Red skill, Hungry and Hungry: When an enemy is Ko, they gains X% more armors in the rest of the wave.

More armor are reduced above level X.

Additional Stat Boosts:

+X more basic attack
+X Max Hp
+X Reality

Entrance: Walks in eating hamolagna sandwich to their position.

Victory: Forms a totem stand, and laughs

Defeat: Chomly attempt to toss a log to the enemies, but instead hits them back.

Friendship

Fang Gang and Linguini And Remy

Big appetite

Longer damage over time

+X seconds longer

+X more damage

Allies: Ralph, Ursula, Robin Hood

Fang Gang and Eeyore

Logging home

Shorter Cool down

+X cool down reduced

+X more damage

Allies: Dr Facilier, Scar, Launchpad McQuack

Trivia
  • Chomly has a gold tooth from chipping one of his original ones due to his eating patterns.

  • Chomly seems to store items, like cake, log, or Cubit, like how squirrels store their nuts.

  • From the way his mouth is structured, Jawg should technically be unable to close his mouth. When he does, his bottom row of teeth seems to disappear to rectify this fact.

  • Jawg is the leader of the Fang Gang.

  • Gobba can create totem monsters from logs, and also various wooden items by eating off parts of the log. Strangely, the objects are already colored in and detailed as soon as he’s finished.

  • Gobba can create totem monsters from logs, and also various wooden items by eating off parts of the log. Strangely, the objects are already colored in and detailed as soon as he’s finished.

  • The Max resembles a bear and a beaver.

2 Likes

Danny Phantom
1585586848175
Role: Damage
Position: Mid
Stars: :star::star:
Trial Team: Yellow
Source: Danny Phantom (Cartoon)
Info: An accident with a portal between our world and the Ghost World modified Danny Fenton’s DNA, turning him into a ghost-human hybrid. Danny Phantom uses his amazing powers to fight evil ghosts and protect the city from bad guys of all kinds.
Quote:“I can explain… Actually, I really can’t.”
Entrance: Danny Phantom comes out of the floor with his powers
Basic Attack: Danny fires two enemies with his ecto-energy. This deals X instant damage and X damage over 4 seconds. Danny’s basic attack always deals fantastic damage.
Victory: Danny floats, crosses his arms and smiles.
Defeat: Danny turns back to his human form and falls to earth.

Skills

White: Ghostly Wail20200330_191930

Danny Phantom hits all enemies on the battlefield with his Ghostly Wail, dealing X damage to them, while also silencing them for 7 seconds and scaring them for 12 seconds.

Green: Ecto-Shield

Danny uses his ecto-energy to protect his team, granting them X reality and shielding them for X HP. This skill lasts for 13 seconds.

Danny’s shields can’t take more than 25% of Danny’s max HP in a single hit.

Blue: Cryokinesis

Danny blasts ice in the middle of the enemy team, dealing X damage to enemies in an area and freezing them for 6 seconds. If enemies are scared, they are dealt X more damage and frozen for 10 seconds.

Purple: Ghost Boy

Danny is invisible for the first 9 seconds of each wave. He can then turn invisible 3 more times, when he reaches 70%, 40% and 10% of his max HP for the first time. He remains invisible for 6 seconds each time.

Danny will ignore all damage and debuffs while invisible. He also gains X Skill Power for the rest of the wave every time he becomes invisible.

Red: Goin’ Ghost
20200330_192341

Whenever Danny turns visible again, enemies are scared for 10 seconds.

Shields from “Ecto-Shield” also give Danny’s allies 75% of Danny’s Skill Power until they expire.

The Skill Power boost is less effective on allies above level X.

Additional Stats:

+X Max HP
+X Armor
+X damage to “Ghostly Wail”

Friendships

Danny Phantom/Oogie Boogie
"Ecto-Dices", Scared enemies lose Reality
+X Skill Power
+X Reality
When a Scared enemy is Scared again, the duration of the Scare is extended by X seconds
Scared enemies lose X% of their Reality while they’re scared

Danny Phantom/Darkwing Duck
"Power Plant Breakdown", Faster attacks
+X Basic Damage
Every time Danny or one of his allies becomes invisible, his attack speed is increased by X% for the rest of the wave

5 Likes

Kronika


Role: Control
Position: Back
Stars: :star::star::star:
Trial Team: Red
Source: Mortal Kombat franchise(Mortal Kombat 11, if more specific)
Info: Kronika is a Titaness, the Keeper of Time. She manipulates time and collides different timelines to keep the balance of the Light and the Darkness, and to give advantages to her allies.
Quote: “The Sands of Time guide the destiny of the realms and every soul therein. I have carefully crafted them to keep the realms in balance.”
Entrance: A sandstorm appears, and Kronika with it.
Kronika entrance
Basic Attack: Kronika shoots an orb at the enemy.

