Happy
The jovial little guy lives up to his name, supporting his allies with nothing but sheer happiness.
”I’ll take a chance for her.”
Stars:
Type: Backline Support
Trials Team: Blue Team
Entrance: Happy walks in whistling with his hands behind his head.
Victory: Happy holds his belly and laughs, almost falling on the floor.
Defeat: Happy puts his hands behind his back and looks at the floor.
Skills
Basic Attack:
See passive.
White Skill: “Happy, That’s Me”
Passive: Instead of a basic attack, Happy holds his belly and laughs to heal the ally with the least remaining health for 10% of their max health.
Active: Happy laughs and points to himself, cleansing himself and removing all debuffs. Happy and all his allies are then healed X health per debuff and disable removed with this skill.
Green Skill: “Hearty Laugh”
Happy puts his hands on his hips and laughs, increasing attack speed of all allies by 50% for 10 seconds and granting all allies X basic damage for 10 seconds. All allies gain +200 energy, plus an additional +100 energy for any enemy have defeated in the current wave of combat. This skill can be used once every 7 seconds.
Basic damage increase is less effective on allies above level X.
Blue Skill: “Keep In Rhythm”
Happy dances around for 5 seconds, healing himself and all nearby allies X health per second and distracting nearby enemies for the duration of the dancing. Happy cannot attack or use any other skills for the duration of the dancing. Once Happy finishes dancing, Happy and all allies he healed with this skill gain +250 energy.
Distract has a chance to fail on enemies above level X.
Purple Skill: “Little Diddy”
If Happy heals himself or an ally at or to full health, any remaining healing is converted into shield that lasts for 12 seconds. That ally also gains X armor and reality for the remainder of the wave.
Armor and reality buff is less effective on allies above level X.
Red Skill: “Pure Joy”
Every other use of Happy’s passive skill increases the targets max HP by X for the remainder of the wave.
If Happy heals an ally to max health, Happy and that ally each gain +200 energy.
Additional Stat Boosts:
- +X Max Energy
- +Y Healing with “Happy, That’s Me”
- +Z Stat
Friendships
White As Snow
Happy and Grumpy
Go berserk to support allies as long as possible!
Disk Power
- +X Armor
- +X Reality
- +Y Max Health
Memories
- Happy becomes Berserk for 3/4/5/6/7 seconds after the start of “Keep In Rhythm”
…
Dinner Party Extravaganza
Happy and Lumiere & Cogsworth
Energize allies faster and more efficiently!
Disk Power
- +X Tenacity
- +X Evasion
- +Y Skill Power
Memories
- After “Keep In Rhythm” is over, Happy and all allies he healed become energized for 3/4/5/6/7 seconds.
- Energized allies gain +20/+40/+60/+80/+100 energy per basic attack.
Allies: Little John, Tiana, Chef Skinner