Guild War Feedback Wanted!

It is probably to tie-in with Wreck-it-Ralph 2. I’m quite sure the next thematic contest will be related to that as well.

@RT98, you could simply opt out of the queue nd get a 2 day break… Sure you will miss out on the daily reward but if it became a mandatory break, u’ll miss out on it regardless.

Furthermore, you need 7 wins to reach legendary. In a month, you’ll only get 15 wars. So you can afford to lose 8 (or half the war). If the break became mandatory, you’ll be left with 10 wars and only allowed to lose at most 3. With the current MMR system where you could potentially be paired with guilds that are way out of your league, you can see why that would be a bad idea.

I like the ideas and would like to add maybe the bonus team like for example all incredibles. Or girl power. Not a big bonus but just enough to add the offense equal strength. Thank you

This is not a viable solution. I can’t ask my members to skip out on rewards and fall behind other guilds just so a few leaders can have a break. Losing or skipping a war puts us “off schedule” from the best possible rewards. A forced break for the entire server would keep everybody at the same level.

And it does make a difference. When Ursula was released, members of my guild were able to unlock her right away because we had enough War Tokens to keep refreshing the War Market any buying her chips. If we had been skipping wars, we would not have been in the position.

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But with the forced break, you probably would have only two thirds of the war tokens you currently have. So you might not have been able to unlock Ursula.

While the forced break would keep everyone at the same level, it is a lower level. Furthermore, with the reduced number of wars per season, the lower level guild will lose out on a lot of potential rewards since the more wins you get, the better the rewards and it resets every season.

Based on my estimate, with the forced break, less than 20 guilds will hit legendary for this season on my server (S5). This will force a lot of players to hop over to the top guilds and the lower guilds are gonna suffer.

These are just some of my opinions though.

Not sure if this has already been reported or not, but we just noticed that completely KO’d lineups have been counting as defensive wins on the second attacks. So for example if there’s only one team left and a second player attacks and clears it, the defending team is still getting two defensive wins for their two KO’d teams. Is anyone else seeing this?

I would like to give you guys a feedback as well regarding guild war. The way it is now, this new feature is kinda painfull.

There should be a way for guildleader to manage guildwar better:

  • Leader should be able to lock cars away. So that member doesn’t attack useless cars.
  • Leader should be to re-organise defense better
  • Leader should be able to limit access for extra attack.
  • Optional: leader is able to limit access for attacks overall.

Overall changes:

  • Loser should also get a reward
  • Dailyquest reward should be higher
  • Marked Cars should be eben more visible that they are flagged
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Yes, I want a forced break for everybody so there is an even playing field. If you cut the number of wars in half and doubled the rewards, you end up in the same place. In addition, they could reduce the number of levels needed to reach the Legendary rank to 4 or 5. Finally, cutting the number of wars in half and doubling the rewards increases the stakes for each war; hopefully making each one more exciting.

I don’t have a good solution for the daily quests yet, but it already needs work. When a 30 person guild gets matched against a 5 person guild, not everybody gets to place a sabotage or get in an attack.

Halfing the number of wars and doubling the rewards won’t give you the same results. This is especially true for weaker guilds.

While the higher stakes might make the war more interesting, some match ups are horrible. It’s like you mentioned, a 30 member guild vs a 5 member guild. The 30 member guild might lose the paltry daily quest rewards. But the 5 member guild will lose the war rewards.

As i’m the only one coordinating the war on my guild, i could see your point about the need for a break though. I just don’t think a forced one would be good even if it does even the playing field.

I agree with some of your suggestions but not the ones where the guild leaders can lock the cars and limit the overall attack.

This is giving the leaders too much power and will cause dissatisfaction for non-leaders. The whole point of the war is communication and teamwork. If all the power were to fall into only a handful of people, it sorta defeats the whole purpose.

Furthermore by imposing too much restrictions on your guild members it might cause them to lose out on the daily reward as well. Because the time that they login night happen to be the time you decide to lock thier attacks.

It needs to take size into consideration. My guild with one (usually inactive) other person was put against a guild with 44 people, which is literally impossible to win.

Absolutely needs to take size into consideration, only guilds with 10 or members should be in matchmaking.

It’s not uncommon for games with war modes to set such limits, this helps improve the integrity of the system.

My alt is in a war with a guild with 2 players in defense … 41 members, 2 active within the 3 weeks (27 days to be exact) - the leader and 1 member. With the current weekly challenge of completing all daily quests … yeah people wont be completing that challenge :’(

Even if they did this, I think there’d still be the issue of full guilds being pitted against guilds that aren’t. How about Ghost Lines?

:thinking:

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The only thing about ghost lines like that is they could be abused. Say you get 1 or 2 really high power players in a guild by themselves, if it just takes the average of their power, they’re gonna have really great defenses. Instead it would have to be something like half the power of the guild’s top player, or something like that, to prevent it from being abused easily.

I thought of some other general feedback. The cars themselves seem like they’re taken from any random car combat game. This game is Disney themed, why not use cars from Disney properties? You’ve got Mr. Incredible’s car, Elastagirl’s bike. All the cars from Mickey & the Roadster Racers. Mike Wazowski’s car from Monsters Inc. There’s plenty out there to choose from. You’ve done such a great job theming the badges & dialog that it’s kind of a glaring slip up. The only possible reason I can see is if these cars are in Ralph Breaks the Internet.

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Yeah the strategy and tactical stufg should only be handle by leading players. I see nothing wrong in it. Communication and teamwork only works if the member are actually interested in this kind of stuff. Some just ignore instruction and wouldn’t even react to pm. So tell me how ro reach out to those guys? Giving the ability to manage guildwars more efficient by giving a small portion of player the power to grant and deny access for certain members comes surely not only with benefits. As you said before. But the upsides outweight the downsides.

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In fact a lot of games with war modes have a system that match guilds based on size, rounded at every 5 members. War mode in Disney heroes seems very rushed, and not tested

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I dont like that you get one attack…you should have 3 lineup attacks. It’s a waste for a strong player to waste 2 lineup attacks just to finish off a strong car.

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@Polaris can i have an explanation about rewards? My guild will soon reach the highest rank (challenger?) so we will reach the “legendary rewards” is that rewards, as for the others, 3 war boxes better then ones before? And after we reach that we will get 3 after each win or how doess it works?

Totally agree. On the first wars vs high level guilds i spent much time trying to coordinate people with my leader and other champions but there is always that “mute player” that doesnt read chat or wrote anything that just enter war menu and attack whoevere he wants. We should have a way to avoid that cause maybe in the same time someone else is preparing teams thinking on opponent and then he just waste time if someone else get that attack before him!

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@Polaris I’ve heard tell that you only get war chests on promotion, is that the case? So…if you win 7 in a month and go to Legendary…there is no point for the rest of the month?! If this is true, it must absolutely be changed as that is terrible!

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