Victory: Kronika levitates, and her crown glows green.

Defeat: Kronika turns into a glass statue.

White: A matter of time


Passive: Kronika activates the “Most Wanted” effect to an enemy who deals the most damage.

Active: Kronika chooses a single enemy and rewinds time for 5 seconds. A player can choose the enemy manually. While on auto, she chooses the “Most Wanted” enemy. Time rewind includes:
-The enemy loses all Energy and active buffs received within 5 seconds;
-Kronika and her allies heal all HP taken by this enemy within 5 seconds.

Active buff removal has a chance to fail if the enemy is above level X.

Green: Benefit of novelty


Kronika attacks the “Most Wanted” enemy with the Sands of Time, stunning them for 6 seconds and blinding them for 11 seconds.

These disables have a chance to fail against enemies above level X.

Blue: Dawn of time


A tyrannosaurus rushes through the area, dealing X damage to all enemies, knocking them back and decreasing their movement and attack speed by 35% for 4 seconds. This debuff lasts 4 seconds longer for each time Kronika uses “A matter of time” to the maximum of 16 seconds.

Purple: Strength gathering


Kronika receives 100% Energy she takes from an enemy with “A matter of time”.

The percentage is lower against enemies above level X.

Red: As I foretold


“Benefit of novelty” also saps the enemy for 9 seconds.
Kronika gains X Skill Power for each ally healed with “A matter of time”.
+X Basic Damage
+X Armor
+X damage dealt to Damage heroes with “Dawn of time”

Friendships

Kronika/The Mad Hatter
"Time is up", longer rewinds
+X Reality
+X Skill Power
“A matter of time” rewinds 1*S more seconds

Kronika/Hades
"Unsatisfying future", Keeps allies in fight
+X Max HP
+X Basic Damage to allies
Kronika’s allies get invincible for 1,5*S seconds when they reach 1 HP. Each ally can use it once.

3 Likes


Squidward (Spongebob)
“Does this look unsure to you?”
Team: Blue
Bio: An octopus that isn’t fond of life, Squidward makes sure that enemies stay in line…far from him as possible.
He’s a :star::star::star: front line tank.
He’s available in the diamond crates
Enter:
497de058df11c5c50bac8b342164d28e
Victory:
giphy-1
Defeat:
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Basic attack: See Passive
White: Clarinet :dizzy:: P: instead of a basic attack, Squidward grumbles, healing him X hp and giving him Energy. A: He plays his Clarinet, dealing X damage and silencing his enemies for X seconds. The time is reduced for enemies above level X.

Green: Handsome: Squidward does his handsome face, either charming or stunning his enemies for X seconds.
omg
Blue: Squid on strike: Once per battle, when below 10% hp, Squidward does a speech, which makes him invincible and healing over time and gives his team attack speed up and speed up.
RKBx
Purple: Cashier: Every 3rd basic attack, Squidward steals some Energy from an enemy with the highest Energy to his ally with the lowest energy.
Red: Bad Player: “Clarinet” lasts longer.
50% more hp
75% more damage
65% more amour

Squidward and Hank & Dory
dialogue_hank_and_dory
Family?
Allies: Animal, Finnick, Scrooge McDuck
“Squid on Strike” now heals the entire team.

Squidward and Gaston


Who is better?
Allies: Simba & Nala, Tigger, Yax
“Clarinet” does additional X damage overtime.

