There’s something horribly wrong about the coli style attack. It is very anticlimactic, and even more so for those that have to kill 3 heroes in 2 fights to clear the garage and that’s it. I like he idea of keeping the coliseum defense, and giving attackers 3 surge style attacks… but you’d need an offset, like you have to clear team one before you can attack team 2. In the middle of the war rankings where we are, it’s hard to imagine anyone getting close to clearing all the cars. Anyway I don’t know if that is it but again, attackingnneeds tweaks. I guess part of it is if we all have only one attack, we’re really not interacting as much. We just hounding low player or high player to attack when they are neeeded… and there’s less ad hoc interaction than I expected.
Hey also seasons should have differnent random features. Off the top ideas (whatever’s clever):
Like there should be a greyed out (inactive) car that moves around floor one and two for a war season. No defense and no attacking it. This would create a bottle neck and introduce some variety in attack and defense selections.
Bounty season. Instead of a day off for attacking heroes, there is a bounty on them, doubling the defensive points earned for a win on that fight if they are killed.
Thief season. Off duty heroes on defense are replaced with thief of similar power (or power that scales to player’s hero power)
50% shields for a season. Attack and defense shields have 50% of their regular hp.
Break the Internet season. Ralph must be used in every attack and defense set. Or, players Ralph is locked on every team… like there are three Ralph’s (two grey infected ones) one on each team in the three team set for attack and defense… or just for attack or just for denfense/
Ad naseum. Buff, debuff, change formation, change stats, swap heroes… the world is your oyster perblue. Get freaky with it. Yeah? Yeah.
See doesn’t that sound neat-o?
Yeah yeah yeah,
Profanity