Costume: Apocalypse Squidward
20200414_100003

2 Likes

Bernadetta von Varley

Role : Control
Position : Backline
Stars : :star::star::star:
Trial Team : Red
Source : Fire Emblem Three Houses
Info : Bernadetta has been a recluse ever since her father did questionable things to make her become, in his eyes, an ideal wife, to be married off for riches. During her time alone, she practiced the arts until she became amazingly skilled at said arts. Cowardly and cautious to a fault, she keeps herself and her allies safe by keeping the enemies as far away as possible with her trusty bow.
Quote : “ This isn’t exactly, um, the ideal environment for a recluse, you know.
Entrance : Walks in with a scared look on her face and shaky legs, clearly wishing to be anywhere but here.
Basic Attack : Bernadetta fires a normal arrow at the enemy.
Victory : Bernadetta spins her bow and puts it behind her back, then drops it and panics a little.
Defeat : Bernadetta collapses on the ground, classic Fire Emblem style.

White : Deadeye
Bernadetta fires off a powerful arrow to the furthest enemy, dealing X normal damage and slowing their movement speed for 4 seconds.

Green : Girl of Many Talents
Bernadetta whips out her instrument and plays a tune, charming the nearest enemy and increasing their attack speed for 8 seconds. Has a chance to fail against enemies over level X.

Blue : The Secret Technique
When an enemy is close by and attacking Bernadetta, she counters by flailing her arms and pushing the nearest enemies away, dealing X normal damage, and moving back herself. Has a cooldown of 6 seconds.

Purple : The Recluse Life
When there are no allies or enemies directly near her, Bernadetta feels more comfortable, so she gains a shield for X health and increased attack speed. The effects are cancelled out when an enemy gets too close to Bernadetta.

Friendships

Bernadetta/Merida
”More Than A Wife”
Story : Seeing how similar they are, the two young ladies teach each other important lessons. Merida teaches that Bernadetta needs courage to achieve her dreams, and Bernadetta teaches Merida to be more cautious and careful with her decisions.
Effects : Deadeye now deals fantastic damage. The damage increases for every disk level, the movement slow duration increases for every star.

Bernadetta/Simba & Nala
”A Cub’s Courage”
Story : Bernadetta follows Simba & Nala around to get a good look at how cute they are. After spotting her, the cubs decide to take her on an adventure to test her courage and to show that there’s more to them than their cuteness.
The Recluse Life can now activate while allies are still near here. (To prevent potential issues with this, it cannot activate within the first 10 seconds of the battle) Her Max Health increases with every disk level, the effects of The Recluse Life last longer for every star.

6 Likes

Megaman.exe

MegaMan.EXE

Role:tank
Position:frontline
stars::star::star:
Trial team:blue
Source:mega man battle network
Info:megaman.exe is a netnavi created by scientist yuichiro hikari who busts viruses in the digital world along with his twin brother lan hikari and now he uses his virus busting abilities to help his allies
Quote: “let’s bust some viruses”
Entrance:he appears from a portal in the floor
Basic attack:shoots three rounds from his blaster, dealing x damage
Victory:a text box saying enemy deleted appears as megaman.exe puts his hand on his blaster and smiles
Defeat:he explodes into little blue balls

White:giga buster

Megaman.exe’s mega buster transforms into the giga buster and blasts enemies with a giant blast, dealing x damage to all enemies.

Green:reflect.exe

Megaman.exe activates a reflective shield which reflects projectiles that are trying to hit him back at the enemy who threw it while also protecting him from being damaged.

Blue:debugged

Once per wave, megaman.exe will cleanse himself of any debuff he has which heals him for x amount.

Purple:navi project

Megaman.exe’s armor now increases for every projectile that gets reflected with “reflect.exe”

Red:virus deleted

Megaman.exe now deals x more damage when he is shielded with “reflect.exe”

friendships

Megaman.exe/kevin flynn
Get in the game
faster debugging when threatened

“debugged” now goes 100% faster when under 30% hp

Megaman.exe/hiro
Broken chip
increased armor to allies

“Reflect.exe” now gives 30% armor to all allies

1 Like

Here’s my unlikely submission:


Name: Hiccup & Toothless


Quote: “Thank you for nothing, you useless reptile.”

Description: Hiccup rides on his fearsome, yet mischievous night fury named Toothless as they blast out massive damage to their opponents.

Source: How To Train Your Dragon

Role: Control

Position: Mid

Stars: :star::star:

Team: Red

Basic Attack: Toothless blows a fireball at the enemy.
image

Entrance: Hiccup & Toothless lands to position. This may change for blue skill.

Victory: Hiccup smiles while Toothless flaps his back spikes.
image
Defeat: Hiccup becomes confused while Toothless just glares at the enemies.
image
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White Skill: Flaming Down
:sparkles:Fantastic Damage
Passive: Like Oogie Boogie, Hiccup & Toothless’s basic attack deals fantastic damage instead of normal damage.

Active: Hiccup & Toothless fly into the sky till they go offscreen. Then, Toothless blows three fireballs down to three random enemies, dealing X damage per hit. Hiccup & Toothless then land back to normal position.
image
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Green Skill: Flaming Inferno
Hiccup gets out his Inferno and lights it on fire, blinding surrounding enemies for X seconds.
image
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Blue Skill: Dragon’s Flight
:sparkles:Fantastic Damage
During each wave, Hiccup & Toothless fly across the battlefield, dealing X damage and knockback to enemies.
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Purple Skill: Zippleback Explosion
:sparkles:Fantastic Damage
“Flaming Inferno” also releases gas around Hiccup & Toothless. The gas then turn into fire, dealing X damage to the surrounding enemies. These enemies also decrease their attack speed by X% and will be sapped for X seconds.
image
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Red Skill: Alpha Rider
Hiccup & Toothless gain X reality for X seconds and apply to stacks of “Hardy” to themselves every time they blind an enemy.

Each stack of “Hardy” blocks a debuff from being applied to the affected and is then removed.

This skill has a chance to fail if Hiccup & Toothless are above level Z.

Additional Boosts:

  • +X Basic Damage
  • +X Skill Power
  • +X Max HP

Friendships:

Hiccup & Toothless/Jack Sparrow
Sailing Off
Shields After “Flaming Inferno”

  • +X Basic Damage
  • +X Armor
  • After using “Flaming Inferno,” Hiccup & Toothless gain a shield for X seconds

Hiccup & Toothless/Kristoff & Sven
Racing Through The Wind
Starts Combat With “Hardy”

  • +X Skill Power
  • +X Max HP
  • During the start of combat, Hiccup & Toothless and their allies starts combat with 4 stacks of “Hardy”

Hope you liked it!

6 Likes

Nice, but you’re the host!

No, i didn’t host this. @Scarlet_Captain is.

Opps. I got you mixed up with someone else. My bad.

VENOM
Back Hero
Stun Hero

STAR
:star::star::star:

TEAM
Red

INFORMATION
Venom (AKA EDDIE BROCK) is a symbeote monster who use his claw and his tongue to slice the enemy into last drop

QUOTE
“We Are Venom”

SKILS

WHITE SKILL
Surprise Roaring Symbeote

Venom use his roar at him and dash jump to way attack by stun

GREEN SKILL
The Claws By Fears

Venom dashes to use claws and dice at enemys

BLUE SKILL
Rebound by Syndrome

As Venom has KO’S. He turns Into a Symbolized in one lives

PURPLE SKILL
Bites by Bites

At the Beginning. Venom swings at bites one enemy by surprise traps. Stuns

RED SKILL
Signs of Mark’s

As skills. “Bites by Bites” more Stuns increase and more silence by “The Claw by Fears”

124434 “Bite by Bites” More Stun
134423 " The Claw by Fear" More Silence
134333 Basic Stuns

FRIENDSHIP MODES

VENOM/DR FACILER
Symbeote Shadows
“Surprise Roaring Symbeote” Health Alies

VENOM/RANDLE
More Symbeote on Collects
“The Claws By Fears” Slows Increase

1 Like

The Rango

:star: :star: 2-Star

Role: Tank
Team: Red
Position: Frontline

Info: He used to look for who he was. He’s the Sheriff Rango, and he uses his hope and courage to lead his allies into battle

“Ain’t no one going to tango with The Rango.”


Basic Attack: He shoots his gun at the enemy

White Skill: One Bullet

Rango will shoot his gun at an enemy, making it bounce back between his enemies, dealing X damage and dealing knockback with each hit.

Green Skill: Blend In

Rango will change into multiple colors for 10 seconds, having a 75% to dodge any move during this time.

Every time he dodges a move, he heals X.

Blue Skill: Water Drought
When Rango falls below 50% of his health, he has X more attack speed and X more basic damage

Purple Skill: Someone to believe in

When The Rango is KO’ed, he’ll revive with X HP and 10 seconds of invincibility

Red Skill: Spirit of the West

When Rango is KO’ed, he also has 50% more attack speed and X more Max HP

  • X more armor
  • X more reality

Friendships:
Rango and Woody

The New Sheriff

One Bullet stuns each enemy it hits for 1 (per star) seconds

Stun does not add up

  • X more basic damage
  • X more Skill Power

Rango and Jack Skellington

Swashbuckling Adventures

Rango starts with a shield with HP every battle and last 2 (per star) second

  • X HP for shield
  • X more Max HP
5 Likes

Sora

KH3 Sora

Role: Damage
Position: Front
Stars: :star::star::star:
Trial Team: Red
Source: Kingdom Hearts (For this version Kingdom Hearts 3)
Quote: "They can take your world, they can take your heart, cut you loose from all you know. But if it’s your fate, then every step forward, will always be a step closer to home.
Info: A young boy from the Destiny Islands who is chosen by the Keyblade, a weapon of immense power said to be able to unlock anything including hearts. He fights many enemies on his journeys including the Heartless, creatures who steal hearts, Nobodies, the husks left behind by the Heartless, and the Unversed, negative emotions given sentience. He travels many worlds with the 2 trusted members of King Mickey’s Kingdom, the captain of the guard, Goofy and his court wizard, Donald Duck.
Entrance: Sora walks through a door of light before drawing his keyblade.
Basic Attack: A variation of 3 basic keyblade swings, a vertical slash, a horizontal slash, and an overhead smash to the ground which repeats in said order.
Victory: Sora’s Keyblade vanishes in a shimmer of light before rubbing the back of his head and giving a soft-hearted cheesy grin.
Defeat: Sora falls backwards and levitates for a bit before disappearing into a shower of light.

White: Form Change
Sora transforms his keyblade into one of two forms, Oblivion or Oathkeeper. Both of which have a 50% chance of being activated. Sora’s stats get a boost depending on which form he is in. Form lasts for 20.0 seconds.

Oblivion: Sora gets a 50% boost to the following stats: Armor, Basic Damage, Armor Negation, and Normal Crit. While in this form Sora’s basic attacks now remove X Armor from enemies. Every third attack also creates a black nova around the struck enemy dealing X damage.

Armor Reduction and Nova Damage scale with Basic Damage (orange number).

Armor Reduction and Nova damage is reduced against enemies higher than level X.

Oathkeeper: Sora gets a 50% boost to the following stats: Reality, Skill Power, Reality Negation and Fantastic Crit. While in this form Sora’s basic attacks now become ranged and deal Fantastic Damage as he shoots projectiles of light and have a 25% chance to apply a blind for 3.0 seconds.

Blind duration and chance are reduced against enemies higher than level X.

Green: Firaga: Sora releases a fireball towards the closest enemy dealing X damage. This skill is changed based on which form Sora is in. Cooldown of 12.0 seconds regardless of form.

Oblivion: Dark Firaga: Dark Firaga now does X (reduced) damage but now splits and seeks out to hit all enemies and blinds enemies hit for 5.0 seconds.

Oathkeeper: Firaza: Firaza now explodes on impact dealing X (increased) damage and burns enemies hit dealing X damage over 5.0 seconds.

All forms of Firaga scale with Skill Power (blue number)

Blue: Curaga: Sora heals himself for X HP and generates 100 energy for himself.
This skill is changed based on which form Sora is in. Cooldown of 15.0 seconds regardless of form.

Oblivion: Dark Barrier: Sora instead applies a shield to himself that blocks X damage and increases his energy generation by 25%. The shield also reflects projectiles back at the closest enemy. The shield lasts for 8.0 seconds.

Oathkeeper: Curaza: Sora heals all allies for X (increased) HP and gives 100 energy to all allies plus another 50 energy per ally alive.

Dark Barrier projectile reflection has a chance to fail above enemies above X level.

Curaga and Curaza scale with Skill Power (blue number). Dark Barrier scales with Basic Damage (orange number).

Purple: Dual Form: Sora can now activate Form Change whilst in a Form. If he does so he equips the other keyblade and dual wields them. He gets the benefits from both keyblades along getting both augments to Curaga and Firaga. On top of this he becomes immune to disables and slows and can’t be brought below 1 HP. His basic attacks become ranged and deal True damage. However wielding both keyblades is a toll on Sora. The dual form only lasts for 8 seconds and can only be used once per wave.

Red: My Friends Are My Power!:
X +Basic Damage
X +Skill Power
X +25% Boost to stats in Form Change

If at least one of Sora’s allies is alive when Sora goes down to 0 HP he revives with full HP and in his Dual Form. This can activate once per wave and ignores the normal limitations of Dual Form.

Friendships:

Sora/Donald Duck
"Save The Queen" More likely to use Oathkeeper
+X Skill Power
+X Reality
+10/20/30/40/50% chance to Form Change with Oathkeeper

Sora/Goofy
"Save The King" More likely to use Oblivion
+X Basic Damage
+X Armor
+10/20/30/40/50% chance to Form Change with Oblivion.

Stat Growths: Rank from S-F. S being highest, F being lowest.

HP: B-
Basic Damage: A-
Skill Power: A
Armor: D-
Reality: D+
Normal Crit: C
Fantastic Crit: C+
Armor Negation: C-
Reality Negation: B
Crit Damage: N/A
Conservation: N/A
Improved Healing%: D+

3 Likes

How is THAT unlikely?

Sora is part of the disney stuff

Sora is a property of Square Enix, so it’s extremely unlikely he would ever be added. :slight_smile:

While Kingdom Hearts does use many Disney properties, I believe Sora and the rest of the original characters are property of Square Enix. At best they are a joint property and as such have a very unlikely chance of being included in the game.

On top of this, Sora doesn’t follow the rules set by the contest in that likely characters have to be from a Disney/Pixar cartoon or movie. Sora has not been a part of any cartoon or movie and as such doesn’t fit the criteria in the other category.

4 Likes

Okay, here is mine.


Senku Ishigami

Role: Support

Position: Back

Stars: 2

Trial team: Blue

Source: Dr. Stone (anime)

Info: The whole population of humans in the world becomes petrified for 3700 years, with Senku being the first to break out, his mission, with the help of his friends (not saying where they came from, don’t wanna spoil the anime :wink: ) is to revive all humans in the world.

He is a genius, knowing how to make all kinds of stuff, starting in the stone world, he plans to race to Modern Times and beyond. That should give you enough info for this. :grin:

Quote: “This is exhilarating.”

Entrance: Walks in then exhales exhaustedly.

tumblr_pvb85ghTJt1vlvhpho10_500

Basic attack: See Passive.

Victory: Smirks at enemies (ignore wood.)

th (12)

Defeat: Collapses to the ground face down.

White skill: Science Upgrades.

Passive: Every 2 seconds, Senku increases the basic damage of all non support allies by X and gains one stack of “Science”. (Symbol is of a glass tube, half full.)

Active: Senku gains three stacks of Science and increases all allies skill power by Y until the end of the wave.

Each stack of Science increases the amount of skill power and Basic damage Senku gives allies by 25%.

Senku can have up to 10 stacks of science.

Stacks of science refresh after each wave.

Green skill: Power of electricity.

Senku rubs an orb with leather, and then zaps the nearest enemy dealing X Fantastic damage and stunning them for five seconds.

Senku gains 1 stack of science

tenor (7)

Blue skill: Sulfuric Acid.

Senku loses three stack of science and tosses a vial of Sulfuric Acid dealing X damage over time per other stack of Science for 4 seconds.

Purple skill: Communications war.

With Senku’s cell phone, his allies receive information faster, granting them all 10% dodge chance.

Allies above lvl Y do not receive this benefit.

Red skill: Frozen Countdown.

Whenever Senku is in a control effect, he gains 100 energy per second, per control effect.
+X Armor
+X Reality
+X basic damage given through passive.

Friendships:

Senku/ Kevin Flynn:
“Programming and Chemistry.”, More Science.

+X Armor

Senku can have a maximum of 2 more Science.

(+2 per star)

Senku/Merlin
“Science in Magic.” Science Upgrades grants shields.

+Shield strength.

Allies gain a shield for 10% of their max HP whenever Senku uses his white skill, this consumes 1 science for each ally, lasts 5 seconds.

(+5% per star, +2 seconds)

3 Likes

Uh, what is Venom’s team color?

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